Turn ModelRenderer and VoxelCache into traits
This commit is contained in:
committed by
Matthias Mailänder
parent
d427072cc9
commit
686040a316
@@ -1,74 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Graphics
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{
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public class ModelPreview : IActorPreview
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{
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readonly ModelAnimation[] components;
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readonly float scale;
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readonly float[] lightAmbientColor;
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readonly float[] lightDiffuseColor;
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readonly WRot lightSource;
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readonly WRot camera;
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readonly PaletteReference colorPalette;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly WVec offset;
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readonly int zOffset;
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public ModelPreview(ModelAnimation[] components, in WVec offset, int zOffset, float scale, WAngle lightPitch, WAngle lightYaw,
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float[] lightAmbientColor, float[] lightDiffuseColor, WAngle cameraPitch,
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PaletteReference colorPalette, PaletteReference normalsPalette, PaletteReference shadowPalette)
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{
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this.components = components;
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this.scale = scale;
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this.lightAmbientColor = lightAmbientColor;
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this.lightDiffuseColor = lightDiffuseColor;
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lightSource = new WRot(WAngle.Zero, new WAngle(256) - lightPitch, lightYaw);
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camera = new WRot(WAngle.Zero, cameraPitch - new WAngle(256), new WAngle(256));
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this.colorPalette = colorPalette;
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this.normalsPalette = normalsPalette;
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this.shadowPalette = shadowPalette;
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this.offset = offset;
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this.zOffset = zOffset;
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}
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void IActorPreview.Tick() { /* not supported */ }
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IEnumerable<IRenderable> IActorPreview.RenderUI(WorldRenderer wr, int2 pos, float scale)
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{
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yield return new UIModelRenderable(components, WPos.Zero + offset, pos, zOffset, camera, scale * this.scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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IEnumerable<IRenderable> IActorPreview.Render(WorldRenderer wr, WPos pos)
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{
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yield return new ModelRenderable(components, pos + offset, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette);
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}
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IEnumerable<Rectangle> IActorPreview.ScreenBounds(WorldRenderer wr, WPos pos)
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{
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foreach (var c in components)
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yield return c.ScreenBounds(pos, wr, scale);
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}
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}
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}
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@@ -1,289 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.Graphics
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{
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public class ModelRenderable : IPalettedRenderable, IModifyableRenderable
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{
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readonly IEnumerable<ModelAnimation> models;
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readonly WRot camera;
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readonly WRot lightSource;
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readonly float[] lightAmbientColor;
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readonly float[] lightDiffuseColor;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly float scale;
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public ModelRenderable(
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IEnumerable<ModelAnimation> models, WPos pos, int zOffset, in WRot camera, float scale,
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in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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PaletteReference color, PaletteReference normals, PaletteReference shadow)
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: this(models, pos, zOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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color, normals, shadow, 1f,
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float3.Ones, TintModifiers.None) { }
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public ModelRenderable(
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IEnumerable<ModelAnimation> models, WPos pos, int zOffset, in WRot camera, float scale,
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in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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PaletteReference color, PaletteReference normals, PaletteReference shadow,
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float alpha, in float3 tint, TintModifiers tintModifiers)
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{
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this.models = models;
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Pos = pos;
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ZOffset = zOffset;
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this.scale = scale;
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this.camera = camera;
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this.lightSource = lightSource;
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this.lightAmbientColor = lightAmbientColor;
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this.lightDiffuseColor = lightDiffuseColor;
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Palette = color;
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normalsPalette = normals;
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shadowPalette = shadow;
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Alpha = alpha;
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Tint = tint;
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TintModifiers = tintModifiers;
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}
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public WPos Pos { get; }
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public PaletteReference Palette { get; }
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public int ZOffset { get; }
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public bool IsDecoration => false;
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public float Alpha { get; }
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public float3 Tint { get; }
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public TintModifiers TintModifiers { get; }
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public IPalettedRenderable WithPalette(PaletteReference newPalette)
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{
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return new ModelRenderable(
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models, Pos, ZOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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newPalette, normalsPalette, shadowPalette, Alpha, Tint, TintModifiers);
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}
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public IRenderable WithZOffset(int newOffset)
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{
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return new ModelRenderable(
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models, Pos, newOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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Palette, normalsPalette, shadowPalette, Alpha, Tint, TintModifiers);
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}
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public IRenderable OffsetBy(in WVec vec)
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{
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return new ModelRenderable(
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models, Pos + vec, ZOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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Palette, normalsPalette, shadowPalette, Alpha, Tint, TintModifiers);
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}
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public IRenderable AsDecoration() { return this; }
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public IModifyableRenderable WithAlpha(float newAlpha)
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{
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return new ModelRenderable(
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models, Pos, ZOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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Palette, normalsPalette, shadowPalette, newAlpha, Tint, TintModifiers);
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}
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public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
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{
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return new ModelRenderable(
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models, Pos, ZOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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Palette, normalsPalette, shadowPalette, Alpha, newTint, newTintModifiers);
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}
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public IFinalizedRenderable PrepareRender(WorldRenderer wr)
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{
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return new FinalizedModelRenderable(wr, this);
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}
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sealed class FinalizedModelRenderable : IFinalizedRenderable
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{
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readonly ModelRenderable model;
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readonly ModelRenderProxy renderProxy;
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public FinalizedModelRenderable(WorldRenderer wr, ModelRenderable model)
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{
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this.model = model;
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var draw = model.models.Where(v => v.IsVisible);
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var map = wr.World.Map;
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var groundOrientation = map.TerrainOrientation(map.CellContaining(model.Pos));
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renderProxy = Game.Renderer.WorldModelRenderer.RenderAsync(
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wr, draw, model.camera, model.scale, groundOrientation, model.lightSource,
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model.lightAmbientColor, model.lightDiffuseColor,
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model.Palette, model.normalsPalette, model.shadowPalette);
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}
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public void Render(WorldRenderer wr)
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{
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var map = wr.World.Map;
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var groundPos = model.Pos - new WVec(0, 0, map.DistanceAboveTerrain(model.Pos).Length);
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var groundZ = (float)map.Grid.TileSize.Height * (groundPos.Z - model.Pos.Z) / map.Grid.TileScale;
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var pxOrigin = wr.Screen3DPosition(model.Pos);
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// HACK: We don't have enough texture channels to pass the depth data to the shader
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// so for now just offset everything forward so that the back corner is rendered at pos.
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pxOrigin -= new float3(0, 0, Screen3DBounds(wr).Z.X);
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// HACK: The previous hack isn't sufficient for the ramp type that is half flat and half
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// sloped towards the camera. Offset it by another half cell to avoid clipping.
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var cell = map.CellContaining(model.Pos);
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if (map.Ramp.Contains(cell) && map.Ramp[cell] == 7)
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pxOrigin += new float3(0, 0, 0.5f * map.Grid.TileSize.Height);
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var shadowOrigin = pxOrigin - groundZ * new float2(renderProxy.ShadowDirection, 1);
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var psb = renderProxy.ProjectedShadowBounds;
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var sa = shadowOrigin + psb[0];
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var sb = shadowOrigin + psb[2];
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var sc = shadowOrigin + psb[1];
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var sd = shadowOrigin + psb[3];
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var wrsr = Game.Renderer.WorldRgbaSpriteRenderer;
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var t = model.Tint;
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if (wr.TerrainLighting != null && (model.TintModifiers & TintModifiers.IgnoreWorldTint) == 0)
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t *= wr.TerrainLighting.TintAt(model.Pos);
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// Shader interprets negative alpha as a flag to use the tint colour directly instead of multiplying the sprite colour
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var a = model.Alpha;
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if ((model.TintModifiers & TintModifiers.ReplaceColor) != 0)
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a *= -1;
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wrsr.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, t, a);
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wrsr.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size, 1f, t, a);
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}
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public void RenderDebugGeometry(WorldRenderer wr)
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{
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var groundPos = model.Pos - new WVec(0, 0, wr.World.Map.DistanceAboveTerrain(model.Pos).Length);
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var groundZ = wr.World.Map.Grid.TileSize.Height * (groundPos.Z - model.Pos.Z) / 1024f;
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var pxOrigin = wr.Screen3DPosition(model.Pos);
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var shadowOrigin = pxOrigin - groundZ * new float2(renderProxy.ShadowDirection, 1);
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// Draw sprite rect
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var offset = pxOrigin + renderProxy.Sprite.Offset - 0.5f * renderProxy.Sprite.Size;
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var tl = wr.Viewport.WorldToViewPx(offset.XY);
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var br = wr.Viewport.WorldToViewPx((offset + renderProxy.Sprite.Size).XY);
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Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
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// Draw transformed shadow sprite rect
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var c = Color.Purple;
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var psb = renderProxy.ProjectedShadowBounds;
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Game.Renderer.RgbaColorRenderer.DrawPolygon(new float2[]
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{
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wr.Viewport.WorldToViewPx(shadowOrigin + psb[1]),
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wr.Viewport.WorldToViewPx(shadowOrigin + psb[3]),
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wr.Viewport.WorldToViewPx(shadowOrigin + psb[0]),
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wr.Viewport.WorldToViewPx(shadowOrigin + psb[2])
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}, 1, c);
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// Draw bounding box
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var draw = model.models.Where(v => v.IsVisible);
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var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale);
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var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(model.camera.AsMatrix());
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foreach (var v in draw)
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{
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var bounds = v.Model.Bounds(v.FrameFunc());
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var rotation = OpenRA.Graphics.Util.MakeFloatMatrix(v.RotationFunc().AsMatrix());
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var worldTransform = OpenRA.Graphics.Util.MatrixMultiply(scaleTransform, rotation);
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var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc());
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var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
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DrawBoundsBox(wr, pxPos, screenTransform, bounds, 1, Color.Yellow);
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}
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}
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static readonly uint[] CornerXIndex = new uint[] { 0, 0, 0, 0, 3, 3, 3, 3 };
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static readonly uint[] CornerYIndex = new uint[] { 1, 1, 4, 4, 1, 1, 4, 4 };
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static readonly uint[] CornerZIndex = new uint[] { 2, 5, 2, 5, 2, 5, 2, 5 };
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static void DrawBoundsBox(WorldRenderer wr, in float3 pxPos, float[] transform, float[] bounds, float width, Color c)
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{
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var cr = Game.Renderer.RgbaColorRenderer;
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var corners = new float2[8];
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for (var i = 0; i < 8; i++)
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{
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var vec = new[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(transform, vec);
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corners[i] = wr.Viewport.WorldToViewPx(pxPos + new float3(screen[0], screen[1], screen[2]));
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}
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// Front face
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cr.DrawPolygon(new[] { corners[0], corners[1], corners[3], corners[2] }, width, c);
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// Back face
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cr.DrawPolygon(new[] { corners[4], corners[5], corners[7], corners[6] }, width, c);
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// Horizontal edges
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cr.DrawLine(corners[0], corners[4], width, c);
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cr.DrawLine(corners[1], corners[5], width, c);
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cr.DrawLine(corners[2], corners[6], width, c);
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cr.DrawLine(corners[3], corners[7], width, c);
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}
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public Rectangle ScreenBounds(WorldRenderer wr)
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{
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return Screen3DBounds(wr).Bounds;
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}
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(Rectangle Bounds, float2 Z) Screen3DBounds(WorldRenderer wr)
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{
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var pxOrigin = wr.ScreenPosition(model.Pos);
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var draw = model.models.Where(v => v.IsVisible);
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var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale);
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var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(model.camera.AsMatrix());
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var minX = float.MaxValue;
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var minY = float.MaxValue;
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var minZ = float.MaxValue;
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var maxX = float.MinValue;
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var maxY = float.MinValue;
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var maxZ = float.MinValue;
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foreach (var v in draw)
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{
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var bounds = v.Model.Bounds(v.FrameFunc());
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var rotation = OpenRA.Graphics.Util.MakeFloatMatrix(v.RotationFunc().AsMatrix());
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var worldTransform = OpenRA.Graphics.Util.MatrixMultiply(scaleTransform, rotation);
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var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc());
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var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
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for (var i = 0; i < 8; i++)
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{
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var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
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var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(screenTransform, vec);
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minX = Math.Min(minX, pxPos.X + screen[0]);
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minY = Math.Min(minY, pxPos.Y + screen[1]);
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minZ = Math.Min(minZ, pxPos.Z + screen[2]);
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maxX = Math.Max(maxX, pxPos.X + screen[0]);
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maxY = Math.Max(maxY, pxPos.Y + screen[1]);
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maxZ = Math.Max(minZ, pxPos.Z + screen[2]);
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}
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}
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return (Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY), new float2(minZ, maxZ));
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}
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}
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}
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}
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@@ -1,151 +0,0 @@
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#region Copyright & License Information
|
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/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
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#endregion
|
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|
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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|
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namespace OpenRA.Mods.Common.Graphics
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{
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public class UIModelRenderable : IRenderable, IPalettedRenderable
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{
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readonly IEnumerable<ModelAnimation> models;
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readonly int2 screenPos;
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readonly WRot camera;
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readonly WRot lightSource;
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readonly float[] lightAmbientColor;
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readonly float[] lightDiffuseColor;
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readonly PaletteReference normalsPalette;
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readonly PaletteReference shadowPalette;
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readonly float scale;
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public UIModelRenderable(
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IEnumerable<ModelAnimation> models, WPos effectiveWorldPos, int2 screenPos, int zOffset,
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in WRot camera, float scale, in WRot lightSource, float[] lightAmbientColor, float[] lightDiffuseColor,
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PaletteReference color, PaletteReference normals, PaletteReference shadow)
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{
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this.models = models;
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Pos = effectiveWorldPos;
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this.screenPos = screenPos;
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ZOffset = zOffset;
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this.scale = scale;
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this.camera = camera;
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this.lightSource = lightSource;
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this.lightAmbientColor = lightAmbientColor;
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this.lightDiffuseColor = lightDiffuseColor;
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Palette = color;
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normalsPalette = normals;
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shadowPalette = shadow;
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}
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public WPos Pos { get; }
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public PaletteReference Palette { get; }
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public int ZOffset { get; }
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public bool IsDecoration => false;
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public IPalettedRenderable WithPalette(PaletteReference newPalette)
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{
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return new UIModelRenderable(
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models, Pos, screenPos, ZOffset, camera, scale,
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lightSource, lightAmbientColor, lightDiffuseColor,
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newPalette, normalsPalette, shadowPalette);
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}
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public IRenderable WithZOffset(int newOffset) { return this; }
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public IRenderable OffsetBy(in WVec vec) { return this; }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr)
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{
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return new FinalizedUIModelRenderable(wr, this);
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}
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|
||||
sealed class FinalizedUIModelRenderable : IFinalizedRenderable
|
||||
{
|
||||
readonly UIModelRenderable model;
|
||||
readonly ModelRenderProxy renderProxy;
|
||||
|
||||
public FinalizedUIModelRenderable(WorldRenderer wr, UIModelRenderable model)
|
||||
{
|
||||
this.model = model;
|
||||
var draw = model.models.Where(v => v.IsVisible);
|
||||
|
||||
renderProxy = Game.Renderer.WorldModelRenderer.RenderAsync(
|
||||
wr, draw, model.camera, model.scale, WRot.None, model.lightSource,
|
||||
model.lightAmbientColor, model.lightDiffuseColor,
|
||||
model.Palette, model.normalsPalette, model.shadowPalette);
|
||||
}
|
||||
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var pxOrigin = model.screenPos;
|
||||
var psb = renderProxy.ProjectedShadowBounds;
|
||||
var sa = pxOrigin + psb[0];
|
||||
var sb = pxOrigin + psb[2];
|
||||
var sc = pxOrigin + psb[1];
|
||||
var sd = pxOrigin + psb[3];
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(renderProxy.ShadowSprite, sa, sb, sc, sd, float3.Ones, 1f);
|
||||
Game.Renderer.RgbaSpriteRenderer.DrawSprite(renderProxy.Sprite, pxOrigin - 0.5f * renderProxy.Sprite.Size);
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr) { }
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||
{
|
||||
return Screen3DBounds(wr).Bounds;
|
||||
}
|
||||
|
||||
static readonly uint[] CornerXIndex = { 0, 0, 0, 0, 3, 3, 3, 3 };
|
||||
static readonly uint[] CornerYIndex = { 1, 1, 4, 4, 1, 1, 4, 4 };
|
||||
static readonly uint[] CornerZIndex = { 2, 5, 2, 5, 2, 5, 2, 5 };
|
||||
(Rectangle Bounds, float2 Z) Screen3DBounds(WorldRenderer wr)
|
||||
{
|
||||
var pxOrigin = model.screenPos;
|
||||
var draw = model.models.Where(v => v.IsVisible);
|
||||
var scaleTransform = OpenRA.Graphics.Util.ScaleMatrix(model.scale, model.scale, model.scale);
|
||||
var cameraTransform = OpenRA.Graphics.Util.MakeFloatMatrix(model.camera.AsMatrix());
|
||||
|
||||
var minX = float.MaxValue;
|
||||
var minY = float.MaxValue;
|
||||
var minZ = float.MaxValue;
|
||||
var maxX = float.MinValue;
|
||||
var maxY = float.MinValue;
|
||||
var maxZ = float.MinValue;
|
||||
|
||||
foreach (var v in draw)
|
||||
{
|
||||
var bounds = v.Model.Bounds(v.FrameFunc());
|
||||
var rotation = OpenRA.Graphics.Util.MakeFloatMatrix(v.RotationFunc().AsMatrix());
|
||||
var worldTransform = OpenRA.Graphics.Util.MatrixMultiply(scaleTransform, rotation);
|
||||
|
||||
var pxPos = pxOrigin + wr.ScreenVectorComponents(v.OffsetFunc());
|
||||
var screenTransform = OpenRA.Graphics.Util.MatrixMultiply(cameraTransform, worldTransform);
|
||||
|
||||
for (var i = 0; i < 8; i++)
|
||||
{
|
||||
var vec = new float[] { bounds[CornerXIndex[i]], bounds[CornerYIndex[i]], bounds[CornerZIndex[i]], 1 };
|
||||
var screen = OpenRA.Graphics.Util.MatrixVectorMultiply(screenTransform, vec);
|
||||
minX = Math.Min(minX, pxPos.X + screen[0]);
|
||||
minY = Math.Min(minY, pxPos.Y + screen[1]);
|
||||
minZ = Math.Min(minZ, pxPos.Z + screen[2]);
|
||||
maxX = Math.Max(maxX, pxPos.X + screen[0]);
|
||||
maxY = Math.Max(maxY, pxPos.Y + screen[1]);
|
||||
maxZ = Math.Max(minZ, pxPos.Z + screen[2]);
|
||||
}
|
||||
}
|
||||
|
||||
return (Rectangle.FromLTRB((int)minX, (int)minY, (int)maxX, (int)maxY), new float2(minZ, maxZ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,181 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public interface IRenderActorPreviewVoxelsInfo : ITraitInfoInterface
|
||||
{
|
||||
IEnumerable<ModelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p);
|
||||
}
|
||||
|
||||
public class RenderVoxelsInfo : TraitInfo, IRenderActorPreviewInfo, Requires<BodyOrientationInfo>
|
||||
{
|
||||
[Desc("Defaults to the actor name.")]
|
||||
public readonly string Image = null;
|
||||
|
||||
[Desc("Custom palette name")]
|
||||
[PaletteReference]
|
||||
public readonly string Palette = null;
|
||||
|
||||
[PaletteReference]
|
||||
[Desc("Custom PlayerColorPalette: BaseName")]
|
||||
public readonly string PlayerPalette = "player";
|
||||
|
||||
[PaletteReference]
|
||||
public readonly string NormalsPalette = "normals";
|
||||
|
||||
[PaletteReference]
|
||||
public readonly string ShadowPalette = "shadow";
|
||||
|
||||
[Desc("Change the image size.")]
|
||||
public readonly float Scale = 12;
|
||||
|
||||
public readonly WAngle LightPitch = WAngle.FromDegrees(50);
|
||||
public readonly WAngle LightYaw = WAngle.FromDegrees(240);
|
||||
public readonly float[] LightAmbientColor = { 0.6f, 0.6f, 0.6f };
|
||||
public readonly float[] LightDiffuseColor = { 0.4f, 0.4f, 0.4f };
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
|
||||
|
||||
public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
|
||||
{
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
var faction = init.GetValue<FactionInit, string>(this);
|
||||
var ownerName = init.Get<OwnerInit>().InternalName;
|
||||
var sequences = init.World.Map.Sequences;
|
||||
var image = Image ?? init.Actor.Name;
|
||||
var facings = body.QuantizedFacings == -1 ?
|
||||
init.Actor.TraitInfo<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequences, faction) :
|
||||
body.QuantizedFacings;
|
||||
var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
|
||||
|
||||
var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
|
||||
.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
|
||||
.ToArray();
|
||||
|
||||
yield return new ModelPreview(components, WVec.Zero, 0, Scale, LightPitch,
|
||||
LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
|
||||
palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
|
||||
}
|
||||
}
|
||||
|
||||
public class RenderVoxels : IRender, ITick, INotifyOwnerChanged
|
||||
{
|
||||
sealed class AnimationWrapper
|
||||
{
|
||||
readonly ModelAnimation model;
|
||||
bool cachedVisible;
|
||||
WVec cachedOffset;
|
||||
|
||||
public AnimationWrapper(ModelAnimation model)
|
||||
{
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
public bool Tick()
|
||||
{
|
||||
// Return to the caller whether the renderable position or size has changed
|
||||
var visible = model.IsVisible;
|
||||
var offset = model.OffsetFunc?.Invoke() ?? WVec.Zero;
|
||||
|
||||
var updated = visible != cachedVisible || offset != cachedOffset;
|
||||
cachedVisible = visible;
|
||||
cachedOffset = offset;
|
||||
|
||||
return updated;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly RenderVoxelsInfo Info;
|
||||
|
||||
readonly List<ModelAnimation> components = new();
|
||||
readonly Dictionary<ModelAnimation, AnimationWrapper> wrappers = new();
|
||||
|
||||
readonly Actor self;
|
||||
readonly BodyOrientation body;
|
||||
readonly WRot camera;
|
||||
readonly WRot lightSource;
|
||||
|
||||
public RenderVoxels(Actor self, RenderVoxelsInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
body = self.Trait<BodyOrientation>();
|
||||
camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
|
||||
lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
|
||||
}
|
||||
|
||||
bool initializePalettes = true;
|
||||
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
var updated = false;
|
||||
foreach (var w in wrappers.Values)
|
||||
updated |= w.Tick();
|
||||
|
||||
if (updated)
|
||||
self.World.ScreenMap.AddOrUpdate(self);
|
||||
}
|
||||
|
||||
protected PaletteReference colorPalette, normalsPalette, shadowPalette;
|
||||
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (initializePalettes)
|
||||
{
|
||||
var paletteName = Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
|
||||
colorPalette = wr.Palette(paletteName);
|
||||
normalsPalette = wr.Palette(Info.NormalsPalette);
|
||||
shadowPalette = wr.Palette(Info.ShadowPalette);
|
||||
initializePalettes = false;
|
||||
}
|
||||
|
||||
return new IRenderable[]
|
||||
{
|
||||
new ModelRenderable(
|
||||
components, self.CenterPosition, 0, camera, Info.Scale,
|
||||
lightSource, Info.LightAmbientColor, Info.LightDiffuseColor,
|
||||
colorPalette, normalsPalette, shadowPalette)
|
||||
};
|
||||
}
|
||||
|
||||
IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
|
||||
{
|
||||
var pos = self.CenterPosition;
|
||||
foreach (var c in components)
|
||||
if (c.IsVisible)
|
||||
yield return c.ScreenBounds(pos, wr, Info.Scale);
|
||||
}
|
||||
|
||||
public string Image => Info.Image ?? self.Info.Name;
|
||||
|
||||
public void Add(ModelAnimation m)
|
||||
{
|
||||
components.Add(m);
|
||||
wrappers.Add(m, new AnimationWrapper(m));
|
||||
}
|
||||
|
||||
public void Remove(ModelAnimation m)
|
||||
{
|
||||
components.Remove(m);
|
||||
wrappers.Remove(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithVoxelBarrelInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<ArmamentInfo>, Requires<TurretedInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use")]
|
||||
public readonly string Sequence = "barrel";
|
||||
|
||||
[Desc("Armament to use for recoil")]
|
||||
public readonly string Armament = "primary";
|
||||
|
||||
[Desc("Visual offset")]
|
||||
public readonly WVec LocalOffset = WVec.Zero;
|
||||
|
||||
[Desc("Rotate the barrel relative to the body")]
|
||||
public readonly WRot LocalOrientation = WRot.None;
|
||||
|
||||
[Desc("Defines if the Voxel should have a shadow.")]
|
||||
public readonly bool ShowShadow = true;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithVoxelBarrel(init.Self, this); }
|
||||
|
||||
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
|
||||
{
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
var armament = init.Actor.TraitInfos<ArmamentInfo>()
|
||||
.First(a => a.Name == Armament);
|
||||
var t = init.Actor.TraitInfos<TurretedInfo>()
|
||||
.First(tt => tt.Turret == armament.Turret);
|
||||
|
||||
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
|
||||
|
||||
var turretOrientation = t.PreviewOrientation(init, orientation, facings);
|
||||
WVec BarrelOffset() => body.LocalToWorld(t.Offset + LocalOffset.Rotate(turretOrientation()));
|
||||
WRot BarrelOrientation() => LocalOrientation.Rotate(turretOrientation());
|
||||
|
||||
yield return new ModelAnimation(model, BarrelOffset, BarrelOrientation, () => false, () => 0, ShowShadow);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelBarrel : ConditionalTrait<WithVoxelBarrelInfo>
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly Armament armament;
|
||||
readonly Turreted turreted;
|
||||
readonly BodyOrientation body;
|
||||
|
||||
public WithVoxelBarrel(Actor self, WithVoxelBarrelInfo info)
|
||||
: base(info)
|
||||
{
|
||||
this.self = self;
|
||||
body = self.Trait<BodyOrientation>();
|
||||
armament = self.TraitsImplementing<Armament>()
|
||||
.First(a => a.Info.Name == Info.Armament);
|
||||
turreted = self.TraitsImplementing<Turreted>()
|
||||
.First(tt => tt.Name == armament.Info.Turret);
|
||||
|
||||
var rv = self.Trait<RenderVoxels>();
|
||||
rv.Add(new ModelAnimation(self.World.ModelCache.GetModelSequence(rv.Image, Info.Sequence),
|
||||
BarrelOffset, BarrelRotation,
|
||||
() => IsTraitDisabled, () => 0, info.ShowShadow));
|
||||
}
|
||||
|
||||
WVec BarrelOffset()
|
||||
{
|
||||
// Barrel offset in turret coordinates
|
||||
var localOffset = Info.LocalOffset + new WVec(-armament.Recoil, WDist.Zero, WDist.Zero);
|
||||
|
||||
// Turret coordinates to body coordinates
|
||||
var bodyOrientation = body.QuantizeOrientation(self.Orientation);
|
||||
localOffset = localOffset.Rotate(turreted.WorldOrientation) + turreted.Offset.Rotate(bodyOrientation);
|
||||
|
||||
// Body coordinates to world coordinates
|
||||
return body.LocalToWorld(localOffset);
|
||||
}
|
||||
|
||||
WRot BarrelRotation()
|
||||
{
|
||||
return Info.LocalOrientation.Rotate(turreted.WorldOrientation);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
|
||||
public class WithVoxelBodyInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
|
||||
{
|
||||
public readonly string Sequence = "idle";
|
||||
public readonly WVec Offset;
|
||||
|
||||
[Desc("Defines if the Voxel should have a shadow.")]
|
||||
public readonly bool ShowShadow = true;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithVoxelBody(init.Self, this); }
|
||||
|
||||
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
|
||||
{
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
|
||||
yield return new ModelAnimation(model, () => Offset,
|
||||
() => body.QuantizeOrientation(orientation(), facings),
|
||||
() => false, () => 0, ShowShadow);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelBody : ConditionalTrait<WithVoxelBodyInfo>, IAutoMouseBounds
|
||||
{
|
||||
readonly ModelAnimation modelAnimation;
|
||||
readonly RenderVoxels rv;
|
||||
|
||||
public WithVoxelBody(Actor self, WithVoxelBodyInfo info)
|
||||
: base(info)
|
||||
{
|
||||
var body = self.Trait<BodyOrientation>();
|
||||
rv = self.Trait<RenderVoxels>();
|
||||
|
||||
var model = self.World.ModelCache.GetModelSequence(rv.Image, info.Sequence);
|
||||
modelAnimation = new ModelAnimation(model, () => info.Offset,
|
||||
() => body.QuantizeOrientation(self.Orientation),
|
||||
() => IsTraitDisabled, () => 0, info.ShowShadow);
|
||||
|
||||
rv.Add(modelAnimation);
|
||||
}
|
||||
|
||||
Rectangle IAutoMouseBounds.AutoMouseoverBounds(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return modelAnimation.ScreenBounds(self.CenterPosition, wr, rv.Info.Scale);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,66 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Render
|
||||
{
|
||||
public class WithVoxelTurretInfo : ConditionalTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<TurretedInfo>
|
||||
{
|
||||
[Desc("Voxel sequence name to use")]
|
||||
public readonly string Sequence = "turret";
|
||||
|
||||
[Desc("Turreted 'Turret' key to display")]
|
||||
public readonly string Turret = "primary";
|
||||
|
||||
[Desc("Defines if the Voxel should have a shadow.")]
|
||||
public readonly bool ShowShadow = true;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithVoxelTurret(init.Self, this); }
|
||||
|
||||
public IEnumerable<ModelAnimation> RenderPreviewVoxels(
|
||||
ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
|
||||
{
|
||||
if (!EnabledByDefault)
|
||||
yield break;
|
||||
|
||||
var t = init.Actor.TraitInfos<TurretedInfo>()
|
||||
.First(tt => tt.Turret == Turret);
|
||||
|
||||
var model = init.World.ModelCache.GetModelSequence(image, Sequence);
|
||||
var turretOffset = t.PreviewPosition(init, orientation);
|
||||
var turretOrientation = t.PreviewOrientation(init, orientation, facings);
|
||||
yield return new ModelAnimation(model, turretOffset, turretOrientation, () => false, () => 0, ShowShadow);
|
||||
}
|
||||
}
|
||||
|
||||
public class WithVoxelTurret : ConditionalTrait<WithVoxelTurretInfo>
|
||||
{
|
||||
readonly Turreted turreted;
|
||||
|
||||
public WithVoxelTurret(Actor self, WithVoxelTurretInfo info)
|
||||
: base(info)
|
||||
{
|
||||
turreted = self.TraitsImplementing<Turreted>()
|
||||
.First(tt => tt.Name == Info.Turret);
|
||||
|
||||
var rv = self.Trait<RenderVoxels>();
|
||||
rv.Add(new ModelAnimation(self.World.ModelCache.GetModelSequence(rv.Image, Info.Sequence),
|
||||
() => turreted.Position(self), () => turreted.WorldOrientation,
|
||||
() => IsTraitDisabled, () => 0, info.ShowShadow));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -151,17 +151,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (playerWidget != null)
|
||||
playerWidget.IsVisible = () => isVideoLoaded && !isLoadError;
|
||||
|
||||
var modelWidget = panel.GetOrNull<ModelWidget>("VOXEL");
|
||||
if (modelWidget != null)
|
||||
if (panel.GetOrNull<Widget>("VOXEL") is IModelWidget modelWidget)
|
||||
{
|
||||
modelWidget.GetVoxel = () => currentVoxel;
|
||||
currentPalette = modelWidget.Palette;
|
||||
modelScale = modelWidget.Scale;
|
||||
modelWidget.GetPalette = () => currentPalette;
|
||||
modelWidget.GetPlayerPalette = () => currentPalette;
|
||||
modelWidget.GetRotation = () => modelOrientation;
|
||||
modelWidget.IsVisible = () => !isVideoLoaded && !isLoadError && currentVoxel != null;
|
||||
modelWidget.GetScale = () => modelScale;
|
||||
modelWidget.Setup(
|
||||
() => !isVideoLoaded && !isLoadError && currentVoxel != null,
|
||||
() => currentPalette,
|
||||
() => currentPalette,
|
||||
() => modelScale,
|
||||
() => currentVoxel,
|
||||
() => modelOrientation);
|
||||
}
|
||||
|
||||
var errorLabelWidget = panel.GetOrNull("ERROR");
|
||||
@@ -530,7 +530,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
else if (allowedModelExtensions.Contains(fileExtension))
|
||||
{
|
||||
var voxelName = Path.GetFileNameWithoutExtension(filename);
|
||||
currentVoxel = world.ModelCache.GetModel(prefix + voxelName);
|
||||
currentVoxel = world.WorldActor.Trait<IModelCache>().GetModel(prefix + voxelName);
|
||||
currentSprites = null;
|
||||
}
|
||||
else if (allowedAudioExtensions.Contains(fileExtension))
|
||||
|
||||
@@ -1,216 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
public class ModelWidget : Widget
|
||||
{
|
||||
public string Palette = "terrain";
|
||||
public string PlayerPalette = "player";
|
||||
public string NormalsPalette = "normals";
|
||||
public string ShadowPalette = "shadow";
|
||||
public float Scale = 10f;
|
||||
public int LightPitch = 142;
|
||||
public int LightYaw = 682;
|
||||
public float[] LightAmbientColor = new float[] { 0.6f, 0.6f, 0.6f };
|
||||
public float[] LightDiffuseColor = new float[] { 0.4f, 0.4f, 0.4f };
|
||||
public WRot Rotation = WRot.None;
|
||||
public WAngle CameraAngle = WAngle.FromDegrees(40);
|
||||
|
||||
public Func<string> GetPalette;
|
||||
public Func<string> GetPlayerPalette;
|
||||
public Func<string> GetNormalsPalette;
|
||||
public Func<string> GetShadowPalette;
|
||||
public Func<float[]> GetLightAmbientColor;
|
||||
public Func<float[]> GetLightDiffuseColor;
|
||||
public Func<float> GetScale;
|
||||
public Func<int> GetLightPitch;
|
||||
public Func<int> GetLightYaw;
|
||||
public Func<IModel> GetVoxel;
|
||||
public Func<WRot> GetRotation;
|
||||
public Func<WAngle> GetCameraAngle;
|
||||
public int2 IdealPreviewSize { get; private set; }
|
||||
|
||||
protected readonly WorldRenderer WorldRenderer;
|
||||
|
||||
IFinalizedRenderable renderable;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ModelWidget(WorldRenderer worldRenderer)
|
||||
{
|
||||
GetPalette = () => Palette;
|
||||
GetPlayerPalette = () => PlayerPalette;
|
||||
GetNormalsPalette = () => NormalsPalette;
|
||||
GetShadowPalette = () => ShadowPalette;
|
||||
GetLightAmbientColor = () => LightAmbientColor;
|
||||
GetLightDiffuseColor = () => LightDiffuseColor;
|
||||
GetScale = () => Scale;
|
||||
GetRotation = () => Rotation;
|
||||
GetLightPitch = () => LightPitch;
|
||||
GetLightYaw = () => LightYaw;
|
||||
GetCameraAngle = () => CameraAngle;
|
||||
WorldRenderer = worldRenderer;
|
||||
}
|
||||
|
||||
protected ModelWidget(ModelWidget other)
|
||||
: base(other)
|
||||
{
|
||||
Palette = other.Palette;
|
||||
GetPalette = other.GetPalette;
|
||||
GetVoxel = other.GetVoxel;
|
||||
|
||||
WorldRenderer = other.WorldRenderer;
|
||||
}
|
||||
|
||||
public override Widget Clone()
|
||||
{
|
||||
return new ModelWidget(this);
|
||||
}
|
||||
|
||||
IModel cachedVoxel;
|
||||
string cachedPalette;
|
||||
string cachedPlayerPalette;
|
||||
string cachedNormalsPalette;
|
||||
string cachedShadowPalette;
|
||||
float cachedScale;
|
||||
WRot cachedRotation;
|
||||
float[] cachedLightAmbientColor = new float[] { 0, 0, 0 };
|
||||
float[] cachedLightDiffuseColor = new float[] { 0, 0, 0 };
|
||||
int cachedLightPitch;
|
||||
int cachedLightYaw;
|
||||
WAngle cachedCameraAngle;
|
||||
PaletteReference paletteReference;
|
||||
PaletteReference paletteReferencePlayer;
|
||||
PaletteReference paletteReferenceNormals;
|
||||
PaletteReference paletteReferenceShadow;
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
if (renderable == null)
|
||||
return;
|
||||
|
||||
renderable.Render(WorldRenderer);
|
||||
}
|
||||
|
||||
public override void PrepareRenderables()
|
||||
{
|
||||
var voxel = GetVoxel();
|
||||
var palette = GetPalette();
|
||||
var playerPalette = GetPlayerPalette();
|
||||
var normalsPalette = GetNormalsPalette();
|
||||
var shadowPalette = GetShadowPalette();
|
||||
var scale = GetScale();
|
||||
var rotation = GetRotation();
|
||||
var lightAmbientColor = GetLightAmbientColor();
|
||||
var lightDiffuseColor = GetLightDiffuseColor();
|
||||
var lightPitch = GetLightPitch();
|
||||
var lightYaw = GetLightYaw();
|
||||
var cameraAngle = GetCameraAngle();
|
||||
|
||||
if (voxel == null || palette == null)
|
||||
return;
|
||||
|
||||
if (voxel != cachedVoxel)
|
||||
cachedVoxel = voxel;
|
||||
|
||||
if (palette != cachedPalette)
|
||||
{
|
||||
if (string.IsNullOrEmpty(palette) && string.IsNullOrEmpty(playerPalette))
|
||||
return;
|
||||
|
||||
var paletteName = string.IsNullOrEmpty(palette) ? playerPalette : palette;
|
||||
paletteReference = WorldRenderer.Palette(paletteName);
|
||||
cachedPalette = paletteName;
|
||||
}
|
||||
|
||||
if (playerPalette != cachedPlayerPalette)
|
||||
{
|
||||
paletteReferencePlayer = WorldRenderer.Palette(playerPalette);
|
||||
cachedPlayerPalette = playerPalette;
|
||||
}
|
||||
|
||||
if (normalsPalette != cachedNormalsPalette)
|
||||
{
|
||||
paletteReferenceNormals = WorldRenderer.Palette(normalsPalette);
|
||||
cachedNormalsPalette = normalsPalette;
|
||||
}
|
||||
|
||||
if (shadowPalette != cachedShadowPalette)
|
||||
{
|
||||
paletteReferenceShadow = WorldRenderer.Palette(shadowPalette);
|
||||
cachedShadowPalette = shadowPalette;
|
||||
}
|
||||
|
||||
if (scale != cachedScale)
|
||||
cachedScale = scale;
|
||||
|
||||
if (rotation != cachedRotation)
|
||||
cachedRotation = rotation;
|
||||
|
||||
if (lightPitch != cachedLightPitch)
|
||||
cachedLightPitch = lightPitch;
|
||||
|
||||
if (lightYaw != cachedLightYaw)
|
||||
cachedLightYaw = lightYaw;
|
||||
|
||||
if (cachedLightAmbientColor[0] != lightAmbientColor[0] || cachedLightAmbientColor[1] != lightAmbientColor[1] || cachedLightAmbientColor[2] != lightAmbientColor[2])
|
||||
cachedLightAmbientColor = lightAmbientColor;
|
||||
|
||||
if (cachedLightDiffuseColor[0] != lightDiffuseColor[0] || cachedLightDiffuseColor[1] != lightDiffuseColor[1] || cachedLightDiffuseColor[2] != lightDiffuseColor[2])
|
||||
cachedLightDiffuseColor = lightDiffuseColor;
|
||||
|
||||
if (cameraAngle != cachedCameraAngle)
|
||||
cachedCameraAngle = cameraAngle;
|
||||
|
||||
if (cachedVoxel == null)
|
||||
return;
|
||||
|
||||
var animation = new ModelAnimation(
|
||||
cachedVoxel,
|
||||
() => WVec.Zero,
|
||||
() => cachedRotation,
|
||||
() => false,
|
||||
() => 0,
|
||||
true);
|
||||
|
||||
var animations = new ModelAnimation[] { animation };
|
||||
|
||||
var preview = new ModelPreview(
|
||||
new ModelAnimation[] { animation }, WVec.Zero, 0,
|
||||
cachedScale,
|
||||
new WAngle(cachedLightPitch),
|
||||
new WAngle(cachedLightYaw),
|
||||
cachedLightAmbientColor,
|
||||
cachedLightDiffuseColor,
|
||||
cachedCameraAngle,
|
||||
paletteReference,
|
||||
paletteReferenceNormals,
|
||||
paletteReferenceShadow);
|
||||
|
||||
var screenBounds = animation.ScreenBounds(WPos.Zero, WorldRenderer, scale);
|
||||
IdealPreviewSize = new int2(screenBounds.Width, screenBounds.Height);
|
||||
var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
|
||||
|
||||
var camera = new WRot(WAngle.Zero, cachedCameraAngle - new WAngle(256), new WAngle(256));
|
||||
var modelRenderable = new UIModelRenderable(
|
||||
animations, WPos.Zero, origin, 0, camera, scale,
|
||||
WRot.None, cachedLightAmbientColor, cachedLightDiffuseColor,
|
||||
paletteReferencePlayer, paletteReferenceNormals, paletteReferenceShadow);
|
||||
|
||||
renderable = modelRenderable.PrepareRender(WorldRenderer);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user