Turn ModelRenderer and VoxelCache into traits

This commit is contained in:
Gustas
2023-09-19 18:40:57 +03:00
committed by Matthias Mailänder
parent d427072cc9
commit 686040a316
33 changed files with 481 additions and 469 deletions

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@@ -33,7 +33,5 @@ TerrainFormat: DefaultTerrain
SpriteSequenceFormat: DefaultSpriteSequence
ModelSequenceFormat: PlaceholderModelSequence
DiscordService:
ApplicationId: 699222659766026240

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@@ -240,8 +240,6 @@ TerrainFormat: DefaultTerrain
SpriteSequenceFormat: ClassicTilesetSpecificSpriteSequence
ModelSequenceFormat: PlaceholderModelSequence
AssetBrowser:
SpriteExtensions: .shp, .tem, .win, .sno, .des, .jun
AudioExtensions: .aud, .wav, .v00, .v01, .v02, .v03, .var

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@@ -222,8 +222,6 @@ TerrainFormat: DefaultTerrain
SpriteSequenceFormat: DefaultSpriteSequence
ModelSequenceFormat: PlaceholderModelSequence
AssetBrowser:
SpriteExtensions: .shp, .r8, .tmp
AudioExtensions: .aud, .wav

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@@ -71,5 +71,3 @@ SpriteFormats: PngSheet
TerrainFormat: DefaultTerrain
SpriteSequenceFormat: DefaultSpriteSequence
ModelSequenceFormat: PlaceholderModelSequence

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@@ -243,8 +243,6 @@ TerrainFormat: DefaultTerrain
SpriteSequenceFormat: ClassicTilesetSpecificSpriteSequence
ModelSequenceFormat: PlaceholderModelSequence
AssetBrowser:
SpriteExtensions: .shp, .tmp, .tem, .des, .sno, .int
AudioExtensions: .aud, .wav, .r00, .r01, .r02, .r03, .v00, .v01, .v02, .v03

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@@ -273,8 +273,6 @@ TerrainFormat: DefaultTerrain
SpriteSequenceFormat: TilesetSpecificSpriteSequence
ModelSequenceFormat: VoxelModelSequence
AssetBrowser:
SpriteExtensions: .shp, .tem, .sno
ModelExtensions: .vxl

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@@ -8,6 +8,8 @@
MusicPlaylist:
VictoryMusic: score
DefeatMusic: fsmap
VoxelCache:
ModelRenderer:
TerrainRenderer:
TerrainLighting:
ShroudRenderer: