Merge pull request #8193 from RoosterDragon/line-render-perf
Improve performance of line rendering
This commit is contained in:
@@ -118,21 +118,18 @@ namespace OpenRA.Mods.Common.Widgets
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if (points.Any())
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{
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points = points.Reverse().Take(xAxisSize).Reverse();
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var scaledData = points.Select(d => d * scale);
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var x = 0;
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scaledData.Aggregate((a, b) =>
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{
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Game.Renderer.LineRenderer.DrawLine(
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origin + new float2(x, -a),
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origin + new float2(x + xStep, -b),
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color, color);
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x += xStep;
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return b;
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});
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var lastX = 0;
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var lastPoint = 0f;
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Game.Renderer.LineRenderer.DrawLineStrip(
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points.Select((point, x) =>
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{
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lastX = x;
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lastPoint = point;
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return origin + new float2(x * xStep, -point * scale);
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}), color);
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var value = points.Last();
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if (value != 0)
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tiny.DrawText(GetValueFormat().F(value), origin + new float2(x, -value * scale - 2), color);
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if (lastPoint != 0f)
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tiny.DrawText(GetValueFormat().F(lastPoint), origin + new float2(lastX * xStep, -lastPoint * scale - 2), color);
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}
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tiny.DrawText(key, new float2(rect.Left, rect.Top) + new float2(5, 10 * keyOffset + 3), color);
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@@ -142,7 +139,7 @@ namespace OpenRA.Mods.Common.Widgets
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// TODO: make this stuff not draw outside of the RenderBounds
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for (int n = pointStart, x = 0; n <= pointEnd; n++, x += xStep)
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{
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White);
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tiny.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
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}
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@@ -151,16 +148,16 @@ namespace OpenRA.Mods.Common.Widgets
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for (var y = GetDisplayFirstYAxisValue() ? 0 : yStep; y <= height; y += yStep)
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{
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var yValue = y / scale;
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White);
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tiny.DrawText(GetYAxisValueFormat().F(yValue), origin + new float2(width + 2, -y), Color.White);
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}
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bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White);
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}
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public override Widget Clone()
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@@ -23,34 +23,26 @@ namespace OpenRA.Mods.Common.Widgets
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var origin = new float2(rect.Right, rect.Bottom);
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var basis = new float2(-rect.Width / 100, -rect.Height / 100);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(100, 0) * basis, Color.White);
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Game.Renderer.LineRenderer.DrawLine(origin + new float2(100, 0) * basis, origin + new float2(100, 100) * basis, Color.White);
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var k = 0;
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foreach (var item in PerfHistory.Items.Values)
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{
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var n = 0;
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item.Samples().Aggregate((a, b) =>
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{
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Game.Renderer.LineRenderer.DrawLine(
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origin + new float2(n, (float)a) * basis,
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origin + new float2(n + 1, (float)b) * basis,
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item.C, item.C);
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++n;
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return b;
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});
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Game.Renderer.LineRenderer.DrawLineStrip(
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item.Samples().Select((sample, i) => origin + new float2(i, (float)sample) * basis), item.C);
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var u = new float2(rect.Left, rect.Top);
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Game.Renderer.LineRenderer.DrawLine(
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u + new float2(10, 10 * k + 5),
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u + new float2(12, 10 * k + 5),
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item.C, item.C);
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item.C);
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Game.Renderer.LineRenderer.DrawLine(
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u + new float2(10, 10 * k + 4),
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u + new float2(12, 10 * k + 4),
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item.C, item.C);
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item.C);
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++k;
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}
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@@ -256,9 +256,9 @@ namespace OpenRA.Mods.Common.Widgets
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var pingCell = world.Map.CellContaining(radarPing.Position);
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var points = radarPing.Points(CellToMinimapPixel(pingCell)).ToArray();
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lr.DrawLine(points[0], points[1], c, c);
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lr.DrawLine(points[1], points[2], c, c);
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lr.DrawLine(points[2], points[0], c, c);
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lr.DrawLine(points[0], points[1], c);
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lr.DrawLine(points[1], points[2], c);
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lr.DrawLine(points[2], points[0], c);
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}
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lr.LineWidth = oldWidth;
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@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.Widgets
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top.Y -= 1;
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}
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Game.Renderer.LineRenderer.DrawLine(bottom, top, color, color);
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Game.Renderer.LineRenderer.DrawLine(bottom, top, color);
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}
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}
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else
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@@ -122,7 +122,7 @@ namespace OpenRA.Mods.Common.Widgets
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right.X -= 1;
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}
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Game.Renderer.LineRenderer.DrawLine(left, right, color, color);
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Game.Renderer.LineRenderer.DrawLine(left, right, color);
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}
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}
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else
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