Use nameof for additional robustness in trait documentation.

This commit is contained in:
Matthias Mailänder
2021-05-08 10:04:39 +02:00
committed by Paul Chote
parent 52a4b5acd7
commit 6876fe45e1
16 changed files with 33 additions and 32 deletions

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
@@ -10,6 +10,7 @@
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
@@ -45,7 +46,7 @@ namespace OpenRA.Mods.Common.Warheads
int IWarhead.Delay => Delay;
[Desc("The color used for this warhead's visualization in the world's `WarheadDebugOverlay` trait.")]
[Desc("The color used for this warhead's visualization in the world's `" + nameof(WarheadDebugOverlay) + "` trait.")]
public readonly Color DebugOverlayColor = Color.Red;
protected bool IsValidTarget(BitSet<TargetableType> targetTypes)