Unit on Build is Generic. (half way there)

This commit is contained in:
alzeih
2010-03-18 18:31:11 +13:00
parent 93e4e8c1b8
commit 687b8547f5
4 changed files with 43 additions and 11 deletions

View File

@@ -0,0 +1,35 @@
using System;
namespace OpenRA.Traits
{
class HasUnitOnBuildInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
}
public class HasUnitOnBuild
{
public HasUnitOnBuild(Actor self)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
//unit.QueueActivity( new Harvest() );
});
}
}
}