Unit on Build is Generic. (half way there)
This commit is contained in:
35
OpenRA.Game/Traits/HasUnitOnBuild.cs
Normal file
35
OpenRA.Game/Traits/HasUnitOnBuild.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
|
||||
class HasUnitOnBuildInfo : ITraitInfo
|
||||
{
|
||||
public readonly string Unit = null;
|
||||
public readonly string InitialActivity = null;
|
||||
public readonly int2 SpawnOffset = int2.Zero;
|
||||
public readonly int Facing = 0;
|
||||
|
||||
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
|
||||
}
|
||||
|
||||
public class HasUnitOnBuild
|
||||
{
|
||||
|
||||
public HasUnitOnBuild(Actor self)
|
||||
{
|
||||
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
|
||||
|
||||
self.World.AddFrameEndTask(
|
||||
w =>
|
||||
{
|
||||
var unit = w.CreateActor(info.Unit, self.Location
|
||||
+ info.SpawnOffset, self.Owner);
|
||||
var unitTrait = unit.traits.Get<Unit>();
|
||||
unitTrait.Facing = info.Facing;
|
||||
//unit.QueueActivity( new Harvest() );
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user