Require Game.Mod to be give an a launch arg to OpenRA.Game.exe.
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@@ -93,7 +93,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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// so we can't do this inside the input handler.
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Game.RunAfterTick(() =>
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{
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Game.Settings.Game.PreviousMod = modData.Manifest.Id;
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Game.InitializeMod("modchooser", null);
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});
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};
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