Require Game.Mod to be give an a launch arg to OpenRA.Game.exe.

This commit is contained in:
Paul Chote
2017-04-21 16:55:16 +00:00
parent 215aa6fa60
commit 688feea33b
5 changed files with 16 additions and 23 deletions

View File

@@ -93,7 +93,6 @@ namespace OpenRA.Mods.Common.Widgets.Logic
// so we can't do this inside the input handler.
Game.RunAfterTick(() =>
{
Game.Settings.Game.PreviousMod = modData.Manifest.Id;
Game.InitializeMod("modchooser", null);
});
};