Require Game.Mod to be give an a launch arg to OpenRA.Game.exe.
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@@ -115,9 +115,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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catch (Exception) { }
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}
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Manifest initialMod;
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Game.Mods.TryGetValue(Game.Settings.Game.PreviousMod, out initialMod);
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SelectMod(initialMod != null && initialMod.Id != "modchooser" ? initialMod : Game.Mods["ra"]);
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SelectMod(Game.Mods["ra"]);
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RebuildModList();
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}
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