diff --git a/mods/cnc/maps/gdi06/rules.yaml b/mods/cnc/maps/gdi06/rules.yaml index 857e84169c..6c6def0378 100644 --- a/mods/cnc/maps/gdi06/rules.yaml +++ b/mods/cnc/maps/gdi06/rules.yaml @@ -162,7 +162,7 @@ RMBO.easy: Health: HP: 300 SelfHealing: - Ticks: 10 + Delay: 10 HealIfBelow: 50% DamageCooldown: 200 RenderSprites: diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 2f5c75fac0..d21c628fe9 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -80,7 +80,7 @@ HELI: PipCount: 5 SelfReloads: true ReloadCount: 10 - SelfReloadTicks: 200 + SelfReloadDelay: 200 WithSpriteRotorOverlay: Offset: 0,0,85 WithMuzzleOverlay: @@ -129,7 +129,7 @@ ORCA: PipCount: 6 SelfReloads: true ReloadCount: 2 - SelfReloadTicks: 100 + SelfReloadDelay: 100 SpawnActorOnDeath: Actor: ORCA.Husk AutoTarget: diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index 269fb75148..b2bb37611d 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -38,7 +38,7 @@ Modifier: 90, 80, 70, 50 SelfHealing@ELITE: Step: 2 - Ticks: 100 + Delay: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: selfheal @@ -233,7 +233,7 @@ Guardable: SelfHealing@HOSPITAL: Step: 5 - Ticks: 100 + Delay: 100 HealIfBelow: 1 DamageCooldown: 125 UpgradeTypes: hospitalheal diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index 4cdc4c76db..d822c9ad07 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -764,7 +764,7 @@ OBLI: FireDelay: 0 AttackCharge: ChargeAudio: obelpowr.aud - ReloadTime: 40 + ReloadDelay: 40 InitialChargeDelay: 50 -EmitInfantryOnSell: DetectCloaked: diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 11ff90379b..76d4f81bb4 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -55,8 +55,8 @@ HARV: Resources: Tiberium, BlueTiberium PipCount: 7 Capacity: 20 - LoadTicksPerBale: 12 - UnloadTicksPerBale: 6 + BaleLoadDelay: 12 + BaleUnloadDelay: 6 SearchFromProcRadius: 25 SearchFromOrderRadius: 15 Mobile: @@ -410,7 +410,7 @@ HTNK: WithMuzzleOverlay: AutoTarget: SelfHealing: - Ticks: 10 + Delay: 10 HealIfBelow: 50% DamageCooldown: 200 SpawnActorOnDeath: @@ -486,7 +486,7 @@ MLRS: PipCount: 0 SelfReloads: true ReloadCount: 1 - SelfReloadTicks: 45 + SelfReloadDelay: 45 AttackTurreted: WithReloadingSpriteTurret: AmmoPoolName: primary