spurious tab
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Buildings
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influence = new CellLayer<Actor>(map);
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influence = new CellLayer<Actor>(map);
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world.ActorAdded += a =>
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world.ActorAdded += a =>
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{
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{
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var b = a.TraitOrDefault<Building>();
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var b = a.TraitOrDefault<Building>();
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if (b == null)
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if (b == null)
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