Merge pull request #8672 from pchote/more-terrainlayers

Convert remaining terrain layers to use TerrainSpriteLayer
This commit is contained in:
Oliver Brakmann
2015-07-19 23:01:44 +02:00
3 changed files with 126 additions and 58 deletions

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self); }
}
public class EditorResourceLayer : IWorldLoaded, IRenderOverlay
public class EditorResourceLayer : IWorldLoaded, IRenderOverlay, INotifyActorDisposing
{
protected readonly Map Map;
protected readonly TileSet Tileset;
@@ -36,6 +36,8 @@ namespace OpenRA.Mods.Common.Traits
protected readonly CellLayer<CellContents> Tiles;
protected readonly HashSet<CPos> Dirty = new HashSet<CPos>();
readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
public EditorResourceLayer(Actor self)
{
if (self.World.Type != WorldType.Editor)
@@ -58,6 +60,28 @@ namespace OpenRA.Mods.Common.Traits
foreach (var cell in Map.AllCells)
UpdateCell(cell);
// Build the sprite layer dictionary for rendering resources
// All resources that have the same palette must also share a sheet and blend mode
foreach (var r in Resources)
{
var res = r;
var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
{
var first = res.Value.Variants.First().Value.First();
return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, false);
});
// Validate that sprites are compatible with this layer
var sheet = layer.Sheet;
if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = layer.BlendMode;
if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
throw new InvalidDataException("Resource sprites specify different blend modes. "
+ "Try using different palettes for resource types that use different blend modes.");
}
}
public void UpdateCell(CPos cell)
@@ -141,18 +165,39 @@ namespace OpenRA.Mods.Common.Traits
return;
foreach (var c in Dirty)
{
if (Tiles.Contains(c))
Tiles[c] = UpdateDirtyTile(c);
{
var resource = UpdateDirtyTile(c);
Tiles[c] = resource;
foreach (var kv in spriteLayers)
{
// resource.Type is meaningless (and may be null) if resource.Sprite is null
if (resource.Sprite != null && resource.Type.Palette == kv.Key)
kv.Value.Update(c, resource.Sprite);
else
kv.Value.Update(c, null);
}
}
}
Dirty.Clear();
foreach (var uv in wr.Viewport.AllVisibleCells.MapCoords)
foreach (var l in spriteLayers.Values)
l.Draw(wr.Viewport);
}
bool disposed;
public void Disposing(Actor self)
{
var t = Tiles[uv];
if (t.Sprite != null)
new SpriteRenderable(t.Sprite, wr.World.Map.CenterOfCell(uv.ToCPos(Map)),
WVec.Zero, -511, t.Type.Palette, 1f, true).Render(wr);
}
if (disposed)
return;
foreach (var kv in spriteLayers.Values)
kv.Dispose();
disposed = true;
}
}
}

View File

@@ -9,6 +9,7 @@
#endregion
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
@@ -34,10 +35,10 @@ namespace OpenRA.Mods.Common.Traits
public readonly string Palette = "terrain";
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
}
public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender
public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
{
struct Smudge
{
@@ -46,23 +47,18 @@ namespace OpenRA.Mods.Common.Traits
public Sprite Sprite;
}
public SmudgeLayerInfo Info;
Dictionary<CPos, Smudge> tiles;
Dictionary<CPos, Smudge> dirty;
Dictionary<string, Sprite[]> smudges;
World world;
public readonly SmudgeLayerInfo Info;
readonly Dictionary<CPos, Smudge> tiles = new Dictionary<CPos, Smudge>();
readonly Dictionary<CPos, Smudge> dirty = new Dictionary<CPos, Smudge>();
readonly Dictionary<string, Sprite[]> smudges = new Dictionary<string, Sprite[]>();
readonly World world;
public SmudgeLayer(SmudgeLayerInfo info)
{
this.Info = info;
}
TerrainSpriteLayer render;
public void WorldLoaded(World w, WorldRenderer wr)
public SmudgeLayer(Actor self, SmudgeLayerInfo info)
{
world = w;
tiles = new Dictionary<CPos, Smudge>();
dirty = new Dictionary<CPos, Smudge>();
smudges = new Dictionary<string, Sprite[]>();
Info = info;
world = self.World;
var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
foreach (var t in types)
@@ -71,6 +67,21 @@ namespace OpenRA.Mods.Common.Traits
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
smudges.Add(t, sprites);
}
}
public void WorldLoaded(World w, WorldRenderer wr)
{
var first = smudges.First().Value.First();
var sheet = first.Sheet;
if (smudges.Values.Any(sprites => sprites.Any(s => s.Sheet != sheet)))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = first.BlendMode;
if (smudges.Values.Any(sprites => sprites.Any(s => s.BlendMode != blendMode)))
throw new InvalidDataException("Smudges specify different blend modes. "
+ "Try using different smudge types for smudges that use different blend modes.");
render = new TerrainSpriteLayer(w, wr, sheet, blendMode, wr.Palette(Info.Palette), wr.World.Type != WorldType.Editor);
// Add map smudges
foreach (var s in w.Map.SmudgeDefinitions)
@@ -94,6 +105,7 @@ namespace OpenRA.Mods.Common.Traits
};
tiles.Add(cell, smudge);
render.Update(cell, smudge.Sprite);
}
}
@@ -131,6 +143,8 @@ namespace OpenRA.Mods.Common.Traits
if (!self.World.FogObscures(kv.Key))
{
tiles[kv.Key] = kv.Value;
render.Update(kv.Key, kv.Value.Sprite);
remove.Add(kv.Key);
}
}
@@ -141,19 +155,17 @@ namespace OpenRA.Mods.Common.Traits
public void Render(WorldRenderer wr)
{
var pal = wr.Palette(Info.Palette);
render.Draw(wr.Viewport);
}
foreach (var kv in tiles)
bool disposed;
public void Disposing(Actor self)
{
if (!wr.Viewport.VisibleCellsInsideBounds.Contains(kv.Key))
continue;
if (disposed)
return;
if (world.ShroudObscures(kv.Key))
continue;
new SpriteRenderable(kv.Value.Sprite, world.Map.CenterOfCell(kv.Key),
WVec.Zero, -511, pal, 1f, true).Render(wr); // TODO ZOffset is ignored
}
render.Dispose();
disposed = true;
}
}
}

View File

@@ -15,22 +15,35 @@ using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Attach this to the world actor. Required for LaysTerrain to work.")]
public class BuildableTerrainLayerInfo : TraitInfo<BuildableTerrainLayer> { }
public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender
public class BuildableTerrainLayerInfo : ITraitInfo
{
Dictionary<CPos, Sprite> tiles;
Dictionary<CPos, Sprite> dirty;
[Desc("Palette to render the layer sprites in.")]
public readonly string Palette = "terrain";
public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
}
public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
{
readonly BuildableTerrainLayerInfo info;
readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
readonly TileSet tileset;
readonly Map map;
TerrainSpriteLayer render;
Theater theater;
TileSet tileset;
Map map;
public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
{
this.info = info;
tileset = self.World.TileSet;
map = self.World.Map;
}
public void WorldLoaded(World w, WorldRenderer wr)
{
theater = wr.Theater;
tileset = w.TileSet;
map = w.Map;
tiles = new Dictionary<CPos, Sprite>();
dirty = new Dictionary<CPos, Sprite>();
render = new TerrainSpriteLayer(w, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(info.Palette), wr.World.Type != WorldType.Editor);
}
public void AddTile(CPos cell, TerrainTile tile)
@@ -49,7 +62,7 @@ namespace OpenRA.Mods.D2k.Traits
{
if (!self.World.FogObscures(kv.Key))
{
tiles[kv.Key] = kv.Value;
render.Update(kv.Key, kv.Value);
remove.Add(kv.Key);
}
}
@@ -60,19 +73,17 @@ namespace OpenRA.Mods.D2k.Traits
public void Render(WorldRenderer wr)
{
var pal = wr.Palette("terrain");
render.Draw(wr.Viewport);
}
foreach (var kv in tiles)
bool disposed;
public void Disposing(Actor self)
{
if (!wr.Viewport.VisibleCellsInsideBounds.Contains(kv.Key))
continue;
if (disposed)
return;
if (wr.World.ShroudObscures(kv.Key))
continue;
new SpriteRenderable(kv.Value, wr.World.Map.CenterOfCell(kv.Key),
WVec.Zero, -511, pal, 1f, true).Render(wr);
}
render.Dispose();
disposed = true;
}
}
}