Merge pull request #8672 from pchote/more-terrainlayers
Convert remaining terrain layers to use TerrainSpriteLayer
This commit is contained in:
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new EditorResourceLayer(init.Self); }
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}
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public class EditorResourceLayer : IWorldLoaded, IRenderOverlay
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public class EditorResourceLayer : IWorldLoaded, IRenderOverlay, INotifyActorDisposing
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{
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protected readonly Map Map;
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protected readonly TileSet Tileset;
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@@ -36,6 +36,8 @@ namespace OpenRA.Mods.Common.Traits
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protected readonly CellLayer<CellContents> Tiles;
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protected readonly HashSet<CPos> Dirty = new HashSet<CPos>();
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readonly Dictionary<PaletteReference, TerrainSpriteLayer> spriteLayers = new Dictionary<PaletteReference, TerrainSpriteLayer>();
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public EditorResourceLayer(Actor self)
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{
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if (self.World.Type != WorldType.Editor)
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@@ -58,6 +60,28 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var cell in Map.AllCells)
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UpdateCell(cell);
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// Build the sprite layer dictionary for rendering resources
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// All resources that have the same palette must also share a sheet and blend mode
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foreach (var r in Resources)
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{
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var res = r;
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var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
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{
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var first = res.Value.Variants.First().Value.First();
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return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, false);
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});
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// Validate that sprites are compatible with this layer
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var sheet = layer.Sheet;
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if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet)))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = layer.BlendMode;
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if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode)))
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throw new InvalidDataException("Resource sprites specify different blend modes. "
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+ "Try using different palettes for resource types that use different blend modes.");
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}
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}
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public void UpdateCell(CPos cell)
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@@ -141,18 +165,39 @@ namespace OpenRA.Mods.Common.Traits
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return;
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foreach (var c in Dirty)
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{
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if (Tiles.Contains(c))
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Tiles[c] = UpdateDirtyTile(c);
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{
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var resource = UpdateDirtyTile(c);
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Tiles[c] = resource;
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foreach (var kv in spriteLayers)
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{
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// resource.Type is meaningless (and may be null) if resource.Sprite is null
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if (resource.Sprite != null && resource.Type.Palette == kv.Key)
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kv.Value.Update(c, resource.Sprite);
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else
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kv.Value.Update(c, null);
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}
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}
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}
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Dirty.Clear();
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foreach (var uv in wr.Viewport.AllVisibleCells.MapCoords)
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foreach (var l in spriteLayers.Values)
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l.Draw(wr.Viewport);
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}
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bool disposed;
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public void Disposing(Actor self)
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{
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var t = Tiles[uv];
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if (t.Sprite != null)
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new SpriteRenderable(t.Sprite, wr.World.Map.CenterOfCell(uv.ToCPos(Map)),
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WVec.Zero, -511, t.Type.Palette, 1f, true).Render(wr);
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}
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if (disposed)
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return;
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foreach (var kv in spriteLayers.Values)
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kv.Dispose();
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disposed = true;
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}
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}
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}
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@@ -9,6 +9,7 @@
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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@@ -34,10 +35,10 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
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public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
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}
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public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender
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public class SmudgeLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
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{
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struct Smudge
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{
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@@ -46,23 +47,18 @@ namespace OpenRA.Mods.Common.Traits
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public Sprite Sprite;
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}
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public SmudgeLayerInfo Info;
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Dictionary<CPos, Smudge> tiles;
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Dictionary<CPos, Smudge> dirty;
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Dictionary<string, Sprite[]> smudges;
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World world;
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public readonly SmudgeLayerInfo Info;
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readonly Dictionary<CPos, Smudge> tiles = new Dictionary<CPos, Smudge>();
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readonly Dictionary<CPos, Smudge> dirty = new Dictionary<CPos, Smudge>();
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readonly Dictionary<string, Sprite[]> smudges = new Dictionary<string, Sprite[]>();
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readonly World world;
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public SmudgeLayer(SmudgeLayerInfo info)
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{
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this.Info = info;
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}
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TerrainSpriteLayer render;
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public void WorldLoaded(World w, WorldRenderer wr)
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public SmudgeLayer(Actor self, SmudgeLayerInfo info)
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{
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world = w;
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tiles = new Dictionary<CPos, Smudge>();
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dirty = new Dictionary<CPos, Smudge>();
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smudges = new Dictionary<string, Sprite[]>();
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Info = info;
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world = self.World;
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var types = world.Map.SequenceProvider.Sequences(Info.Sequence);
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foreach (var t in types)
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@@ -71,6 +67,21 @@ namespace OpenRA.Mods.Common.Traits
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var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
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smudges.Add(t, sprites);
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}
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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var first = smudges.First().Value.First();
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var sheet = first.Sheet;
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if (smudges.Values.Any(sprites => sprites.Any(s => s.Sheet != sheet)))
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throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
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var blendMode = first.BlendMode;
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if (smudges.Values.Any(sprites => sprites.Any(s => s.BlendMode != blendMode)))
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throw new InvalidDataException("Smudges specify different blend modes. "
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+ "Try using different smudge types for smudges that use different blend modes.");
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render = new TerrainSpriteLayer(w, wr, sheet, blendMode, wr.Palette(Info.Palette), wr.World.Type != WorldType.Editor);
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// Add map smudges
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foreach (var s in w.Map.SmudgeDefinitions)
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@@ -94,6 +105,7 @@ namespace OpenRA.Mods.Common.Traits
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};
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tiles.Add(cell, smudge);
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render.Update(cell, smudge.Sprite);
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}
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}
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@@ -131,6 +143,8 @@ namespace OpenRA.Mods.Common.Traits
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if (!self.World.FogObscures(kv.Key))
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{
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tiles[kv.Key] = kv.Value;
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render.Update(kv.Key, kv.Value.Sprite);
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remove.Add(kv.Key);
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}
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}
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@@ -141,19 +155,17 @@ namespace OpenRA.Mods.Common.Traits
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public void Render(WorldRenderer wr)
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{
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var pal = wr.Palette(Info.Palette);
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render.Draw(wr.Viewport);
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}
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foreach (var kv in tiles)
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bool disposed;
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public void Disposing(Actor self)
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{
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if (!wr.Viewport.VisibleCellsInsideBounds.Contains(kv.Key))
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continue;
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if (disposed)
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return;
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if (world.ShroudObscures(kv.Key))
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continue;
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new SpriteRenderable(kv.Value.Sprite, world.Map.CenterOfCell(kv.Key),
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WVec.Zero, -511, pal, 1f, true).Render(wr); // TODO ZOffset is ignored
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}
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render.Dispose();
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disposed = true;
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}
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}
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}
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@@ -15,22 +15,35 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Attach this to the world actor. Required for LaysTerrain to work.")]
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public class BuildableTerrainLayerInfo : TraitInfo<BuildableTerrainLayer> { }
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public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender
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public class BuildableTerrainLayerInfo : ITraitInfo
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{
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Dictionary<CPos, Sprite> tiles;
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Dictionary<CPos, Sprite> dirty;
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[Desc("Palette to render the layer sprites in.")]
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public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new BuildableTerrainLayer(init.Self, this); }
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}
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public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
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{
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readonly BuildableTerrainLayerInfo info;
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readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>();
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readonly TileSet tileset;
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readonly Map map;
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TerrainSpriteLayer render;
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Theater theater;
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TileSet tileset;
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Map map;
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public BuildableTerrainLayer(Actor self, BuildableTerrainLayerInfo info)
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{
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this.info = info;
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tileset = self.World.TileSet;
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map = self.World.Map;
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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{
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theater = wr.Theater;
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tileset = w.TileSet;
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map = w.Map;
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tiles = new Dictionary<CPos, Sprite>();
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dirty = new Dictionary<CPos, Sprite>();
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render = new TerrainSpriteLayer(w, wr, theater.Sheet, BlendMode.Alpha, wr.Palette(info.Palette), wr.World.Type != WorldType.Editor);
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}
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public void AddTile(CPos cell, TerrainTile tile)
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@@ -49,7 +62,7 @@ namespace OpenRA.Mods.D2k.Traits
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{
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if (!self.World.FogObscures(kv.Key))
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{
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tiles[kv.Key] = kv.Value;
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render.Update(kv.Key, kv.Value);
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remove.Add(kv.Key);
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}
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}
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@@ -60,19 +73,17 @@ namespace OpenRA.Mods.D2k.Traits
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public void Render(WorldRenderer wr)
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{
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var pal = wr.Palette("terrain");
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render.Draw(wr.Viewport);
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}
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foreach (var kv in tiles)
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bool disposed;
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public void Disposing(Actor self)
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{
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if (!wr.Viewport.VisibleCellsInsideBounds.Contains(kv.Key))
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continue;
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if (disposed)
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return;
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if (wr.World.ShroudObscures(kv.Key))
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continue;
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new SpriteRenderable(kv.Value, wr.World.Map.CenterOfCell(kv.Key),
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WVec.Zero, -511, pal, 1f, true).Render(wr);
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}
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render.Dispose();
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disposed = true;
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}
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}
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}
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