ralint: verify voices, support (and still verify) @-form prerequisites.

This commit is contained in:
Chris Forbes
2010-07-04 14:50:26 +12:00
parent 8e68449af1
commit 68b63dc89e
9 changed files with 25 additions and 15 deletions

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using OpenRA;
using OpenRA.FileFormats;
using OpenRA.GameRules;
@@ -8,7 +9,7 @@ using OpenRA.Traits;
namespace RALint
{
static class Program
static class RALint
{
/* todo: move this into the engine? dpstool, seqed, editor, etc all need it (or something similar) */
static void InitializeEngineWithMods(string[] mods)
@@ -32,10 +33,18 @@ namespace RALint
++errors;
}
static Dictionary<string, int> ValidPrereqs;
static int Main(string[] args)
{
InitializeEngineWithMods(args);
// all the @something names which actually EXIST.
var psuedoPrereqs = Rules.Info.Values.Select(a => a.Traits.GetOrDefault<BuildableInfo>()).Where(b => b != null)
.Select(b => b.AlternateName).Where(n => n != null).SelectMany(a => a).Select(a => a.ToLowerInvariant()).Distinct();
ValidPrereqs = Rules.Info.Keys.Concat(psuedoPrereqs).ToDictionary(a => a, a => 0);
foreach (var actorInfo in Rules.Info)
foreach (var traitInfo in actorInfo.Value.Traits.WithInterface<ITraitInfo>())
CheckTrait(actorInfo.Value, traitInfo);
@@ -55,9 +64,11 @@ namespace RALint
foreach (var field in actualType.GetFields())
{
if (field.HasAttribute<ActorReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, Rules.Info, "actor");
CheckReference(actorInfo, traitInfo, field, ValidPrereqs, "actor");
if (field.HasAttribute<WeaponReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, Rules.Weapons, "weapon");
if (field.HasAttribute<VoiceReferenceAttribute>())
CheckReference(actorInfo, traitInfo, field, Rules.Voices, "voice");
}
}

View File

@@ -47,7 +47,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="RALint.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>