Consolidate defense structure rules into ^Defense for cnc mod
This commit is contained in:
@@ -693,3 +693,12 @@
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CustomSelectionSize:
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CustomSelectionSize:
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CustomBounds: 20,20
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CustomBounds: 20,20
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^Defense:
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Inherits: ^BaseBuilding
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AutoTarget:
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RenderRangeCircle:
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RenderDetectionCircle:
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-GivesBuildableArea:
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -626,7 +626,7 @@ TMPL:
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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GUN:
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GUN:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -639,7 +639,6 @@ GUN:
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Prerequisites: barracks
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Building:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -658,20 +657,15 @@ GUN:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackTurreted:
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AttackTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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-WithDeathAnimation:
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-WithDeathAnimation:
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RenderRangeCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 3
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Power:
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Power:
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Amount: -20
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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SAM:
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SAM:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 750
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Cost: 750
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -688,7 +682,6 @@ SAM:
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Dimensions: 2,1
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Dimensions: 2,1
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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Armor:
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Armor:
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@@ -704,16 +697,13 @@ SAM:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackPopupTurreted:
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AttackPopupTurreted:
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WithMuzzleFlash:
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WithMuzzleFlash:
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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-RenderDetectionCircle:
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Power:
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Power:
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Amount: -20
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Amount: -20
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MustBeDestroyed:
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RequiredForShortGame: false
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OBLI:
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OBLI:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1500
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Cost: 1500
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -732,7 +722,6 @@ OBLI:
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Bounds: 24,24,0,12
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Bounds: 24,24,0,12
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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@@ -750,20 +739,15 @@ OBLI:
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ChargeAudio: obelpowr.aud
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ChargeAudio: obelpowr.aud
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ReloadTime: 40
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ReloadTime: 40
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InitialChargeDelay: 50
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InitialChargeDelay: 50
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AutoTarget:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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-EmitInfantryOnSell:
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-EmitInfantryOnSell:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 5
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Range: 5
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Power:
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Power:
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Amount: -150
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Amount: -150
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MustBeDestroyed:
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RequiredForShortGame: false
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GTWR:
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GTWR:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 600
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Cost: 600
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -776,7 +760,6 @@ GTWR:
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Prerequisites: barracks
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Prerequisites: barracks
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Queue: Defence.GDI, Defence.Nod
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Queue: Defence.GDI, Defence.Nod
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Building:
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Building:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 400
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HP: 400
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RevealsShroud:
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RevealsShroud:
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@@ -790,21 +773,16 @@ GTWR:
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AttackTurreted:
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AttackTurreted:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 8
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QuantizedFacings: 8
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AutoTarget:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 3
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RenderDetectionCircle:
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RenderRangeCircle:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Turreted:
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Turreted:
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ROT: 255
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ROT: 255
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Power:
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Power:
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Amount: -10
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Amount: -10
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MustBeDestroyed:
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RequiredForShortGame: false
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ATWR:
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ATWR:
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Inherits: ^BaseBuilding
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Inherits: ^Defense
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Valued:
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Valued:
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Cost: 1000
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Cost: 1000
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CustomBuildTimeValue:
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CustomBuildTimeValue:
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@@ -823,7 +801,6 @@ ATWR:
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Bounds: 24,24,0,12
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Bounds: 24,24,0,12
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RequiresPower:
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RequiresPower:
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DisabledOverlay:
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DisabledOverlay:
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-GivesBuildableArea:
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Health:
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Health:
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HP: 600
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HP: 600
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Armor:
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Armor:
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@@ -844,17 +821,12 @@ ATWR:
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LocalOffset: 256,128,0, 256,-128,0
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LocalOffset: 256,128,0, 256,-128,0
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LocalYaw: -100,100
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LocalYaw: -100,100
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AttackTurreted:
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AttackTurreted:
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AutoTarget:
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 8
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QuantizedFacings: 8
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 5
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Range: 5
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RenderRangeCircle:
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Power:
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Power:
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Amount: -40
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Amount: -40
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MustBeDestroyed:
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RequiredForShortGame: false
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SBAG:
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SBAG:
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Inherits: ^Wall
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Inherits: ^Wall
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