move HiddenUnderFog, WithMuzzleFlash into modifiers where they belong

This commit is contained in:
Chris Forbes
2010-04-18 14:19:37 +12:00
parent 688b05042e
commit 690664d9bd
3 changed files with 3 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -83,7 +83,7 @@
<Compile Include="Traits\AI\EmitInfantryOnSell.cs" />
<Compile Include="Traits\AI\ReturnOnIdle.cs" />
<Compile Include="Traits\Player\VictoryConditions.cs" />
<Compile Include="Traits\Render\HiddenUnderFog.cs" />
<Compile Include="Traits\Modifiers\HiddenUnderFog.cs" />
<Compile Include="Traits\Render\RenderFlare.cs" />
<Compile Include="Traits\World\Shroud.cs" />
<Compile Include="Widgets\Delegates\ConnectionDialogsDelegate.cs" />
@@ -252,7 +252,7 @@
<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
<Compile Include="Traits\Render\RenderSimple.cs" />
<Compile Include="Traits\Render\RenderUnit.cs" />
<Compile Include="Traits\Render\RenderUnitMuzzleFlash.cs" />
<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
<Compile Include="Traits\Render\RenderUnitReload.cs" />
<Compile Include="Traits\Render\RenderUnitRotor.cs" />
<Compile Include="Traits\Render\RenderUnitSpinner.cs" />

View File

@@ -35,7 +35,6 @@ namespace OpenRA.Traits
public WithMuzzleFlash(Actor self)
{
var unit = self.traits.Get<Unit>();
var attack = self.traits.Get<AttackBase>();
var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();
var render = self.traits.Get<RenderSimple>();