Fix the harvest protection logic
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@@ -29,7 +29,7 @@ InitAIUnits = function()
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end
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ActivateAI = function()
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HarvesterKilled[ordos] = true
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LastHarvesterEaten[ordos] = true
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Trigger.AfterDelay(0, InitAIUnits)
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OConyard.Produce(AtreidesUpgrades[1])
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