Fix the harvest protection logic
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@@ -90,11 +90,11 @@ Tick = function()
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player.MarkCompletedObjective(KillHarkonnen)
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end
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if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled[harkonnen] then
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if DateTime.GameTime % DateTime.Seconds(30) and LastHarvesterEaten[harkonnen] then
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local units = harkonnen.GetActorsByType("harvester")
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if #units > 0 then
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HarvesterKilled[harkonnen] = false
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LastHarvesterEaten[harkonnen] = false
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ProtectHarvester(units[1], harkonnen, AttackGroupSize[Difficulty])
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end
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end
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