Fix the harvest protection logic
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@@ -31,7 +31,7 @@ InitAIUnits = function()
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end
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ActivateAI = function()
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HarvesterKilled[harkonnen] = true
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LastHarvesterEaten[harkonnen] = true
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Trigger.AfterDelay(0, InitAIUnits)
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HConyard.Produce(OrdosUpgrades[1])
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