Fix the harvest protection logic
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@@ -71,11 +71,11 @@ Hunt = function(house)
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end
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CheckHarvester = function(house)
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if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled[house] then
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if DateTime.GameTime % DateTime.Seconds(30) and LastHarvesterEaten[house] then
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local units = house.GetActorsByType("harvester")
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if #units > 0 then
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HarvesterKilled[house] = false
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LastHarvesterEaten[house] = false
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ProtectHarvester(units[1], house, AttackGroupSize[Difficulty])
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end
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end
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