Changed Vertex constructors to pass more parameters as plain floats.

This avoids callers having to construct a float2 struct, only to have the Vertex constructor unwrap it into individual components again.
This commit is contained in:
RoosterDragon
2014-10-10 09:38:14 +01:00
parent 31a096dcf1
commit 69125989ab
6 changed files with 32 additions and 46 deletions

View File

@@ -43,17 +43,21 @@ namespace OpenRA.Graphics
}
}
public void FillRect(RectangleF r, Color color)
public void FillRect(RectangleF rect, Color color)
{
Renderer.CurrentBatchRenderer = this;
if (nv + 4 > Renderer.TempBufferSize)
Flush();
vertices[nv] = new Vertex(new float2(r.Left, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
vertices[nv + 1] = new Vertex(new float2(r.Right, r.Top), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
vertices[nv + 2] = new Vertex(new float2(r.Right, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
vertices[nv + 3] = new Vertex(new float2(r.Left, r.Bottom), new float2(color.R / 255.0f, color.G / 255.0f), new float2(color.B / 255.0f, color.A / 255.0f));
var r = color.R / 255.0f;
var g = color.G / 255.0f;
var b = color.B / 255.0f;
var a = color.A / 255.0f;
vertices[nv] = new Vertex(new float2(rect.Left, rect.Top), r, g, b, a);
vertices[nv + 1] = new Vertex(new float2(rect.Right, rect.Top), r, g, b, a);
vertices[nv + 2] = new Vertex(new float2(rect.Right, rect.Bottom), r, g, b, a);
vertices[nv + 3] = new Vertex(new float2(rect.Left, rect.Bottom), r, g, b, a);
nv += 4;
}