@@ -520,6 +520,7 @@
|
||||
<Compile Include="Render\WithMakeAnimation.cs" />
|
||||
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
|
||||
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
|
||||
<Compile Include="Render\WithActiveAnimation.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
|
||||
|
||||
65
OpenRA.Mods.RA/Render/WithActiveAnimation.cs
Normal file
65
OpenRA.Mods.RA/Render/WithActiveAnimation.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
[Desc("Replaces the idle animation of a building.")]
|
||||
public class WithActiveAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
|
||||
{
|
||||
[Desc("Sequence name to use")]
|
||||
public readonly string Sequence = "active";
|
||||
|
||||
public readonly int Interval = 750;
|
||||
|
||||
public readonly bool PauseOnLowPower = false;
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithActiveAnimation(init.self, this); }
|
||||
}
|
||||
|
||||
public class WithActiveAnimation : ITickRender, INotifyBuildComplete
|
||||
{
|
||||
readonly IEnumerable<IDisable> disabled;
|
||||
readonly WithActiveAnimationInfo info;
|
||||
readonly RenderBuilding renderBuilding;
|
||||
|
||||
public WithActiveAnimation(Actor self, WithActiveAnimationInfo info)
|
||||
{
|
||||
disabled = self.TraitsImplementing<IDisable>();
|
||||
renderBuilding = self.Trait<RenderBuilding>();
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
int ticks;
|
||||
public void TickRender(WorldRenderer wr, Actor self)
|
||||
{
|
||||
if (!buildComplete)
|
||||
return;
|
||||
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
if (!(info.PauseOnLowPower && disabled.Any(d => d.Disabled)))
|
||||
renderBuilding.PlayCustomAnim(self, info.Sequence);
|
||||
ticks = info.Interval;
|
||||
}
|
||||
}
|
||||
|
||||
bool buildComplete = false;
|
||||
|
||||
public void BuildingComplete(Actor self)
|
||||
{
|
||||
buildComplete = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,47 +17,49 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class SeedsResourceInfo : TraitInfo<SeedsResource>
|
||||
[Desc("Lets the actor spread resources around it in a circle.")]
|
||||
class SeedsResourceInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Interval = 75;
|
||||
public readonly string ResourceType = "Ore";
|
||||
public readonly int MaxRange = 100;
|
||||
public readonly int AnimationInterval = 750;
|
||||
|
||||
public object Create(ActorInitializer init) { return new SeedsResource(init.self, this); }
|
||||
}
|
||||
|
||||
class SeedsResource : ITick, ISeedableResource
|
||||
{
|
||||
readonly SeedsResourceInfo info;
|
||||
|
||||
readonly ResourceType resourceType;
|
||||
readonly ResourceLayer resLayer;
|
||||
|
||||
public SeedsResource(Actor self, SeedsResourceInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
|
||||
resourceType = self.World.WorldActor.TraitsImplementing<ResourceType>()
|
||||
.FirstOrDefault(t => t.Info.Name == info.ResourceType);
|
||||
|
||||
if (resourceType == null)
|
||||
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
|
||||
|
||||
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
|
||||
}
|
||||
|
||||
int ticks;
|
||||
int animationTicks;
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
Seed(self);
|
||||
ticks = self.Info.Traits.Get<SeedsResourceInfo>().Interval;
|
||||
}
|
||||
|
||||
if (--animationTicks <= 0)
|
||||
{
|
||||
var info = self.Info.Traits.Get<SeedsResourceInfo>();
|
||||
self.Trait<RenderBuilding>().PlayCustomAnim(self, "active");
|
||||
animationTicks = info.AnimationInterval;
|
||||
ticks = info.Interval;
|
||||
}
|
||||
}
|
||||
|
||||
public void Seed(Actor self)
|
||||
{
|
||||
var info = self.Info.Traits.Get<SeedsResourceInfo>();
|
||||
var resourceType = self.World.WorldActor
|
||||
.TraitsImplementing<ResourceType>()
|
||||
.FirstOrDefault(t => t.Info.Name == info.ResourceType);
|
||||
|
||||
if (resourceType == null)
|
||||
throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
|
||||
|
||||
var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
|
||||
|
||||
var cell = RandomWalk(self.Location, self.World.SharedRandom)
|
||||
.Take(info.MaxRange)
|
||||
.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p))
|
||||
|
||||
@@ -3,6 +3,7 @@ SPLIT2:
|
||||
SeedsResource:
|
||||
ResourceType: Tiberium
|
||||
Interval: 55
|
||||
WithActiveAnimation:
|
||||
|
||||
SPLIT3:
|
||||
Inherits: ^TibTree
|
||||
@@ -11,6 +12,7 @@ SPLIT3:
|
||||
SeedsResource:
|
||||
ResourceType: Tiberium
|
||||
Interval: 55
|
||||
WithActiveAnimation:
|
||||
|
||||
SPLITBLUE:
|
||||
Inherits: ^TibTree
|
||||
@@ -19,6 +21,7 @@ SPLITBLUE:
|
||||
SeedsResource:
|
||||
ResourceType: BlueTiberium
|
||||
Interval: 110
|
||||
WithActiveAnimation:
|
||||
Tooltip:
|
||||
Name: Blossom Tree (blue)
|
||||
RadarColorFromTerrain:
|
||||
|
||||
@@ -113,6 +113,7 @@ SPICEBLOOM:
|
||||
SeedsResource:
|
||||
ResourceType: Spice
|
||||
Interval: 75
|
||||
WithActiveAnimation:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Spice
|
||||
BodyOrientation:
|
||||
|
||||
@@ -223,18 +223,6 @@ t01:
|
||||
Length: 8
|
||||
Tick: 80
|
||||
|
||||
mine:
|
||||
idle:
|
||||
Start: 0
|
||||
active:
|
||||
Start: 0
|
||||
|
||||
railmine:
|
||||
idle:
|
||||
Start: 0
|
||||
active:
|
||||
Start: 0
|
||||
|
||||
v01:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
@@ -608,3 +608,11 @@ craters:
|
||||
Length: *
|
||||
cr6: cr6
|
||||
Length: *
|
||||
|
||||
mine:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
railmine:
|
||||
idle:
|
||||
Start: 0
|
||||
|
||||
Reference in New Issue
Block a user