Expose the cursor mode setting.

This commit is contained in:
Paul Chote
2014-12-23 17:54:05 +13:00
parent 1317101662
commit 6923046564
5 changed files with 87 additions and 48 deletions

View File

@@ -148,6 +148,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var ds = Game.Settings.Graphics;
var gs = Game.Settings.Game;
BindCheckboxPref(panel, "HARDWARECURSORS_CHECKBOX", ds, "HardwareCursors");
BindCheckboxPref(panel, "PIXELDOUBLE_CHECKBOX", ds, "PixelDouble");
BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
@@ -173,8 +174,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic
worldRenderer.Viewport.Zoom = ds.PixelDouble ? 2 : 1;
};
// Cursor doubling is only supported with software cursors and when pixel doubling is enabled
var cursorDoubleCheckbox = panel.Get<CheckboxWidget>("CURSORDOUBLE_CHECKBOX");
cursorDoubleCheckbox.IsDisabled = () => !ds.PixelDouble;
cursorDoubleCheckbox.IsDisabled = () => !ds.PixelDouble || Game.Cursor is HardwareCursor;
var cursorDoubleIsChecked = cursorDoubleCheckbox.IsChecked;
cursorDoubleCheckbox.IsChecked = () => !cursorDoubleCheckbox.IsDisabled() && cursorDoubleIsChecked();
panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");