Add authentication fingerprint to replay metadata.
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@@ -122,7 +122,8 @@ namespace OpenRA
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Team = client.Team,
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Team = client.Team,
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SpawnPoint = runtimePlayer.SpawnPoint,
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SpawnPoint = runtimePlayer.SpawnPoint,
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IsRandomFaction = runtimePlayer.Faction.InternalName != client.Faction,
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IsRandomFaction = runtimePlayer.Faction.InternalName != client.Faction,
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IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint
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IsRandomSpawnPoint = runtimePlayer.SpawnPoint != client.SpawnPoint,
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Fingerprint = client.Fingerprint
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};
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};
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playersByRuntime.Add(runtimePlayer, player);
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playersByRuntime.Add(runtimePlayer, player);
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@@ -167,6 +168,9 @@ namespace OpenRA
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/// <summary>True if the spawn point was chosen at random; otherwise, false.</summary>
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/// <summary>True if the spawn point was chosen at random; otherwise, false.</summary>
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public bool IsRandomSpawnPoint;
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public bool IsRandomSpawnPoint;
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/// <summary>Player authentication fingerprint for the OpenRA forum.</summary>
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public string Fingerprint;
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#endregion
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#endregion
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#region
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#region
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