Move Power out of Building and into its own trait
Conflicts: mods/ts/rules/structures.yaml
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@@ -118,6 +118,7 @@
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<Compile Include="Air\AttackHeli.cs" />
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<Compile Include="Air\AttackPlane.cs" />
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<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Power.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Player\PlaceBeacon.cs" />
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<Compile Include="MenuPaletteEffect.cs" />
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@@ -164,7 +165,7 @@
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<Compile Include="CaptureNotification.cs" />
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<Compile Include="Buildings\Building.cs" />
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<Compile Include="Buildings\BuildingInfluence.cs" />
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<Compile Include="Buildings\CanPowerDown.cs" />
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<Compile Include="CanPowerDown.cs" />
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<Compile Include="Buildings\CustomSellValue.cs" />
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<Compile Include="Buildings\CustomBuildTimeValue.cs" />
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<Compile Include="Buildings\DeadBuildingState.cs" />
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@@ -588,7 +589,5 @@ cd "$(SolutionDir)thirdparty/"
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copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Widgets\Logic\Ingame\" />
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</ItemGroup>
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<ItemGroup />
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</Project>
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