Move Power out of Building and into its own trait

Conflicts:
	mods/ts/rules/structures.yaml
This commit is contained in:
ScottNZ
2014-08-02 01:38:14 +12:00
parent 9527d7c2f4
commit 692e3a9c88
23 changed files with 383 additions and 211 deletions

View File

@@ -118,6 +118,7 @@
<Compile Include="Air\AttackHeli.cs" />
<Compile Include="Air\AttackPlane.cs" />
<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
<Compile Include="Power.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Player\PlaceBeacon.cs" />
<Compile Include="MenuPaletteEffect.cs" />
@@ -164,7 +165,7 @@
<Compile Include="CaptureNotification.cs" />
<Compile Include="Buildings\Building.cs" />
<Compile Include="Buildings\BuildingInfluence.cs" />
<Compile Include="Buildings\CanPowerDown.cs" />
<Compile Include="CanPowerDown.cs" />
<Compile Include="Buildings\CustomSellValue.cs" />
<Compile Include="Buildings\CustomBuildTimeValue.cs" />
<Compile Include="Buildings\DeadBuildingState.cs" />
@@ -588,7 +589,5 @@ cd "$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Folder Include="Widgets\Logic\Ingame\" />
</ItemGroup>
<ItemGroup />
</Project>