Move Power out of Building and into its own trait
Conflicts: mods/ts/rules/structures.yaml
This commit is contained in:
@@ -41,7 +41,6 @@ CONCRETEB:
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^CONYARD:
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Inherits: ^Building
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Building:
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Power: 20
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Footprint: xxx xxx
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Dimensions: 3,2
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Adjacent: 4
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@@ -75,6 +74,8 @@ CONCRETEB:
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Prerequisite: Conyard
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WithBuildingPlacedOverlay:
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Palette: d2k
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Power:
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Amount: 20
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^POWER:
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Inherits: ^Building
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@@ -91,7 +92,6 @@ CONCRETEB:
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Name: Windtrap
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Description: Provides power for other structures
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Building:
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Power: 100
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Footprint: xx xx
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Dimensions: 2,2
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Bib:
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@@ -105,6 +105,9 @@ CONCRETEB:
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Prerequisite: Power
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WithIdleOverlay@ZAPS:
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Sequence: idle-zaps
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Power:
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Amount: 100
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ScaleWithHealth: True
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^BARRACKS:
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Inherits: ^Building
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@@ -121,7 +124,6 @@ CONCRETEB:
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Name: Barracks
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Description: Trains infantry
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Building:
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Power: -20
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Footprint: =x xx
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Dimensions: 2,2
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Bib:
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@@ -147,6 +149,8 @@ CONCRETEB:
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ValuePercentage: 0
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ProvidesCustomPrerequisite:
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Prerequisite: Barracks
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Power:
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Amount: -20
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^REFINERY:
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Inherits: ^Building
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@@ -163,7 +167,6 @@ CONCRETEB:
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Name: Spice Refinery
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Description: Harvesters unload Spice here for processing
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Building:
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Power: -30
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Footprint: =xx xx=
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Dimensions: 3,2
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Bib:
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@@ -193,6 +196,8 @@ CONCRETEB:
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Prerequisite: Refinery
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WithDockingOverlay@SMOKE:
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Sequence: smoke
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Power:
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Amount: -30
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^SILO:
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Inherits: ^Building
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@@ -209,7 +214,6 @@ CONCRETEB:
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Name: Silo
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Description: Stores excess harvested Spice
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Building:
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Power: -5
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Adjacent: 4
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-GivesBuildableArea:
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Health:
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@@ -225,6 +229,8 @@ CONCRETEB:
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PipCount: 5
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Capacity: 2000
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-EmitInfantryOnSell:
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Power:
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Amount: -5
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^LIGHT:
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Inherits: ^Building
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@@ -241,7 +247,6 @@ CONCRETEB:
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Name: Light Factory
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Description: Produces light vehicles
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Building:
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Power: -20
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Footprint: xxx xx=
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Dimensions: 3,2
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Bib:
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@@ -265,6 +270,8 @@ CONCRETEB:
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Prerequisite: Light
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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Power:
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Amount: -20
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^HEAVY:
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Inherits: ^Building
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@@ -281,7 +288,6 @@ CONCRETEB:
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Name: Heavy Factory
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Description: Produces heavy vehicles
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Building:
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Power: -30
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Footprint: _x_ xxx =xx
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Dimensions: 3,3
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Bib:
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@@ -305,6 +311,8 @@ CONCRETEB:
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Prerequisite: Heavy
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WithProductionOverlay@WELDING:
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Sequence: production-welding
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Power:
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Amount: -30
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^RADAR:
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Inherits: ^Building
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@@ -324,7 +332,6 @@ CONCRETEB:
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Name: Outpost
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Description: Provides a radar map of the battlefield\n Requires power to operate
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Building:
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Power: -40
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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@@ -343,6 +350,8 @@ CONCRETEB:
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WithIdleOverlay@DISH:
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Sequence: idle-dish
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PauseOnLowPower: yes
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Power:
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Amount: -40
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^STARPORT:
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Inherits: ^Building
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@@ -357,7 +366,6 @@ CONCRETEB:
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BuildPaletteOrder: 80
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Hotkey: c
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Building:
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Power: -40
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Footprint: xxx x=x =x=
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Dimensions: 3,3
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Selectable:
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@@ -389,6 +397,8 @@ CONCRETEB:
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DisabledOverlay:
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ProvidesCustomPrerequisite:
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Prerequisite: Starport
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Power:
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Amount: -40
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^WALL:
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Buildable:
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@@ -458,7 +468,6 @@ WALL:
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Name: Gun Tower
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Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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Building:
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Power: -20
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Adjacent: 4
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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@@ -496,6 +505,8 @@ WALL:
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-WithMakeAnimation:
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LineBuildNode:
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Types: turret
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Power:
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Amount: -20
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^ROCKETTOWER:
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Inherits: ^Building
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@@ -510,7 +521,6 @@ WALL:
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Name: Rocket Tower
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Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
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Building:
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Power: -30
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Adjacent: 4
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BuildSounds: CHUNG.WAV
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SellSounds: CHUNG.WAV
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@@ -548,6 +558,8 @@ WALL:
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-WithMakeAnimation:
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LineBuildNode:
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Types: turret
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Power:
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Amount: -30
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^REPAIR:
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Inherits: ^Building
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@@ -562,7 +574,6 @@ WALL:
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Name: Repair Pad
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Description: Repairs vehicles\n Allows construction of MCVs
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Building:
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Power: -10
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Footprint: =x= =x= ===
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Dimensions: 3,3
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Health:
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@@ -581,6 +592,8 @@ WALL:
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Prerequisite: Repair
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WithRepairOverlay:
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Palette: repairlights
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Power:
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Amount: -10
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^HIGHTECH:
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Inherits: ^Building
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@@ -597,7 +610,6 @@ WALL:
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Name: High Tech Facility
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Description: Unlocks advanced technology
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Building:
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Power: -40
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Bib:
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@@ -611,6 +623,8 @@ WALL:
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Prerequisite: Hitech
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# WithProductionOverlay@WELDING:
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# Sequence: production-welding
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Power:
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Amount: -40
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^RESEARCH:
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Inherits: ^Building
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@@ -638,7 +652,6 @@ WALL:
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SelectTargetSound:
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FlareType:
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Building:
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Power: -40
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Footprint: _x_ xxx xxx
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Dimensions: 3,3
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Bib:
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@@ -652,6 +665,8 @@ WALL:
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Prerequisite: Research
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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Power:
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Amount: -40
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^PALACE:
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Inherits: ^Building
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@@ -668,7 +683,6 @@ WALL:
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Name: Palace
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Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
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Building:
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Power: -50
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Footprint: xx= xxx
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Dimensions: 3,2
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Bib:
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@@ -683,13 +697,14 @@ WALL:
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Range: 4
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ProvidesCustomPrerequisite:
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Prerequisite: Palace
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Power:
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Amount: -50
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SIETCH:
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Inherits: ^Building
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Tooltip:
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Name: Fremen Sietch
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Building:
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Power: 0
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Footprint: xx xx
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Dimensions: 2,2
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TerrainTypes: Cliff
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@@ -703,6 +718,8 @@ SIETCH:
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-Sellable:
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-ExternalCapturable:
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-ExternalCapturableBar:
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Power:
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Amount: 0
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STARPORTC:
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Inherits: ^STARPORT
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