Move Power out of Building and into its own trait
Conflicts: mods/ts/rules/structures.yaml
This commit is contained in:
@@ -499,10 +499,10 @@ namespace OpenRA.Mods.D2k.Widgets
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* ((lowpower) ? CurrentQueue.Info.LowPowerSlowdown : 1);
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DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red : Color.White);
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
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((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0) ? Color.White : Color.Red);
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var pi = info.Traits.GetOrDefault<PowerInfo>();
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if (pi != null)
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DrawRightAligned("{1}{0}".F(pi.Amount, pi.Amount > 0 ? "+" : ""), pos + new int2(-5, 20),
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((power.PowerProvided - power.PowerDrained) >= -pi.Amount || pi.Amount > 0) ? Color.White : Color.Red);
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p += new int2(5, 35);
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if (!canBuildThis)
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@@ -138,8 +138,8 @@ namespace OpenRA.Mods.RA.AI
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// First priority is to get out of a low power situation
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if (playerPower.ExcessPower < 0)
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{
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var power = GetProducibleBuilding("Power", buildableThings, a => a.Traits.Get<BuildingInfo>().Power);
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if (power != null && power.Traits.Get<BuildingInfo>().Power > 0)
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var power = GetProducibleBuilding("Power", buildableThings, a => a.Traits.Get<PowerInfo>().Amount);
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if (power != null && power.Traits.Get<PowerInfo>().Amount > 0)
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{
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HackyAI.BotDebug("AI: {0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
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return power;
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@@ -198,12 +198,12 @@ namespace OpenRA.Mods.RA.AI
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// Will this put us into low power?
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var actor = world.Map.Rules.Actors[frac.Key];
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var bi = actor.Traits.Get<BuildingInfo>();
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if (playerPower.ExcessPower < 0 || playerPower.ExcessPower < bi.Power)
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var pi = actor.Traits.GetOrDefault<PowerInfo>();
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if (playerPower.ExcessPower < 0 || (pi != null && playerPower.ExcessPower < pi.Amount))
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{
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// Try building a power plant instead
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var power = GetProducibleBuilding("Power", buildableThings, a => a.Traits.Get<BuildingInfo>().Power);
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if (power != null && power.Traits.Get<BuildingInfo>().Power > 0)
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var power = GetProducibleBuilding("Power", buildableThings, a => a.Traits.Get<PowerInfo>().Amount);
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if (power != null && power.Traits.Get<PowerInfo>().Amount > 0)
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{
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HackyAI.BotDebug("{0} decided to build {1}: Priority override (would be low power)", queue.Actor.Owner, power.Name);
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return power;
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@@ -23,8 +23,6 @@ namespace OpenRA.Mods.RA.Buildings
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public class BuildingInfo : ITraitInfo, IOccupySpaceInfo, UsesInit<LocationInit>
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{
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[Desc("If negative, it will drain power, if positive, it will provide power.")]
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public readonly int Power = 0;
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[Desc("Where you are allowed to place the building (Water, Clear, ...)")]
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public readonly string[] TerrainTypes = {};
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[Desc("The range to the next building it can be constructed. Set it higher for walls.")]
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@@ -101,7 +99,7 @@ namespace OpenRA.Mods.RA.Buildings
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}
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}
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public class Building : INotifyDamage, IOccupySpace, INotifyCapture, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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public class Building : IOccupySpace, INotifySold, INotifyTransform, ISync, ITechTreePrerequisite, INotifyCreated, INotifyAddedToWorld, INotifyRemovedFromWorld
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{
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public readonly BuildingInfo Info;
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public bool BuildComplete { get; private set; }
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@@ -109,8 +107,6 @@ namespace OpenRA.Mods.RA.Buildings
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readonly Actor self;
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public readonly bool SkipMakeAnimation;
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PowerManager PlayerPower;
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/* shared activity lock: undeploy, sell, capture, etc */
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[Sync] public bool Locked = true;
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@@ -135,7 +131,6 @@ namespace OpenRA.Mods.RA.Buildings
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this.self = init.self;
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this.topLeft = init.Get<LocationInit, CPos>();
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this.Info = info;
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this.PlayerPower = init.self.Owner.PlayerActor.Trait<PowerManager>();
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occupiedCells = FootprintUtils.UnpathableTiles( self.Info.Name, Info, TopLeft )
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.Select(c => Pair.New(c, SubCell.FullCell)).ToArray();
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@@ -144,30 +139,9 @@ namespace OpenRA.Mods.RA.Buildings
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SkipMakeAnimation = init.Contains<SkipMakeAnimsInit>();
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}
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public int GetPowerUsage()
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{
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if (Info.Power <= 0)
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return Info.Power;
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var health = self.TraitOrDefault<Health>();
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return health != null ? (Info.Power * health.HP / health.MaxHP) : Info.Power;
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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// Power plants lose power with damage
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if (Info.Power > 0)
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PlayerPower.UpdateActor(self, GetPowerUsage());
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}
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Pair<CPos, SubCell>[] occupiedCells;
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public IEnumerable<Pair<CPos, SubCell>> OccupiedCells() { return occupiedCells; }
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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PlayerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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public void Created(Actor self)
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{
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if (SkipMakeAnimation || !self.HasTrait<WithMakeAnimation>())
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@@ -21,11 +21,11 @@ namespace OpenRA.Mods.RA.Buildings
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public class PowerManager : ITick, ISync
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{
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PowerManagerInfo Info;
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Player Player;
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DeveloperMode devMode;
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readonly PowerManagerInfo info;
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readonly Player player;
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readonly DeveloperMode devMode;
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Dictionary<Actor, int> PowerDrain = new Dictionary<Actor, int>();
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readonly Dictionary<Actor, int> powerDrain = new Dictionary<Actor, int>();
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[Sync] int totalProvided;
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public int PowerProvided { get { return totalProvided; } }
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@@ -36,8 +36,8 @@ namespace OpenRA.Mods.RA.Buildings
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public PowerManager(ActorInitializer init, PowerManagerInfo info)
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{
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Info = info;
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Player = init.self.Owner;
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this.info = info;
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player = init.self.Owner;
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init.world.ActorAdded += ActorAdded;
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init.world.ActorRemoved += ActorRemoved;
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@@ -48,17 +48,22 @@ namespace OpenRA.Mods.RA.Buildings
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void ActorAdded(Actor a)
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{
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if (a.Owner != Player || !a.HasTrait<Building>())
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if (a.Owner != player)
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return;
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PowerDrain.Add(a, a.Trait<Building>().GetPowerUsage());
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var power = a.TraitOrDefault<Power>();
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if (power == null)
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return;
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powerDrain.Add(a, power.CurrentPower);
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UpdateTotals();
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}
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void ActorRemoved(Actor a)
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{
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if (a.Owner != Player || !a.HasTrait<Building>())
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if (a.Owner != player || !a.HasTrait<Power>())
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return;
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PowerDrain.Remove(a);
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powerDrain.Remove(a);
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UpdateTotals();
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}
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@@ -66,7 +71,7 @@ namespace OpenRA.Mods.RA.Buildings
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{
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totalProvided = 0;
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totalDrained = 0;
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foreach (var kv in PowerDrain)
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foreach (var kv in powerDrain)
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{
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var p = kv.Value;
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if (p > 0)
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@@ -81,10 +86,10 @@ namespace OpenRA.Mods.RA.Buildings
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public void UpdateActor(Actor a, int newPower)
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{
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if (a.Owner != Player || !a.HasTrait<Building>())
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if (a.Owner != player || !a.HasTrait<Power>())
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return;
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PowerDrain[a] = newPower;
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powerDrain[a] = newPower;
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UpdateTotals();
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}
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@@ -109,7 +114,7 @@ namespace OpenRA.Mods.RA.Buildings
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{
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if (lowPower)
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", "LowPower", self.Owner.Country.Race);
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nextPowerAdviceTime = Info.AdviceInterval;
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nextPowerAdviceTime = info.AdviceInterval;
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}
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}
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4
OpenRA.Mods.RA/Buildings/CanPowerDown.cs → OpenRA.Mods.RA/CanPowerDown.cs
Executable file → Normal file
4
OpenRA.Mods.RA/Buildings/CanPowerDown.cs → OpenRA.Mods.RA/CanPowerDown.cs
Executable file → Normal file
@@ -14,7 +14,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Buildings
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{
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[Desc("The player can disable the power individually on this actor.")]
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public class CanPowerDownInfo : ITraitInfo
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public class CanPowerDownInfo : ITraitInfo, Requires<PowerInfo>
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{
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public object Create(ActorInitializer init) { return new CanPowerDown(init); }
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Buildings
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public CanPowerDown(ActorInitializer init)
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{
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PowerManager = init.self.Owner.PlayerActor.Trait<PowerManager>();
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normalPower = init.self.Info.Traits.Get<BuildingInfo>().Power;
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normalPower = init.self.Info.Traits.Get<PowerInfo>().Amount;
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}
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public bool Disabled { get { return disabled; } }
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@@ -118,6 +118,7 @@
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<Compile Include="Air\AttackHeli.cs" />
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<Compile Include="Air\AttackPlane.cs" />
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<Compile Include="Crates\DuplicateUnitCrateAction.cs" />
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<Compile Include="Power.cs" />
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<Compile Include="Effects\Beacon.cs" />
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<Compile Include="Player\PlaceBeacon.cs" />
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<Compile Include="MenuPaletteEffect.cs" />
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@@ -164,7 +165,7 @@
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<Compile Include="CaptureNotification.cs" />
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<Compile Include="Buildings\Building.cs" />
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<Compile Include="Buildings\BuildingInfluence.cs" />
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<Compile Include="Buildings\CanPowerDown.cs" />
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<Compile Include="CanPowerDown.cs" />
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<Compile Include="Buildings\CustomSellValue.cs" />
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<Compile Include="Buildings\CustomBuildTimeValue.cs" />
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<Compile Include="Buildings\DeadBuildingState.cs" />
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@@ -588,7 +589,5 @@ cd "$(SolutionDir)thirdparty/"
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copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Widgets\Logic\Ingame\" />
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</ItemGroup>
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<ItemGroup />
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</Project>
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63
OpenRA.Mods.RA/Power.cs
Normal file
63
OpenRA.Mods.RA/Power.cs
Normal file
@@ -0,0 +1,63 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class PowerInfo : ITraitInfo
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{
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[Desc("If negative, it will drain power. If positive, it will provide power.")]
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public readonly int Amount = 0;
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[Desc("Scale power amount with the current health.")]
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public readonly bool ScaleWithHealth = false;
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public object Create(ActorInitializer init) { return new Power(init.self, this); }
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}
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public class Power : INotifyDamage, INotifyCapture
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{
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readonly PowerInfo info;
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readonly Lazy<Health> health;
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PowerManager playerPower;
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public int CurrentPower
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{
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get
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{
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if (info.Amount <= 0 || health == null || !info.ScaleWithHealth)
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return info.Amount;
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return info.Amount * health.Value.HP / health.Value.MaxHP;
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}
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}
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public Power(Actor self, PowerInfo info)
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{
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this.info = info;
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health = Exts.Lazy(self.TraitOrDefault<Health>);
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playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (info.ScaleWithHealth)
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playerPower.UpdateActor(self, CurrentPower);
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}
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public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
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{
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playerPower = newOwner.PlayerActor.Trait<PowerManager>();
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}
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}
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}
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var tooltip = info.Traits.Get<TooltipInfo>();
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var buildable = info.Traits.Get<BuildableInfo>();
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var cost = info.Traits.Get<ValuedInfo>().Cost;
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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var pi = info.Traits.GetOrDefault<PowerInfo>();
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nameLabel.GetText = () => tooltip.Name;
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var requiresString = prereqs.Any() ? requiresLabel.Text.F(prereqs.JoinWith(", ")) : "";
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requiresLabel.GetText = () => requiresString;
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var power = bi != null ? bi.Power : 0;
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var power = pi != null ? pi.Amount : 0;
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var powerString = power.ToString();
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powerLabel.GetText = () => powerString;
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powerLabel.GetColor = () => ((pm.PowerProvided - pm.PowerDrained) >= -power || power > 0)
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@@ -328,6 +328,32 @@ namespace OpenRA.Utility
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node.Key = "Units";
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}
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// Power from Building was moved out into its own trait
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if (engineVersion < 20140802)
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{
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if (depth == 0)
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{
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var actorTraits = node.Value.Nodes;
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var building = actorTraits.FirstOrDefault(t => t.Key == "Building");
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if (building != null)
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{
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var buildingFields = building.Value.Nodes;
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var power = buildingFields.FirstOrDefault(n => n.Key == "Power");
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if (power != null)
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{
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buildingFields.Remove(power);
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var powerFields = new List<MiniYamlNode> { new MiniYamlNode("Amount", power.Value) };
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if (FieldLoader.GetValue<int>("Power", power.Value.Value) > 0)
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powerFields.Add(new MiniYamlNode("ScaleWithHealth", "True"));
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actorTraits.Add(new MiniYamlNode("Power", new MiniYaml("", powerFields)));
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}
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}
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -947,7 +947,8 @@ Rules:
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Buildable:
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Prerequisites: ~disabled
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Building:
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Power: -10
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Power:
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Amount: -10
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HQ:
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Buildable:
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Prerequisites: ~disabled
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@@ -967,7 +968,6 @@ Rules:
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Prerequisites: proc
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Queue: Building.GDI
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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@@ -978,6 +978,8 @@ Rules:
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ProvidesRadar:
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RenderBuilding:
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Image: hq
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Power:
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Amount: -40
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PowerProxy.AirSupport:
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AirstrikePower:
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Icon: airstrike
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@@ -642,7 +642,6 @@ Rules:
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Prerequisites: proc
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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@@ -656,6 +655,8 @@ Rules:
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Range: 8
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RenderBuilding:
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Image: hq
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Power:
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Amount: -40
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Sequences:
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@@ -711,7 +711,6 @@ Rules:
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Prerequisites: proc
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -40
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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@@ -725,6 +724,8 @@ Rules:
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Range: 8
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RenderBuilding:
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Image: hq
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Power:
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Amount: -40
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Sequences:
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@@ -10,7 +10,6 @@ FACT:
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Name: Construction Yard
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Description: Builds structures
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Building:
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Power: 0
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Footprint: xxx xxx
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Dimensions: 3,2
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Health:
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@@ -75,6 +74,8 @@ FACT:
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Cooldown: 75
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Range: 14
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WithBuildingPlacedAnimation:
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Power:
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Amount: 0
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NUKE:
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Inherits: ^BaseBuilding
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@@ -90,7 +91,6 @@ NUKE:
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Prerequisites: fact
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 100
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Footprint: x_ xx
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Dimensions: 2,2
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Health:
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@@ -98,6 +98,9 @@ NUKE:
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RevealsShroud:
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Range: 4c0
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Bib:
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Power:
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Amount: 100
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ScaleWithHealth: True
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NUK2:
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Inherits: ^BaseBuilding
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@@ -113,7 +116,6 @@ NUK2:
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 200
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Footprint: xx xx
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Dimensions: 2,2
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||||
Health:
|
||||
@@ -121,6 +123,9 @@ NUK2:
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
Bib:
|
||||
Power:
|
||||
Amount: 200
|
||||
ScaleWithHealth: True
|
||||
|
||||
PROC:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -134,7 +139,6 @@ PROC:
|
||||
Prerequisites: anypower
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Building:
|
||||
Power: -50
|
||||
Footprint: _x_ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -159,6 +163,8 @@ PROC:
|
||||
SpawnOffset: 1,2
|
||||
Facing: 64
|
||||
WithResources:
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
SILO:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -172,7 +178,6 @@ SILO:
|
||||
Prerequisites: proc
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
-GivesBuildableArea:
|
||||
@@ -191,6 +196,8 @@ SILO:
|
||||
Bounds: 49,30
|
||||
-RenderBuilding:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
PYLE:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -206,7 +213,6 @@ PYLE:
|
||||
Prerequisites: anypower
|
||||
Queue: Building.GDI
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -230,6 +236,8 @@ PYLE:
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
HAND:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -245,7 +253,6 @@ HAND:
|
||||
Prerequisites: anypower
|
||||
Queue: Building.Nod
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: __ xx xx
|
||||
Dimensions: 2,3
|
||||
Health:
|
||||
@@ -266,6 +273,8 @@ HAND:
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
AFLD:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -281,7 +290,6 @@ AFLD:
|
||||
Prerequisites: proc
|
||||
Queue: Building.Nod
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxxx xxxx
|
||||
Dimensions: 4,2
|
||||
Health:
|
||||
@@ -305,6 +313,8 @@ AFLD:
|
||||
LowPowerSlowdown: 3
|
||||
ReadyAudio:
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
WEAP:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -320,7 +330,6 @@ WEAP:
|
||||
Prerequisites: proc
|
||||
Queue: Building.GDI
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -344,6 +353,8 @@ WEAP:
|
||||
BuildSpeed: .4
|
||||
LowPowerSlowdown: 3
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
HPAD:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -357,7 +368,6 @@ HPAD:
|
||||
Prerequisites: proc
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -390,6 +400,8 @@ HPAD:
|
||||
ProductionType: Aircraft.GDI
|
||||
ProductionBar@Nod:
|
||||
ProductionType: Aircraft.Nod
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
HQ:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -405,7 +417,6 @@ HQ:
|
||||
Prerequisites: proc, ~techlevel.medium
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
RequiresPower:
|
||||
@@ -440,6 +451,8 @@ HQ:
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
FIX:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -453,7 +466,6 @@ FIX:
|
||||
Prerequisites: vehicleproduction
|
||||
Queue: Building.GDI, Building.Nod
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -466,6 +478,8 @@ FIX:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
WithRepairAnimation:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
EYE:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -481,7 +495,6 @@ EYE:
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.GDI
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
RequiresPower:
|
||||
@@ -512,6 +525,8 @@ EYE:
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera.small
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -200
|
||||
|
||||
TMPL:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -527,7 +542,6 @@ TMPL:
|
||||
Prerequisites: anyhq, ~techlevel.high
|
||||
Queue: Building.Nod
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: ___ xxx xxx
|
||||
Dimensions: 3,3
|
||||
RequiresPower:
|
||||
@@ -556,6 +570,8 @@ TMPL:
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
GUN:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -571,7 +587,6 @@ GUN:
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Building:
|
||||
Power: -20
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -598,6 +613,8 @@ GUN:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 3
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
SAM:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -613,7 +630,6 @@ SAM:
|
||||
Prerequisites: hand
|
||||
Queue: Defence.Nod
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
RequiresPower:
|
||||
@@ -637,6 +653,8 @@ SAM:
|
||||
AutoTarget:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
OBLI:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -652,7 +670,6 @@ OBLI:
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Defence.Nod
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
RequiresPower:
|
||||
@@ -682,6 +699,8 @@ OBLI:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
GTWR:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -697,7 +716,6 @@ GTWR:
|
||||
Prerequisites: barracks
|
||||
Queue: Defence.GDI, Defence.Nod
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -720,6 +738,8 @@ GTWR:
|
||||
WithMuzzleFlash:
|
||||
Turreted:
|
||||
ROT: 255
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
ATWR:
|
||||
Inherits: ^BaseBuilding
|
||||
@@ -735,7 +755,6 @@ ATWR:
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Defence.GDI
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
RequiresPower:
|
||||
@@ -768,6 +787,8 @@ ATWR:
|
||||
DetectCloaked:
|
||||
Range: 5
|
||||
RenderRangeCircle:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
SBAG:
|
||||
Inherits: ^Wall
|
||||
|
||||
@@ -41,7 +41,6 @@ CONCRETEB:
|
||||
^CONYARD:
|
||||
Inherits: ^Building
|
||||
Building:
|
||||
Power: 20
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Adjacent: 4
|
||||
@@ -75,6 +74,8 @@ CONCRETEB:
|
||||
Prerequisite: Conyard
|
||||
WithBuildingPlacedOverlay:
|
||||
Palette: d2k
|
||||
Power:
|
||||
Amount: 20
|
||||
|
||||
^POWER:
|
||||
Inherits: ^Building
|
||||
@@ -91,7 +92,6 @@ CONCRETEB:
|
||||
Name: Windtrap
|
||||
Description: Provides power for other structures
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Bib:
|
||||
@@ -105,6 +105,9 @@ CONCRETEB:
|
||||
Prerequisite: Power
|
||||
WithIdleOverlay@ZAPS:
|
||||
Sequence: idle-zaps
|
||||
Power:
|
||||
Amount: 100
|
||||
ScaleWithHealth: True
|
||||
|
||||
^BARRACKS:
|
||||
Inherits: ^Building
|
||||
@@ -121,7 +124,6 @@ CONCRETEB:
|
||||
Name: Barracks
|
||||
Description: Trains infantry
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: =x xx
|
||||
Dimensions: 2,2
|
||||
Bib:
|
||||
@@ -147,6 +149,8 @@ CONCRETEB:
|
||||
ValuePercentage: 0
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: Barracks
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
^REFINERY:
|
||||
Inherits: ^Building
|
||||
@@ -163,7 +167,6 @@ CONCRETEB:
|
||||
Name: Spice Refinery
|
||||
Description: Harvesters unload Spice here for processing
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: =xx xx=
|
||||
Dimensions: 3,2
|
||||
Bib:
|
||||
@@ -193,6 +196,8 @@ CONCRETEB:
|
||||
Prerequisite: Refinery
|
||||
WithDockingOverlay@SMOKE:
|
||||
Sequence: smoke
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
^SILO:
|
||||
Inherits: ^Building
|
||||
@@ -209,7 +214,6 @@ CONCRETEB:
|
||||
Name: Silo
|
||||
Description: Stores excess harvested Spice
|
||||
Building:
|
||||
Power: -5
|
||||
Adjacent: 4
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -225,6 +229,8 @@ CONCRETEB:
|
||||
PipCount: 5
|
||||
Capacity: 2000
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -5
|
||||
|
||||
^LIGHT:
|
||||
Inherits: ^Building
|
||||
@@ -241,7 +247,6 @@ CONCRETEB:
|
||||
Name: Light Factory
|
||||
Description: Produces light vehicles
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xxx xx=
|
||||
Dimensions: 3,2
|
||||
Bib:
|
||||
@@ -265,6 +270,8 @@ CONCRETEB:
|
||||
Prerequisite: Light
|
||||
WithProductionOverlay@WELDING:
|
||||
Sequence: production-welding
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
^HEAVY:
|
||||
Inherits: ^Building
|
||||
@@ -281,7 +288,6 @@ CONCRETEB:
|
||||
Name: Heavy Factory
|
||||
Description: Produces heavy vehicles
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx =xx
|
||||
Dimensions: 3,3
|
||||
Bib:
|
||||
@@ -305,6 +311,8 @@ CONCRETEB:
|
||||
Prerequisite: Heavy
|
||||
WithProductionOverlay@WELDING:
|
||||
Sequence: production-welding
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
^RADAR:
|
||||
Inherits: ^Building
|
||||
@@ -324,7 +332,6 @@ CONCRETEB:
|
||||
Name: Outpost
|
||||
Description: Provides a radar map of the battlefield\n Requires power to operate
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Bib:
|
||||
@@ -343,6 +350,8 @@ CONCRETEB:
|
||||
WithIdleOverlay@DISH:
|
||||
Sequence: idle-dish
|
||||
PauseOnLowPower: yes
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
^STARPORT:
|
||||
Inherits: ^Building
|
||||
@@ -357,7 +366,6 @@ CONCRETEB:
|
||||
BuildPaletteOrder: 80
|
||||
Hotkey: c
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: xxx x=x =x=
|
||||
Dimensions: 3,3
|
||||
Selectable:
|
||||
@@ -389,6 +397,8 @@ CONCRETEB:
|
||||
DisabledOverlay:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: Starport
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
^WALL:
|
||||
Buildable:
|
||||
@@ -458,7 +468,6 @@ WALL:
|
||||
Name: Gun Tower
|
||||
Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Power: -20
|
||||
Adjacent: 4
|
||||
BuildSounds: CHUNG.WAV
|
||||
SellSounds: CHUNG.WAV
|
||||
@@ -496,6 +505,8 @@ WALL:
|
||||
-WithMakeAnimation:
|
||||
LineBuildNode:
|
||||
Types: turret
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
^ROCKETTOWER:
|
||||
Inherits: ^Building
|
||||
@@ -510,7 +521,6 @@ WALL:
|
||||
Name: Rocket Tower
|
||||
Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate
|
||||
Building:
|
||||
Power: -30
|
||||
Adjacent: 4
|
||||
BuildSounds: CHUNG.WAV
|
||||
SellSounds: CHUNG.WAV
|
||||
@@ -548,6 +558,8 @@ WALL:
|
||||
-WithMakeAnimation:
|
||||
LineBuildNode:
|
||||
Types: turret
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
^REPAIR:
|
||||
Inherits: ^Building
|
||||
@@ -562,7 +574,6 @@ WALL:
|
||||
Name: Repair Pad
|
||||
Description: Repairs vehicles\n Allows construction of MCVs
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: =x= =x= ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -581,6 +592,8 @@ WALL:
|
||||
Prerequisite: Repair
|
||||
WithRepairOverlay:
|
||||
Palette: repairlights
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
^HIGHTECH:
|
||||
Inherits: ^Building
|
||||
@@ -597,7 +610,6 @@ WALL:
|
||||
Name: High Tech Facility
|
||||
Description: Unlocks advanced technology
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: _x_ xxx xxx
|
||||
Dimensions: 3,3
|
||||
Bib:
|
||||
@@ -611,6 +623,8 @@ WALL:
|
||||
Prerequisite: Hitech
|
||||
# WithProductionOverlay@WELDING:
|
||||
# Sequence: production-welding
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
^RESEARCH:
|
||||
Inherits: ^Building
|
||||
@@ -638,7 +652,6 @@ WALL:
|
||||
SelectTargetSound:
|
||||
FlareType:
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: _x_ xxx xxx
|
||||
Dimensions: 3,3
|
||||
Bib:
|
||||
@@ -652,6 +665,8 @@ WALL:
|
||||
Prerequisite: Research
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
^PALACE:
|
||||
Inherits: ^Building
|
||||
@@ -668,7 +683,6 @@ WALL:
|
||||
Name: Palace
|
||||
Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike
|
||||
Building:
|
||||
Power: -50
|
||||
Footprint: xx= xxx
|
||||
Dimensions: 3,2
|
||||
Bib:
|
||||
@@ -683,13 +697,14 @@ WALL:
|
||||
Range: 4
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: Palace
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
SIETCH:
|
||||
Inherits: ^Building
|
||||
Tooltip:
|
||||
Name: Fremen Sietch
|
||||
Building:
|
||||
Power: 0
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
TerrainTypes: Cliff
|
||||
@@ -703,6 +718,8 @@ SIETCH:
|
||||
-Sellable:
|
||||
-ExternalCapturable:
|
||||
-ExternalCapturableBar:
|
||||
Power:
|
||||
Amount: 0
|
||||
|
||||
STARPORTC:
|
||||
Inherits: ^STARPORT
|
||||
|
||||
@@ -848,8 +848,6 @@ Rules:
|
||||
Offset: 0,0
|
||||
Facing: 96
|
||||
MustBeDestroyed:
|
||||
Building:
|
||||
Power: 0
|
||||
CashTrickler:
|
||||
Period: 150
|
||||
Amount: 30
|
||||
@@ -874,6 +872,8 @@ Rules:
|
||||
BeginChargeSound: ironchg1.aud
|
||||
EndChargeSound: ironrdy1.aud
|
||||
Range: 1
|
||||
Power:
|
||||
Amount: 0
|
||||
MINVV:
|
||||
Building:
|
||||
Adjacent: 99
|
||||
|
||||
@@ -543,8 +543,6 @@ Rules:
|
||||
BARR:
|
||||
Buildable:
|
||||
Owner: allies,soviet
|
||||
Building:
|
||||
Power: 0
|
||||
Health:
|
||||
HP: 1000
|
||||
Production:
|
||||
@@ -552,14 +550,14 @@ Rules:
|
||||
-Sellable:
|
||||
BaseProvider:
|
||||
Range: 12
|
||||
Power:
|
||||
Amount: 0
|
||||
FTUR:
|
||||
Building:
|
||||
Power: 0
|
||||
Valued:
|
||||
Cost: 400
|
||||
Power:
|
||||
Amount: 0
|
||||
PBOX:
|
||||
Building:
|
||||
Power: 0
|
||||
Buildable:
|
||||
Prerequisites: barr,oilb
|
||||
Valued:
|
||||
@@ -568,9 +566,11 @@ Rules:
|
||||
HP: 200
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Power:
|
||||
Amount: 0
|
||||
HBOX:
|
||||
Building:
|
||||
Power: 0
|
||||
Power:
|
||||
Amount: 0
|
||||
GUN:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
@@ -38,10 +38,10 @@ Players:
|
||||
Race: allies
|
||||
PlayerReference@Civilians:
|
||||
Name: Civilians
|
||||
NonCombatant: True
|
||||
Race: allies
|
||||
ColorRamp: 0,0,0
|
||||
Allies: Allies
|
||||
NonCombatant: True
|
||||
PlayerReference@Allies:
|
||||
Name: Allies
|
||||
Playable: True
|
||||
@@ -2259,13 +2259,13 @@ Rules:
|
||||
Valued:
|
||||
Cost: 1500
|
||||
SAM:
|
||||
Building:
|
||||
Power: -5
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
Power:
|
||||
Amount: -5
|
||||
TSLA:
|
||||
Building:
|
||||
Power: -50
|
||||
Power:
|
||||
Amount: -50
|
||||
^Vehicles:
|
||||
MustBeDestroyed:
|
||||
^Tank:
|
||||
|
||||
@@ -2094,12 +2094,12 @@ Rules:
|
||||
Value: 1000
|
||||
Buildable:
|
||||
BuildLimit: 1
|
||||
Building:
|
||||
Power: -100
|
||||
NukePower:
|
||||
ChargeTime: 600
|
||||
Description: Atom Bomb
|
||||
AllowMultiple: yes
|
||||
Power:
|
||||
Amount: -100
|
||||
MISS:
|
||||
ProximityCapturable:
|
||||
MustBeClear: true
|
||||
|
||||
@@ -965,12 +965,12 @@ Rules:
|
||||
Value: 1000
|
||||
Buildable:
|
||||
BuildLimit: 1
|
||||
Building:
|
||||
Power: -100
|
||||
NukePower:
|
||||
ChargeTime: 600
|
||||
Description: Atom Bomb
|
||||
AllowMultiple: yes
|
||||
Power:
|
||||
Amount: -100
|
||||
|
||||
Sequences:
|
||||
|
||||
|
||||
@@ -825,26 +825,26 @@ Rules:
|
||||
BARR:
|
||||
Buildable:
|
||||
Owner: allies
|
||||
Building:
|
||||
Power: 0
|
||||
Health:
|
||||
HP: 5000
|
||||
Production:
|
||||
Produces: Building,Infantry
|
||||
BaseProvider:
|
||||
Range: 16
|
||||
Power:
|
||||
Amount: 0
|
||||
WEAP:
|
||||
Buildable:
|
||||
Owner: allies
|
||||
Building:
|
||||
Power: 0
|
||||
Health:
|
||||
HP: 10000
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Power:
|
||||
Amount: 0
|
||||
FTUR:
|
||||
Building:
|
||||
Power: 0
|
||||
Power:
|
||||
Amount: 0
|
||||
SPEN:
|
||||
Buildable:
|
||||
Owner: allies
|
||||
@@ -900,13 +900,13 @@ Rules:
|
||||
Valued:
|
||||
Cost: 200
|
||||
HPAD:
|
||||
Building:
|
||||
Power: 0
|
||||
Buildable:
|
||||
Owner: soviet
|
||||
Prerequisites: barr
|
||||
Valued:
|
||||
Cost: 200
|
||||
Power:
|
||||
Power: 0
|
||||
FENC:
|
||||
Buildable:
|
||||
Queue: Building
|
||||
@@ -915,13 +915,13 @@ Rules:
|
||||
Valued:
|
||||
Cost: 10
|
||||
AFLD:
|
||||
Building:
|
||||
Power: 0
|
||||
Buildable:
|
||||
Owner: soviet
|
||||
Prerequisites: barr
|
||||
Valued:
|
||||
Cost: 200
|
||||
Power:
|
||||
Power: 0
|
||||
DOG:
|
||||
Buildable:
|
||||
Owner: soviet
|
||||
|
||||
@@ -55,7 +55,6 @@ C10:
|
||||
FCOM:
|
||||
Inherits: ^TechBuilding
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Valued:
|
||||
@@ -69,6 +68,8 @@ FCOM:
|
||||
RevealsShroud:
|
||||
Range: 10c0
|
||||
Bib:
|
||||
Power:
|
||||
Amount: -200
|
||||
|
||||
HOSP:
|
||||
Inherits: ^TechBuilding
|
||||
|
||||
@@ -12,7 +12,6 @@ MSLO:
|
||||
BuildLimit: 1
|
||||
Hotkey: m
|
||||
Building:
|
||||
Power: -100
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
Health:
|
||||
@@ -44,6 +43,8 @@ MSLO:
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -100
|
||||
|
||||
GAP:
|
||||
Inherits: ^Building
|
||||
@@ -58,7 +59,6 @@ GAP:
|
||||
Prerequisites: atek, ~structures.allies, ~techlevel.unrestricted
|
||||
Hotkey: g
|
||||
Building:
|
||||
Power: -60
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
RequiresPower:
|
||||
@@ -78,6 +78,8 @@ GAP:
|
||||
Range: 6c0
|
||||
IronCurtainable:
|
||||
RenderShroudCircle:
|
||||
Power:
|
||||
Amount: -60
|
||||
|
||||
SPEN:
|
||||
Inherits: ^Building
|
||||
@@ -96,7 +98,6 @@ SPEN:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Adjacent: 8
|
||||
@@ -132,6 +133,8 @@ SPEN:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
SYRD:
|
||||
Inherits: ^Building
|
||||
@@ -150,7 +153,6 @@ SYRD:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water, C4, DetonateAttack, SpyInfiltrate
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Adjacent: 8
|
||||
@@ -186,6 +188,8 @@ SYRD:
|
||||
RepairsUnits:
|
||||
RallyPoint:
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
IRON:
|
||||
Inherits: ^Building
|
||||
@@ -201,7 +205,6 @@ IRON:
|
||||
Name: Iron Curtain
|
||||
Description: Makes a group of units invulnerable\nfor a short time.\n Special Ability: Invulnerability\n\nMaximum 1 can be built
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
RequiresPower:
|
||||
@@ -230,6 +233,8 @@ IRON:
|
||||
EndChargeSound: ironrdy1.aud
|
||||
DisplayRadarPing: True
|
||||
SupportPowerChargeBar:
|
||||
Power:
|
||||
Amount: -200
|
||||
|
||||
PDOX:
|
||||
Inherits: ^Building
|
||||
@@ -245,7 +250,6 @@ PDOX:
|
||||
Name: Chronosphere
|
||||
Description: Teleports a group of units across the\nmap for a short time.\n Special Ability: Chronoshift\n\nMaximum 1 can be built
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
RequiresPower:
|
||||
@@ -274,6 +278,8 @@ PDOX:
|
||||
DisplayRadarPing: True
|
||||
SupportPowerChargeBar:
|
||||
-AcceptsSupplies:
|
||||
Power:
|
||||
Amount: -200
|
||||
|
||||
TSLA:
|
||||
Inherits: ^Building
|
||||
@@ -288,7 +294,6 @@ TSLA:
|
||||
Name: Tesla Coil
|
||||
Description: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
RequiresPower:
|
||||
@@ -317,6 +322,8 @@ TSLA:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
AGUN:
|
||||
Inherits: ^Building
|
||||
@@ -331,7 +338,6 @@ AGUN:
|
||||
Name: AA Gun
|
||||
Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Building:
|
||||
Power: -50
|
||||
Footprint: _ x
|
||||
Dimensions: 1,2
|
||||
RequiresPower:
|
||||
@@ -363,6 +369,8 @@ AGUN:
|
||||
RangeCircleType: aa
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
DOME:
|
||||
Inherits: ^Building
|
||||
@@ -377,7 +385,6 @@ DOME:
|
||||
Name: Radar Dome
|
||||
Description: Provides an overview of the battlefield.\nCan detect cloaked units.\n Requires power to operate.
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
TargetableBuilding:
|
||||
@@ -398,6 +405,8 @@ DOME:
|
||||
DetectCloaked:
|
||||
Range: 10
|
||||
RenderDetectionCircle:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
PBOX:
|
||||
Inherits: ^Building
|
||||
@@ -405,7 +414,6 @@ PBOX:
|
||||
Name: Pillbox
|
||||
Description: Static defense with a fireport for a\ngarrisoned soldier.
|
||||
Building:
|
||||
Power: -15
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 40
|
||||
@@ -443,6 +451,8 @@ PBOX:
|
||||
RenderRangeCircle:
|
||||
FallbackRange: 6c0
|
||||
AutoTarget:
|
||||
Power:
|
||||
Amount: -15
|
||||
|
||||
HBOX:
|
||||
Inherits: ^Building
|
||||
@@ -450,7 +460,6 @@ HBOX:
|
||||
Name: Camo Pillbox
|
||||
Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.
|
||||
Building:
|
||||
Power: -15
|
||||
Buildable:
|
||||
Queue: Defense
|
||||
BuildPaletteOrder: 50
|
||||
@@ -491,6 +500,8 @@ HBOX:
|
||||
PortOffsets: 384,0,128, 224,-341,128, -224,-341,128, -384,0,128, -224,341,128, 224,341,128
|
||||
PortYaws: 0, 176, 341, 512, 682, 853
|
||||
PortCones: 86, 86, 86, 86, 86, 86
|
||||
Power:
|
||||
Amount: -15
|
||||
|
||||
GUN:
|
||||
Inherits: ^Building
|
||||
@@ -505,7 +516,6 @@ GUN:
|
||||
Name: Turret
|
||||
Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
|
||||
Building:
|
||||
Power: -40
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -531,6 +541,8 @@ GUN:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
FTUR:
|
||||
Inherits: ^Building
|
||||
@@ -545,7 +557,6 @@ FTUR:
|
||||
Name: Flame Tower
|
||||
Description: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
|
||||
Building:
|
||||
Power: -20
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
@@ -569,6 +580,8 @@ FTUR:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
SAM:
|
||||
Inherits: ^Building
|
||||
@@ -583,7 +596,6 @@ SAM:
|
||||
Name: SAM Site
|
||||
Description: Anti-Air base defense. Requires power\nto operate.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: xx
|
||||
Dimensions: 2,1
|
||||
RequiresPower:
|
||||
@@ -614,6 +626,8 @@ SAM:
|
||||
RangeCircleType: aa
|
||||
-AcceptsSupplies:
|
||||
DrawLineToTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
ATEK:
|
||||
Inherits: ^Building
|
||||
@@ -630,7 +644,6 @@ ATEK:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
Power: -200
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -653,6 +666,8 @@ ATEK:
|
||||
SupportPowerChargeBar:
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
Power:
|
||||
Amount: -200
|
||||
|
||||
WEAP:
|
||||
Inherits: ^Building
|
||||
@@ -667,7 +682,6 @@ WEAP:
|
||||
Name: War Factory
|
||||
Description: Produces vehicles.
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
@@ -700,11 +714,12 @@ WEAP:
|
||||
PrimaryBuilding:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
FACT:
|
||||
Inherits: ^Building
|
||||
Building:
|
||||
Power: 0
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Buildable:
|
||||
@@ -747,6 +762,8 @@ FACT:
|
||||
BaseProvider:
|
||||
Range: 16
|
||||
WithBuildingPlacedAnimation:
|
||||
Power:
|
||||
Amount: 0
|
||||
|
||||
PROC:
|
||||
Inherits: ^Building
|
||||
@@ -761,7 +778,6 @@ PROC:
|
||||
Name: Ore Refinery
|
||||
Description: Refines Ore and Gems into credits.
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx x==
|
||||
Dimensions: 3,3
|
||||
TargetableBuilding:
|
||||
@@ -793,6 +809,8 @@ PROC:
|
||||
DeadBuildingState:
|
||||
WithIdleOverlay@TOP:
|
||||
Sequence: idle-top
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
SILO:
|
||||
Inherits: ^Building
|
||||
@@ -807,7 +825,6 @@ SILO:
|
||||
Name: Silo
|
||||
Description: Stores excess refined Ore and gems.
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
@@ -824,6 +841,8 @@ SILO:
|
||||
IronCurtainable:
|
||||
-RenderBuilding:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
HPAD:
|
||||
Inherits: ^Building
|
||||
@@ -838,7 +857,6 @@ HPAD:
|
||||
Name: Helipad
|
||||
Description: Produces and reloads helicopters.
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -859,6 +877,8 @@ HPAD:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
PrimaryBuilding:
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
AFLD:
|
||||
Inherits: ^Building
|
||||
@@ -873,7 +893,6 @@ AFLD:
|
||||
Name: Airfield
|
||||
Description: Produces and reloads aircraft.\n Special Ability: Paratroopers\n Special Ability: Spy Plane
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
@@ -920,6 +939,8 @@ AFLD:
|
||||
ProductionBar:
|
||||
SupportPowerChargeBar:
|
||||
PrimaryBuilding:
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
POWR:
|
||||
Inherits: ^Building
|
||||
@@ -936,7 +957,6 @@ POWR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -948,6 +968,9 @@ POWR:
|
||||
Bib:
|
||||
IronCurtainable:
|
||||
DeadBuildingState:
|
||||
Power:
|
||||
Amount: 100
|
||||
ScaleWithHealth: True
|
||||
|
||||
APWR:
|
||||
Inherits: ^Building
|
||||
@@ -964,7 +987,6 @@ APWR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 200
|
||||
Footprint: ___ xxx xxx
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -976,6 +998,9 @@ APWR:
|
||||
Bib:
|
||||
IronCurtainable:
|
||||
DeadBuildingState:
|
||||
Power:
|
||||
Amount: 200
|
||||
ScaleWithHealth: True
|
||||
|
||||
STEK:
|
||||
Inherits: ^Building
|
||||
@@ -992,7 +1017,6 @@ STEK:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: techcenter
|
||||
Building:
|
||||
Power: -100
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
@@ -1003,6 +1027,8 @@ STEK:
|
||||
Range: 4c0
|
||||
Bib:
|
||||
IronCurtainable:
|
||||
Power:
|
||||
Amount: -100
|
||||
|
||||
BARR:
|
||||
Inherits: ^Building
|
||||
@@ -1017,7 +1043,6 @@ BARR:
|
||||
Name: Soviet Barracks
|
||||
Description: Trains infantry.
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -1041,6 +1066,8 @@ BARR:
|
||||
ProductionBar:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
KENN:
|
||||
Inherits: ^Building
|
||||
@@ -1055,7 +1082,6 @@ KENN:
|
||||
Name: Kennel
|
||||
Description: Trains Attack Dogs.
|
||||
Building:
|
||||
Power: -10
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 300
|
||||
@@ -1076,6 +1102,8 @@ KENN:
|
||||
IronCurtainable:
|
||||
ProductionBar:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
TENT:
|
||||
Inherits: ^Building
|
||||
@@ -1090,7 +1118,6 @@ TENT:
|
||||
Name: Allied Barracks
|
||||
Description: Trains infantry.
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -1114,6 +1141,8 @@ TENT:
|
||||
ProductionBar:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
FIX:
|
||||
Inherits: ^Building
|
||||
@@ -1128,7 +1157,6 @@ FIX:
|
||||
Name: Service Depot
|
||||
Description: Repairs vehicles for credits.
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -1145,6 +1173,8 @@ FIX:
|
||||
RepairsUnits:
|
||||
Interval: 10
|
||||
WithRepairAnimation:
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
FACF:
|
||||
Inherits: ^Building
|
||||
@@ -1159,7 +1189,6 @@ FACF:
|
||||
Name: Fake Construction Yard
|
||||
Description: Looks like a Construction Yard.
|
||||
Building:
|
||||
Power: -2
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
-GivesBuildableArea:
|
||||
@@ -1173,6 +1202,8 @@ FACF:
|
||||
Fake:
|
||||
IronCurtainable:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -2
|
||||
|
||||
WEAF:
|
||||
Inherits: ^Building
|
||||
@@ -1187,7 +1218,6 @@ WEAF:
|
||||
Name: Fake War Factory
|
||||
Description: Looks like a War Factory.
|
||||
Building:
|
||||
Power: -2
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
-GivesBuildableArea:
|
||||
@@ -1202,6 +1232,8 @@ WEAF:
|
||||
Fake:
|
||||
IronCurtainable:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -2
|
||||
|
||||
SYRF:
|
||||
Inherits: ^Building
|
||||
@@ -1218,7 +1250,6 @@ SYRF:
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
Building:
|
||||
Power: -2
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Adjacent: 8
|
||||
@@ -1232,6 +1263,8 @@ SYRF:
|
||||
Image: SYRD
|
||||
Fake:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -2
|
||||
|
||||
SPEF:
|
||||
Inherits: ^Building
|
||||
@@ -1248,7 +1281,6 @@ SPEF:
|
||||
Name: Fake Sub Pen
|
||||
Description: Looks like a Sub Pen.
|
||||
Building:
|
||||
Power: -2
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Adjacent: 8
|
||||
@@ -1262,6 +1294,8 @@ SPEF:
|
||||
Image: SPEN
|
||||
Fake:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -2
|
||||
|
||||
DOMF:
|
||||
Inherits: ^Building
|
||||
@@ -1276,7 +1310,6 @@ DOMF:
|
||||
Queue: Defense
|
||||
Prerequisites: ~disabled
|
||||
Building:
|
||||
Power: -2
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
-GivesBuildableArea:
|
||||
@@ -1289,6 +1322,8 @@ DOMF:
|
||||
Image: DOME
|
||||
Fake:
|
||||
-EmitInfantryOnSell:
|
||||
Power:
|
||||
Amount: -2
|
||||
|
||||
SBAG:
|
||||
Inherits: ^Wall
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
GACNST:
|
||||
Inherits: ^Building
|
||||
Building:
|
||||
Power: 0
|
||||
Footprint: xxx xxx xxx
|
||||
BuildSounds: facbld1.aud
|
||||
Dimensions: 3,3
|
||||
@@ -41,6 +40,8 @@ GACNST:
|
||||
WithIdleOverlay@FRONT:
|
||||
Sequence: idle-front
|
||||
WithBuildingPlacedOverlay:
|
||||
Power:
|
||||
Amount: 0
|
||||
|
||||
GAPOWR:
|
||||
Inherits: ^Building
|
||||
@@ -57,7 +58,6 @@ GAPOWR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -70,6 +70,9 @@ GAPOWR:
|
||||
Sequence: idle-lights
|
||||
WithIdleOverlay@PLUG:
|
||||
Sequence: idle-plug
|
||||
Power:
|
||||
Amount: 100
|
||||
ScaleWithHealth: True
|
||||
|
||||
GAPILE:
|
||||
Inherits: ^Building
|
||||
@@ -87,7 +90,6 @@ GAPILE:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -110,6 +112,8 @@ GAPILE:
|
||||
Sequence: idle-light
|
||||
WithIdleOverlay@FLAG:
|
||||
Sequence: idle-flag
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
PROC:
|
||||
Inherits: ^Building
|
||||
@@ -125,7 +129,6 @@ PROC:
|
||||
Owner: gdi,nod
|
||||
Hotkey: r
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: xxx xxx x==
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -149,6 +152,8 @@ PROC:
|
||||
Sequence: idle-redlights
|
||||
WithIdleOverlay@BIB:
|
||||
Sequence: bib
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
GAWEAP:
|
||||
Inherits: ^Building
|
||||
@@ -165,7 +170,6 @@ GAWEAP:
|
||||
Owner: gdi
|
||||
Hotkey: w
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -191,6 +195,8 @@ GAWEAP:
|
||||
Sequence: idle-turbines
|
||||
WithIdleOverlay@BIB:
|
||||
Sequence: bib
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
NAPOWR:
|
||||
Inherits: ^Building
|
||||
@@ -207,7 +213,6 @@ NAPOWR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 100
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -218,6 +223,9 @@ NAPOWR:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: 100
|
||||
ScaleWithHealth: True
|
||||
|
||||
NAAPWR:
|
||||
Inherits: ^Building
|
||||
@@ -235,7 +243,6 @@ NAAPWR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anypower
|
||||
Building:
|
||||
Power: 200
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 2,3
|
||||
Health:
|
||||
@@ -246,6 +253,9 @@ NAAPWR:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: 200
|
||||
ScaleWithHealth: True
|
||||
|
||||
NAHAND:
|
||||
Inherits: ^Building
|
||||
@@ -263,7 +273,6 @@ NAHAND:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: barracks
|
||||
Building:
|
||||
Power: -20
|
||||
Footprint: xxx xxx
|
||||
Dimensions: 3,2
|
||||
Health:
|
||||
@@ -284,6 +293,8 @@ NAHAND:
|
||||
Sequence: idle-lights
|
||||
WithProductionOverlay@LIGHT:
|
||||
Sequence: production-light
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
NAWEAP:
|
||||
Inherits: ^Building
|
||||
@@ -300,7 +311,6 @@ NAWEAP:
|
||||
Owner: nod
|
||||
Hotkey: f
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: ___ xxx ===
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -322,6 +332,8 @@ NAWEAP:
|
||||
Sequence: production-lights
|
||||
WithIdleOverlay@BIB:
|
||||
Sequence: bib
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
GASAND:
|
||||
Inherits: ^Wall
|
||||
@@ -555,7 +567,6 @@ GASPOT:
|
||||
Tooltip:
|
||||
Name: Light Tower
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
Health:
|
||||
@@ -569,6 +580,8 @@ GASPOT:
|
||||
Range: 3
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
GALITE:
|
||||
Inherits: ^Building
|
||||
@@ -582,7 +595,6 @@ GALITE:
|
||||
Tooltip:
|
||||
Name: Light Post
|
||||
Building:
|
||||
Power: 0
|
||||
Footprint: x
|
||||
Dimensions: 1,1
|
||||
RenderBuilding:
|
||||
@@ -594,6 +606,8 @@ GALITE:
|
||||
Type: Wood
|
||||
RevealsShroud:
|
||||
Range: 0c0
|
||||
Power:
|
||||
Amount: 0
|
||||
# WithIdleOverlay@LIGHTING:
|
||||
# Sequence: lighting
|
||||
|
||||
@@ -613,7 +627,6 @@ GARADR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
Power: -50
|
||||
Footprint: ___ xxx xxx
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -634,6 +647,8 @@ GARADR:
|
||||
PauseOnLowPower: yes
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, SpyInfiltrate
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
NARADR:
|
||||
Inherits: ^Building
|
||||
@@ -651,7 +666,6 @@ NARADR:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: radar
|
||||
Building:
|
||||
Power: -50
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -672,6 +686,8 @@ NARADR:
|
||||
PauseOnLowPower: yes
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4, SpyInfiltrate
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
GATECH:
|
||||
Inherits: ^Building
|
||||
@@ -689,7 +705,6 @@ GATECH:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: xxx xxx xxx
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -700,6 +715,8 @@ GATECH:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
NATECH:
|
||||
Inherits: ^Building
|
||||
@@ -717,7 +734,6 @@ NATECH:
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: tech
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -728,6 +744,8 @@ NATECH:
|
||||
Range: 4c0
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
GAHPAD:
|
||||
Inherits: ^Building
|
||||
@@ -742,7 +760,6 @@ GAHPAD:
|
||||
Queue: Building
|
||||
Hotkey: i
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -762,6 +779,8 @@ GAHPAD:
|
||||
Sequence: idle-platform
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
NAHPAD:
|
||||
Inherits: ^Building
|
||||
@@ -776,7 +795,6 @@ NAHPAD:
|
||||
Queue: Building
|
||||
Hotkey: j
|
||||
Building:
|
||||
Power: -10
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
@@ -796,6 +814,8 @@ NAHPAD:
|
||||
Sequence: idle-platform
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -10
|
||||
|
||||
GADEPT:
|
||||
Inherits: ^Building
|
||||
@@ -811,7 +831,6 @@ GADEPT:
|
||||
Queue: Building
|
||||
Hotkey: v
|
||||
Building:
|
||||
Power: -30
|
||||
Footprint: _x_ xxx _x_
|
||||
Dimensions: 3,3
|
||||
Health:
|
||||
@@ -831,6 +850,8 @@ GADEPT:
|
||||
Sequence: crane
|
||||
WithRepairOverlay@PLATFORM:
|
||||
Sequence: platform
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
#TODO: Placeholder, replace with Component Tower + Vulcan Upgrade
|
||||
GAVULC:
|
||||
@@ -846,7 +867,6 @@ GAVULC:
|
||||
Owner: gdi
|
||||
Hotkey: v
|
||||
Building:
|
||||
Power: -20
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
@@ -889,6 +909,8 @@ GAVULC:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
Type: wall
|
||||
Power:
|
||||
Amount: -20
|
||||
|
||||
#TODO: Placeholder, replace with Component Tower + RPG Upgrade
|
||||
GAROCK:
|
||||
@@ -904,7 +926,6 @@ GAROCK:
|
||||
Owner: gdi
|
||||
Hotkey: r
|
||||
Building:
|
||||
Power: -50
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
@@ -938,6 +959,8 @@ GAROCK:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
Type: wall
|
||||
Power:
|
||||
Amount: -50
|
||||
|
||||
#TODO: Placeholder, replace with Component Tower + SAM Upgrade
|
||||
GACSAM:
|
||||
@@ -953,7 +976,6 @@ GACSAM:
|
||||
Owner: gdi
|
||||
Hotkey: a
|
||||
Building:
|
||||
Power: -30
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
@@ -987,6 +1009,8 @@ GACSAM:
|
||||
-RenderBuilding:
|
||||
RenderBuildingWall:
|
||||
Type: wall
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
NASAM:
|
||||
Inherits: ^Building
|
||||
@@ -1001,7 +1025,6 @@ NASAM:
|
||||
Owner: nod
|
||||
Hotkey: s
|
||||
Building:
|
||||
Power: -30
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
@@ -1028,6 +1051,8 @@ NASAM:
|
||||
Weapon: SAMTower
|
||||
LocalOffset: 512,0,512
|
||||
Recoil: 0
|
||||
Power:
|
||||
Amount: -30
|
||||
|
||||
NALASR:
|
||||
Inherits: ^Building
|
||||
@@ -1042,7 +1067,6 @@ NALASR:
|
||||
Owner: nod
|
||||
Hotkey: l
|
||||
Building:
|
||||
Power: -40
|
||||
RequiresPower:
|
||||
DisabledOverlay:
|
||||
-GivesBuildableArea:
|
||||
@@ -1066,6 +1090,8 @@ NALASR:
|
||||
RenderVoxels:
|
||||
WithVoxelTurret:
|
||||
AutoTarget:
|
||||
Power:
|
||||
Amount: -40
|
||||
|
||||
NAOBEL:
|
||||
Inherits: ^Building
|
||||
@@ -1081,7 +1107,6 @@ NAOBEL:
|
||||
Owner: nod
|
||||
Hotkey: o
|
||||
Building:
|
||||
Power: -150
|
||||
Footprint: xx xx
|
||||
Dimensions: 2,2
|
||||
RequiresPower:
|
||||
@@ -1109,6 +1134,8 @@ NAOBEL:
|
||||
Range: 5
|
||||
WithIdleOverlay@LIGHTS:
|
||||
Sequence: idle-lights
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
ANYPOWER:
|
||||
Tooltip:
|
||||
|
||||
Reference in New Issue
Block a user