husk experiment
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@@ -1,6 +1,6 @@
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Player:
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ProductionQueue:
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BuildSpeed: .4
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BuildSpeed: .04
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LowPowerSlowdown: 3
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PlaceBuilding:
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GpsPower:
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@@ -82,6 +82,8 @@ V2RL:
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Recoil: 2
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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HuskActor: 1TNK.Husk
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2TNK:
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Inherits: ^Vehicle
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@@ -107,6 +109,8 @@ V2RL:
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Recoil: 3
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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HuskActor: 2TNK.Husk
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3TNK:
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Inherits: ^Vehicle
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@@ -132,6 +136,8 @@ V2RL:
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Recoil: 3
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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HuskActor: 3TNK.Husk
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4TNK:
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Inherits: ^Vehicle
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@@ -160,6 +166,8 @@ V2RL:
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Recoil: 4
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RenderUnitTurreted:
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AutoTarget:
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LeavesHusk:
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HuskActor: 4TNK.Husk
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ARTY:
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Inherits: ^Vehicle
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@@ -645,3 +653,75 @@ U2:
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WithShadow:
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IronCurtainable:
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-Selectable:
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1TNK.Husk:
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Inherits: ^Vehicle
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Valued:
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Description: Husk (Light Tank)
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Unit:
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HP: 80
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Armor: heavy
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ROT: 0
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RenderUnit:
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Image: 1tnk
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Selectable:
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Priority: -1
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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2TNK.Husk:
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Inherits: ^Vehicle
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Valued:
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Description: Husk (Medium Tank)
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Unit:
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HP: 80
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Armor: heavy
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ROT: 0
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RenderUnit:
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Image: 2tnk
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Selectable:
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Priority: -1
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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3TNK.Husk:
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Inherits: ^Vehicle
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Valued:
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Description: Husk (Heavy Tank)
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Unit:
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HP: 80
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Armor: heavy
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ROT: 0
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RenderUnit:
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Image: 3tnk
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Selectable:
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Priority: -1
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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4TNK.Husk:
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Inherits: ^Vehicle
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Valued:
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Description: Husk (Mammoth Tank)
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Unit:
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HP: 80
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Armor: heavy
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ROT: 0
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RenderUnit:
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Image: 4tnk
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Selectable:
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Priority: -1
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ThrowsParticle@turret:
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Anim: turret
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Spread: 3,3
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Speed: 6
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AnimKey: turret
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