Centralize shroud changes in one pass to improve performance.
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@@ -410,7 +410,7 @@ namespace OpenRA.Traits
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public interface INotifyIdle { void TickIdle(Actor self); }
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public interface IRenderAboveWorld { void RenderAboveWorld(Actor self, WorldRenderer wr); }
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public interface IRenderShroud { void RenderShroud(Shroud shroud, WorldRenderer wr); }
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public interface IRenderShroud { void RenderShroud(WorldRenderer wr); }
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[RequireExplicitImplementation]
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public interface IRenderTerrain { void RenderTerrain(WorldRenderer wr, Viewport viewport); }
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