diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 1d645674ba..39dccb7873 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -581,6 +581,7 @@ A10: CarpetBomb: Weapon: Napalm Range: 3 + -Selectable: -GainsExperience: BOAT: diff --git a/mods/cnc/vehicles.yaml b/mods/cnc/vehicles.yaml deleted file mode 100644 index 39dccb7873..0000000000 --- a/mods/cnc/vehicles.yaml +++ /dev/null @@ -1,714 +0,0 @@ -MCV: - Inherits: ^Vehicle - Valued: - Cost: 2000 - Tooltip: - Name: Mobile Construction Vehicle - Icon: mcvicnh - Description: Deploys into another Construction Yard.\n Unarmed - Buildable: - BuildPaletteOrder: 70 - Prerequisites: fix - Owner: gdi,nod - Selectable: - Priority: 3 - Mobile: - Speed: 6 - Health: - HP: 600 - Armor: - Type: Light - RevealsShroud: - Range: 4 - Transforms: - IntoActor: fact - Offset:-1,-1 - Facing: 108 - TransformSounds: constru2.aud, hvydoor1.aud - NoTransformSounds: deploy1.aud - RenderUnit: - MustBeDestroyed: - -HARV: - Inherits: ^Tank - Valued: - Cost: 1400 - Tooltip: - Name: Harvester - Icon: harvicnh - Description: Collects Tiberium for processing.\n Unarmed - Buildable: - BuildPaletteOrder: 10 - Prerequisites: proc - Owner: gdi,nod - Selectable: - Priority: 7 - Bounds: 44,44 - Harvester: - Resources: Tiberium - PipCount: 5 - PipColor: Green - Capacity: 28 - Mobile: - Speed: 6 - Health: - HP: 600 - Armor: - Type: Light - RevealsShroud: - Range: 4 - RenderUnit: - -APC: - Inherits: ^Tank - Valued: - Cost: 700 - Tooltip: - Name: Armored Personnel Carrier - Icon: apcicnh - Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 30 - Prerequisites: pyle - Owner: gdi - Mobile: - ROT: 5 - Speed: 15 - Health: - HP: 200 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - AttackBase: - PrimaryWeapon: MachineGun - PrimaryOffset: 0,0,0,-4 - MuzzleFlash: yes - RenderUnit: - WithMuzzleFlash: - AutoTarget: - Cargo: - Types: Infantry - Passengers: 5 - UnloadFacing: 220 - -ARTY: - Inherits: ^Tank - Valued: - Cost: 600 - Tooltip: - Name: Artillery - Icon:artyicnh - Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 40 - Prerequisites: hq - Owner: gdi - Mobile: - ROT: 2 - Speed: 6 - Health: - HP: 75 - Armor: - Type: Light - RevealsShroud: - Range: 6 - AttackBase: - PrimaryWeapon: Ballistic - RenderUnit: - Explodes: - AutoTarget: - -FTNK: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Flame Tank - Icon: ftnkicnh - Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft - Buildable: - BuildPaletteOrder: 50 - Prerequisites: hq - Owner: nod - Mobile: - ROT: 5 - Speed: 9 - Health: - HP: 300 - Armor: - Type: Heavy - RevealsShroud: - Range: 4 - AttackBase: - PrimaryWeapon: BigFlamer - PrimaryOffset: 2,-8,0,-2 - SecondaryWeapon: BigFlamer - SecondaryOffset: -2,-8,0,-2 - RenderUnit: - AutoTarget: - WithMuzzleFlash: - -BGGY: - Inherits: ^Vehicle - Valued: - Cost: 300 - Tooltip: - Name: Nod Buggy - Icon: bggyicnh - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 20 - Prerequisites: afld - Owner: nod - Mobile: - ROT: 10 - Speed: 18 - Health: - HP: 140 - Armor: - Type: Light - RevealsShroud: - Range: 5 - Turreted: - ROT: 10 - AttackTurreted: - PrimaryWeapon: MachineGun - PrimaryOffset: 0,0,0,-2 - MuzzleFlash: yes - RenderUnitTurreted: - AutoTarget: - -BIKE: - Inherits: ^Vehicle - Valued: - Cost: 450 - Tooltip: - Name: Recon Bike - Icon: bikeicnh - Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry - Buildable: - BuildPaletteOrder: 30 - Prerequisites: afld - Owner: nod - Mobile: - ROT: 10 - Speed: 20 - Health: - HP: 160 - Armor: none - RevealsShroud: - Range: 7 - AttackBase: - PrimaryWeapon: Rockets - PrimaryOffset: 0,0,0,-2 - PrimaryLocalOffset: -4,0,25 - SecondaryWeapon: Rockets - SecondaryLocalOffset: 4,0,-25 - RenderUnit: - AutoTarget: - -JEEP: - Inherits: ^Vehicle - Valued: - Cost: 400 - Tooltip: - Name: Hum-Vee - Icon: jeepicnh - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 20 - Prerequisites: weap - Owner: gdi - Mobile: - ROT: 10 - Speed: 15 - Health: - HP: 150 - Armor: - Type: Light - RevealsShroud: - Range: 7 - Turreted: - ROT: 10 - AttackTurreted: - PrimaryWeapon: MachineGun - PrimaryOffset: 0,0,0,-2 - MuzzleFlash: yes - RenderUnitTurreted: - AutoTarget: - -LTNK: - Inherits: ^Tank - Valued: - Cost: 600 - Tooltip: - Name: Light Tank - Icon: ltnkicnh - Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 30 - Prerequisites: hq - Owner: nod - Mobile: - Speed: 9 - Health: - HP: 300 - Armor: - Type: Heavy - RevealsShroud: - Range: 4 - Turreted: - ROT: 5 - AttackTurreted: - PrimaryWeapon: 70mm - Recoil: 2 - RenderUnitTurreted: - AutoTarget: - LeavesHusk: - HuskActor: LTNK.Husk - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - -MTNK: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Medium Tank - Icon: mtnkicnh - Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft - Buildable: - BuildPaletteOrder: 30 - Prerequisites: hq - Owner: gdi - Mobile: - Speed: 9 - Health: - HP: 400 - Armor: - Type: Heavy - RevealsShroud: - Range: 5 - Turreted: - ROT: 5 - AttackTurreted: - PrimaryWeapon: 120mm - Recoil: 3 - RenderUnitTurreted: - AutoTarget: - LeavesHusk: - HuskActor: MTNK.Husk - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - Selectable: - Bounds: 34,34 - -HTNK: - Inherits: ^Tank - Valued: - Cost: 1500 - Tooltip: - Name: Mammoth Tank - Icon: htnkicnh - Description: Heavily armored GDI Tank.\n Strong vs Everything - Buildable: - BuildPaletteOrder: 60 - Prerequisites: eye - Owner: gdi - Mobile: - Crushes: wall, heavywall, crate - Speed: 3 - Health: - HP: 600 - Armor: - Type: Heavy - RevealsShroud: - Range: 6 - Turreted: - ROT: 2 - AttackTurreted: - PrimaryWeapon: 120mmDual - SecondaryWeapon: MissilePack - PrimaryLocalOffset: -5,0,0,5,0,0 - SecondaryLocalOffset: -9,2,25,9,2,-25 - Recoil: 4 - RenderUnitTurreted: - AutoTarget: - SelfHealing: - LeavesHusk: - HuskActor: HTNK.Husk - Explodes: - Weapon: UnitExplodeSmall - EmptyWeapon: UnitExplodeSmall - Selectable: - Bounds: 40,38,0,-3 - -MSAM: - Inherits: ^Tank - Valued: - Cost: 800 - Tooltip: - Name: Rocket Launcher - Icon: msamicnh - Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 50 - Prerequisites: hq - Owner: gdi - Mobile: - Speed: 6 - Health: - HP: 120 - Armor: - Type: Light - RevealsShroud: - Range: 6 - Turreted: - ROT: 5 - AttackTurreted: - PrimaryWeapon: 227mm - SecondaryWeapon: 227mm - PrimaryOffset: 0,5,0,-2 - PrimaryLocalOffset: -4,0,0 - SecondaryLocalOffset: 4,0,0 - Recoil: 0 - AlignIdleTurrets: true - RenderUnitTurretedAim: - AutoTarget: - LeavesHusk: - HuskActor: MSAM.Husk - -MLRS: - Inherits: ^Tank - Valued: - Cost: 750 - Tooltip: - Name: SSM Launcher - Icon: mlrsicnh - Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft - Buildable: - BuildPaletteOrder: 60 - Prerequisites: hq - Owner: nod - Mobile: - Speed: 6 - Health: - HP: 120 - Armor: - Type: Light - RevealsShroud: - Range: 10 - Turreted: - ROT: 5 - AttackTurreted: - PrimaryWeapon: HonestJohn - SecondaryWeapon: HonestJohn - PrimaryOffset: 0,3,0,-3 - PrimaryLocalOffset: -4,0,0 - SecondaryLocalOffset: 4,0,0 - Recoil: 0 - AlignIdleTurrets: true - RenderUnitTurretedAim: - AutoTarget: - LeavesHusk: - HuskActor: MLRS.Husk - -STNK: - Inherits: ^Vehicle - Valued: - Cost: 900 - Tooltip: - Name: Stealth Tank - Icon: stnkicnh - Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks - Buildable: - BuildPaletteOrder: 90 - Prerequisites: tmpl - Owner: nod - Mobile: - Speed: 15 - Health: - HP: 110 - Armor: - Type: Light - RevealsShroud: - Range: 4 - Cloak: - InitialDelay: 0 - CloakDelay: 2.0 - CloakSound: appear1.aud - UncloakSound: appear1.aud - AttackBase: - PrimaryWeapon: 227mm - RenderUnit: - AutoTarget: - -TRAN: - Inherits: ^Helicopter - Valued: - Cost: 1500 - Tooltip: - Name: Chinook Transport - Icon:tranicnh - Description: Fast Infantry Transport Helicopter.\n Unarmed - Buildable: - BuildPaletteOrder: 10 - Prerequisites: hpad - BuiltAt: hpad - Owner: gdi,nod - Helicopter: - LandWhenIdle: true - ROT: 5 - Speed: 15 - InitialFacing: 0 - Health: - HP: 90 - Armor: - Type: Light - RevealsShroud: - Range: 8 - RenderUnitRotor: - PrimaryOffset: 0,14,0,-4 - SecondaryOffset: 0,-14,0,-2 - WithShadow: - Cargo: - Types: Infantry - Passengers: 5 - -HELI: - Inherits: ^Helicopter - Valued: - Cost: 1200 - Tooltip: - Name: Apache Longbow - Icon: heliicnh - Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry - Buildable: - BuildPaletteOrder: 20 - Prerequisites: hpad, hq - BuiltAt: hpad - Owner: nod - Helicopter: - ROT: 4 - Speed: 20 - Health: - HP: 125 - Armor: - Type: Heavy - RevealsShroud: - Range: 8 - AttackHeli: - PrimaryWeapon: HighV - SecondaryWeapon: HighV - PrimaryOffset: -5,0,0,2 - SecondaryOffset: 5,0,0,2 - RenderUnitRotor: - PrimaryOffset: 0,0,0,-2 - WithShadow: - -ORCA: - Inherits: ^Helicopter - Valued: - Cost: 1200 - Tooltip: - Name: Orca - Icon: orcaicnh - Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry - Buildable: - BuildPaletteOrder: 20 - Prerequisites: hpad, hq - BuiltAt: hpad - Owner: gdi - Helicopter: - ROT: 4 - Speed: 20 - Health: - HP: 125 - Armor: - Type: Heavy - RevealsShroud: - Range: 8 - AttackHeli: - PrimaryWeapon: Rockets.Orca - SecondaryWeapon: Rockets.Orca - PrimaryOffset: -5,0,0,2 - SecondaryOffset: 5,0,0,2 - RenderUnit: - WithShadow: - -C17: - ParaDrop: - LZRange: 1 - Inherits: ^Plane - Tooltip: - Name: Supply Aircraft - Plane: - ROT: 5 - Speed: 25 - Health: - HP: 25 - Armor: - Type: Light - RenderUnit: - WithShadow: - Cargo: - Types: Infantry, Vehicle - Passengers: 10 - Invulnerable: - -Selectable: - -Targetable: - -GainsExperience: - -A10: - Inherits: ^Plane - Tooltip: - Name: A10 Bomber - Icon: a10icnh - Plane: - ROT: 4 - Speed: 25 - Health: - HP: 60 - Armor: - Type: Light - RenderUnit: - WithShadow: - LimitedAmmo: - Ammo: 10 - CarpetBomb: - Weapon: Napalm - Range: 3 - -Selectable: - -GainsExperience: - -BOAT: - Inherits: ^Ship - Valued: - Cost: 300 - Tooltip: - Name: Gunboat - Icon: boaticnh - Health: - HP: 700 - Armor: - Type: Heavy - Mobile: - InitialFacing:64 - ROT: 4 - Speed: 2 - OnRails: true - RevealsShroud: - Range: 7 - Turreted: - ROT: 7 - AttackTurreted: - PrimaryWeapon: BoatMissile - PrimaryOffset: 0,-15,0,-4 - PrimaryLocalOffset: -3,-5,0,3,-5,0,0,-5,0 - RenderGunboat: - AutoTarget: - AllowMovement: false - -LST: - Inherits: ^Ship - Valued: - Cost: 300 - Tooltip: - Name: Landing Craft - Mobile: - Crushes: crate - TerrainSpeeds: - Clear: 100% - Rough: 100% - Road: 100% - Tree: 100% - Water: 100% - Rock: 100% - Wall: 100% - Ore: 100% - Beach: 100% - River: 100% - InitialFacing:0 - ROT: 4 - Speed: 10 - Health: - HP: 400 - Armor: - Type: Light - RevealsShroud: - Range: 7 - RenderUnit: - BelowUnits: - RenderCargo: - -Selectable: - Cargo: - Types: Infantry, Vehicle - Passengers: 5 - -LTNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Light Tank) - Icon: ltnkicnh - RenderUnit: - Image: ltnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -MTNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Medium Tank) - Icon: mtnkicnh - RenderUnit: - Image: mtnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -HTNK.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Mammoth Tank) - Icon: htnkicnh - RenderUnit: - Image: htnk - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -MSAM.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (Rocket Launcher) - Icon: msamicnh - RenderUnit: - Image: msam - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret - -MLRS.Husk: - Inherits: ^Husk - Tooltip: - Name: Husk (SSM Launcher) - Icon: mlrsicnh - RenderUnit: - Image: mlrs - ThrowsParticle@turret: - Anim: turret - Spread: 3,3 - Speed: 6 - AnimKey: turret \ No newline at end of file