Add AlwaysConsiderTurnAsMove plumbing to Mobile
Can be used to make walker units like the TS mechs display move animations while turning on the spot.
This commit is contained in:
@@ -35,6 +35,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speed at which the actor turns.")]
|
||||
public readonly int TurnSpeed = 255;
|
||||
|
||||
[Desc("Should turning always be considering as moving (instead of only turning while moving forward).")]
|
||||
public readonly bool AlwaysConsiderTurnAsMove = false;
|
||||
|
||||
public readonly int Speed = 1;
|
||||
|
||||
public readonly string Cursor = "move";
|
||||
|
||||
Reference in New Issue
Block a user