Prevent movement pausing at invalid position.

This commit is contained in:
Paul Chote
2019-10-18 22:52:31 +01:00
committed by reaperrr
parent ae34410c80
commit 69970d42f3
8 changed files with 84 additions and 49 deletions

View File

@@ -23,12 +23,14 @@ namespace OpenRA.Mods.Common.Activities
readonly int turnSpeed;
int remainingTicks;
public FlyIdle(Actor self, int ticks = -1)
public FlyIdle(Actor self, int ticks = -1, bool tickIdle = true)
{
aircraft = self.Trait<Aircraft>();
tickIdles = self.TraitsImplementing<INotifyIdle>().ToArray();
turnSpeed = aircraft.Info.IdleTurnSpeed > -1 ? aircraft.Info.IdleTurnSpeed : aircraft.TurnSpeed;
remainingTicks = ticks;
if (tickIdle)
tickIdles = self.TraitsImplementing<INotifyIdle>().ToArray();
}
public override bool Tick(Actor self)
@@ -42,6 +44,7 @@ namespace OpenRA.Mods.Common.Activities
if (remainingTicks > 0)
remainingTicks--;
if (tickIdles != null)
foreach (var tickIdle in tickIdles)
tickIdle.TickIdle(self);

View File

@@ -210,6 +210,13 @@ namespace OpenRA.Mods.Common.Activities
var nextCell = path[path.Count - 1];
// Something else might have moved us, so the path is no longer valid.
if (!Util.AreAdjacentCells(mobile.ToCell, nextCell))
{
path = EvalPath(BlockedByActor.Immovable);
return null;
}
var containsTemporaryBlocker = WorldUtils.ContainsTemporaryBlocker(self.World, nextCell, self);
// Next cell in the move is blocked by another actor
@@ -407,9 +414,6 @@ namespace OpenRA.Mods.Common.Activities
public override bool Tick(Actor self)
{
if (Move.mobile.IsTraitDisabled || Move.mobile.IsTraitPaused)
return false;
var ret = InnerTick(self, Move.mobile);
if (moveFraction > MoveFractionTotal)
@@ -491,7 +495,7 @@ namespace OpenRA.Mods.Common.Activities
var nextCell = parent.PopPath(self);
if (nextCell != null)
{
if (IsTurn(mobile, nextCell.Value.First, map))
if (!mobile.IsTraitPaused && !mobile.IsTraitDisabled && IsTurn(mobile, nextCell.Value.First, map))
{
var nextSubcellOffset = map.Grid.OffsetOfSubCell(nextCell.Value.Second);
var ret = new MoveFirstHalf(

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
@@ -20,20 +21,18 @@ namespace OpenRA.Mods.Common.Activities
public class PickupUnit : Activity
{
readonly Actor cargo;
readonly IMove movement;
readonly Carryall carryall;
readonly IFacing carryallFacing;
readonly Carryable carryable;
readonly IFacing carryableFacing;
readonly BodyOrientation carryableBody;
readonly int delay;
enum PickupState { Intercept, LockCarryable, Pickup }
// TODO: Expose this to yaml
readonly WDist targetLockRange = WDist.FromCells(4);
PickupState state;
enum PickupState { Intercept, LockCarryable, Pickup }
PickupState state = PickupState.Intercept;
public PickupUnit(Actor self, Actor cargo, int delay)
{
@@ -43,16 +42,20 @@ namespace OpenRA.Mods.Common.Activities
carryableFacing = cargo.Trait<IFacing>();
carryableBody = cargo.Trait<BodyOrientation>();
movement = self.Trait<IMove>();
carryall = self.Trait<Carryall>();
carryallFacing = self.Trait<IFacing>();
state = PickupState.Intercept;
ChildHasPriority = false;
}
protected override void OnFirstRun(Actor self)
{
carryall.ReserveCarryable(self, cargo);
if (carryall.ReserveCarryable(self, cargo))
{
// Fly to the target and wait for it to be locked for pickup
// These activities will be cancelled and replaced by Land once the target has been locked
QueueChild(new Fly(self, Target.FromActor(cargo)));
QueueChild(new FlyIdle(self, tickIdle: false));
}
}
public override bool Tick(Actor self)
@@ -74,26 +77,21 @@ namespace OpenRA.Mods.Common.Activities
return true;
}
if (carryall.State != Carryall.CarryallState.Reserved)
return true;
switch (state)
{
case PickupState.Intercept:
QueueChild(movement.MoveWithinRange(Target.FromActor(cargo), WDist.FromCells(4)));
// Wait until we are near the target before we try to lock it
var distSq = (cargo.CenterPosition - self.CenterPosition).HorizontalLengthSquared;
if (state == PickupState.Intercept && distSq <= targetLockRange.LengthSquared)
state = PickupState.LockCarryable;
return false;
case PickupState.LockCarryable:
if (!carryable.LockForPickup(cargo, self))
Cancel(self);
state = PickupState.Pickup;
return false;
case PickupState.Pickup:
if (state == PickupState.LockCarryable)
{
// Land at the target location
var lockResponse = carryable.LockForPickup(cargo, self);
if (lockResponse == LockResponse.Failed)
Cancel(self);
else if (lockResponse == LockResponse.Success)
{
// Pickup position and facing are now known - swap the fly/wait activity with Land
ChildActivity.Cancel(self);
var localOffset = carryall.OffsetForCarryable(self, cargo).Rotate(carryableBody.QuantizeOrientation(self, cargo.Orientation));
QueueChild(new Land(self, Target.FromActor(cargo), -carryableBody.LocalToWorld(localOffset), carryableFacing.Facing));
@@ -104,11 +102,13 @@ namespace OpenRA.Mods.Common.Activities
// Remove our carryable from world
QueueChild(new AttachUnit(self, cargo));
QueueChild(new TakeOff(self));
return false;
state = PickupState.Pickup;
}
}
return true;
// Return once we are in the pickup state and the pickup activities have completed
return TickChild(self) && state == PickupState.Pickup;
}
public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)

View File

@@ -102,10 +102,10 @@ namespace OpenRA.Mods.Common.Traits
}
// Prepare for transport pickup
public override bool LockForPickup(Actor self, Actor carrier)
public override LockResponse LockForPickup(Actor self, Actor carrier)
{
if (state == State.Locked || !WantsTransport)
return false;
if ((state == State.Locked && Carrier != carrier) || !WantsTransport)
return LockResponse.Failed;
// Last chance to change our mind...
var delta = self.World.Map.CenterOfCell(Destination.Value) - self.CenterPosition;
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Traits
{
// Cancel pickup
MovementCancelled(self);
return false;
return LockResponse.Failed;
}
return base.LockForPickup(self, carrier);

View File

@@ -221,6 +221,11 @@ namespace OpenRA.Mods.Common.Traits
if (captures == null)
return false;
// HACK: Make sure the target is not moving and at its normal position with respect to the cell grid
var enterMobile = target.TraitOrDefault<Mobile>();
if (enterMobile != null && enterMobile.IsMovingBetweenCells)
return false;
if (progressWatchers.Any() || targetManager.progressWatchers.Any())
{
currentTargetTotal = captures.Info.CaptureDelay;

View File

@@ -35,6 +35,8 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new Carryable(init.Self, this); }
}
public enum LockResponse { Success, Pending, Failed }
public class Carryable : ConditionalTrait<CarryableInfo>
{
ConditionManager conditionManager;
@@ -42,6 +44,8 @@ namespace OpenRA.Mods.Common.Traits
int carriedToken = ConditionManager.InvalidConditionToken;
int lockedToken = ConditionManager.InvalidConditionToken;
Mobile mobile;
public Actor Carrier { get; private set; }
public bool Reserved { get { return state != State.Free; } }
public CPos? Destination { get; protected set; }
@@ -57,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits
protected override void Created(Actor self)
{
conditionManager = self.Trait<ConditionManager>();
mobile = self.TraitOrDefault<Mobile>();
base.Created(self);
}
@@ -111,18 +116,25 @@ namespace OpenRA.Mods.Common.Traits
}
// Prepare for transport pickup
public virtual bool LockForPickup(Actor self, Actor carrier)
public virtual LockResponse LockForPickup(Actor self, Actor carrier)
{
if (state == State.Locked)
return false;
if (state == State.Locked && Carrier != carrier)
return LockResponse.Failed;
if (state != State.Locked)
{
state = State.Locked;
Carrier = carrier;
if (lockedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.LockedCondition))
lockedToken = conditionManager.GrantCondition(self, Info.LockedCondition);
}
return true;
// Make sure we are not moving and at our normal position with respect to the cell grid
if (mobile != null && mobile.IsMovingBetweenCells)
return LockResponse.Pending;
return LockResponse.Success;
}
}
}

View File

@@ -184,6 +184,11 @@ namespace OpenRA.Mods.Common.Traits
public bool TurnToMove;
public bool IsBlocking { get; private set; }
public bool IsMovingBetweenCells
{
get { return FromCell != ToCell; }
}
#region IFacing
[Sync]
public int Facing

View File

@@ -141,6 +141,12 @@ namespace OpenRA.Mods.Common
}
}
public static bool AreAdjacentCells(CPos a, CPos b)
{
var offset = b - a;
return Math.Abs(offset.X) < 2 && Math.Abs(offset.Y) < 2;
}
public static IEnumerable<CPos> ExpandFootprint(IEnumerable<CPos> cells, bool allowDiagonal)
{
return cells.SelectMany(c => Neighbours(c, allowDiagonal)).Distinct();