Building style fixes for better readability
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@@ -27,21 +27,30 @@ namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Where you are allowed to place the building (Water, Clear, ...)")]
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public readonly HashSet<string> TerrainTypes = new HashSet<string>();
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[Desc("The range to the next building it can be constructed. Set it higher for walls.")]
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public readonly int Adjacent = 2;
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[Desc("x means space it blocks, _ is a part that is passable by actors.")]
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public readonly string Footprint = "x";
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public readonly CVec Dimensions = new CVec(1, 1);
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public readonly bool RequiresBaseProvider = false;
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public readonly bool AllowInvalidPlacement = false;
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[Desc("Clear smudges from underneath the building footprint.")]
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public readonly bool RemoveSmudgesOnBuild = true;
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[Desc("Clear smudges from underneath the building footprint on sell.")]
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public readonly bool RemoveSmudgesOnSell = true;
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[Desc("Clear smudges from underneath the building footprint on transform.")]
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public readonly bool RemoveSmudgesOnTransform = true;
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public readonly string[] BuildSounds = { "placbldg.aud", "build5.aud" };
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public readonly string[] UndeploySounds = { "cashturn.aud" };
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public virtual object Create(ActorInitializer init) { return new Building(init, this); }
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