Basic mod works (can build up to PROC); disabled some features
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@@ -51,12 +51,12 @@ namespace OpenRa
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}
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}
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if (replacedTiles.Any())
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/*if (replacedTiles.Any())
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{
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var a = w.CreateActor(template.Bridge, new int2(ni, nj), null);
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var br = a.traits.Get<Bridge>();
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br.SetTiles(w, template, replacedTiles);
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}
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}*/
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}
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static bool IsBridge(World w, ushort t)
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@@ -77,11 +77,12 @@ namespace OpenRa
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viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
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Timer.Time( "SeqProv, viewport: {0}" );
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/*
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skipMakeAnims = true;
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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Timer.Time( "trees: {0}" );
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*/
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world.LoadMapActors(Rules.AllRules);
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skipMakeAnims = false;
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Timer.Time( "map actors: {0}" );
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@@ -147,6 +147,7 @@ namespace OpenRa
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internal void Draw(SpriteRenderer r)
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{
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return;
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if (dirty)
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{
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dirty = false;
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