Basic mod works (can build up to PROC); disabled some features

This commit is contained in:
Paul Chote
2010-01-31 19:36:47 +13:00
parent 08543876db
commit 69aff6e0f0
6 changed files with 1192 additions and 18 deletions

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@@ -2,23 +2,32 @@
Folders:
./
mods/cnc/
Packages:
main.mix
redalert.mix
conquer.mix
hires.mix
local.mix
sounds.mix
speech.mix
allies.mix
russian.mix
mods/cnc/packages/cclocal.mix
mods/cnc/packages/speech.mix
mods/cnc/packages/conquer.mix
mods/cnc/packages/general.mix
mods/cnc/packages/sounds.mix
mods/cnc/packages/temperat.mix
mods/cnc/packages/desert.mix
mods/cnc/packages/winter.mix
mods/cnc/packages/transit.mix
# Icons for each theatre
mods/cnc/packages/deseicnh.mix
mods/cnc/packages/tempicnh.mix
mods/cnc/packages/winticnh.mix
main.mix
redalert.mix
hires.mix
local.mix
speech.mix
allies.mix
russian.mix
temperat.mix
snow.mix
interior.mix
general.mix
conquer.mix
sounds.mix
LegacyRules:
mods/ra/rules.ini: More or less original Red Alert rules file.
@@ -26,10 +35,10 @@ LegacyRules:
Rules:
mods/ra/defaults.yaml: Basic stuff
mods/ra/rules.yaml: OpenRA actorinfos
mods/cnc/rules.yaml: OpenRA actorinfos
Sequences:
mods/ra/sequences.xml: Original animation sequences
mods/cnc/sequences.xml: Original animation sequences
Assemblies:
mods/ra/OpenRa.Mods.RA.dll: Traits used

112
mods/cnc/rules.yaml Normal file
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@@ -0,0 +1,112 @@
Player:
ProductionQueue:
PlaceBuilding:
World:
WaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
MCV:
Inherits: ^Vehicle
Buildable:
TechLevel: 7
Prerequisites: eye
Owner: allies,soviet
Cost: 5000
Description: Mobile Construction Vehicle
LongDesc: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 600
Armor: light
Crewed: yes
Sight: 2
Speed: 12
McvDeploy:
RenderUnit:
HARV:
Inherits: ^Vehicle
Buildable:
TechLevel: 2
Prerequisites: proc
Owner: allies,soviet
Cost: 1400
Description: Harvester
LongDesc: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Harvester:
Unit:
HP: 600
Armor: light
Crewed: yes
Sight: 4
Speed: 6
Mobile:
MovementType: Track
RenderUnit:
FACT:
Inherits: ^Building
Building:
Power: 15
Footprint: xxx xxx xxx
Dimensions: 3,3
Capturable: true
Bib: yes
HP: 400
Armor: wood
Crewed: yes
Sight: 3
Production:
Produces: Building,Defense
ConstructionYard:
NUKE:
Inherits: ^Building
Buildable:
Icon: nukeicnh
TechLevel: 1
Owner: allies,soviet
Cost: 300
Description: Power Plant
LongDesc: Provides power for other structures
Building:
Power: 100
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Bib: yes
HP: 200
Armor: wood
Crewed: yes
Sight: 2
PROC:
Inherits: ^Building
Buildable:
Icon: procicnh
TechLevel: 2
Prerequisites: nuke
Owner: allies,soviet
Cost: 2000
Description: Ore Refinery
LongDesc: Converts Ore and Gems into money
Building:
Power: -30
Footprint: _x_ xxx x==
Dimensions: 3,3
Capturable: true
Bib: yes
HP: 450
Armor: wood
Crewed: yes
Sight: 4
AcceptsOre:
StoresOre:
Pips: 17
Capacity: 1000
IronCurtainable:

1051
mods/cnc/sequences.xml Normal file

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