Fix transport cargo visibility in GDI01 and GDI02.

This commit is contained in:
Paul Chote
2014-10-25 15:51:03 +13:00
parent dd03ce02d3
commit 69b561b12c
3 changed files with 3 additions and 7 deletions

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.RA.Scripting
{ {
foreach (var cargoType in cargoTypes) foreach (var cargoType in cargoTypes)
{ {
var passenger = CreateActor(owner, cargoType, false); var passenger = CreateActor(owner, cargoType, false, entryPath[0]);
passengers.Add(passenger); passengers.Add(passenger);
cargo.Load(transport, passenger); cargo.Load(transport, passenger);
} }

View File

@@ -573,9 +573,7 @@ Sequences:
idle: lst idle: lst
Start: 0 Start: 0
Facings: 1 Facings: 1
unload: lst ZOffset: -1024
Start: 0
Facings: 1
VoxelSequences: VoxelSequences:

View File

@@ -871,9 +871,7 @@ Sequences:
idle: lst idle: lst
Start: 0 Start: 0
Facings: 1 Facings: 1
unload: lst ZOffset: -1024
Start: 0
Facings: 1
VoxelSequences: VoxelSequences: