From 69b848d2e21b35e0495a664231aa610de0776bd7 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 18 Apr 2014 05:07:21 -0700 Subject: [PATCH] Make refineries unload harvesters faster The values for loading and unloading time for harvesters are swapped. This will keep the total amount of time for the harvest/unload cycle, but they will spend less time at the refinery. This will allow a refinery to support 3 harvesters operating from a nearby field, instead of the current 2. One effect of this is that it will make buying a factory early game a bit more economical (though still a bit less so than buying only refineries with no factory), since more harvesters can be used per refinery, increasing demand for harvester production. --- mods/cnc/rules/vehicles.yaml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index 887983517d..90df3c617f 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -54,8 +54,8 @@ HARV: Resources: Tiberium, BlueTiberium PipCount: 7 Capacity: 20 - LoadTicksPerBale: 6 - UnloadTicksPerBale: 12 + LoadTicksPerBale: 12 + UnloadTicksPerBale: 6 SearchFromProcRadius: 24 SearchFromOrderRadius: 12 Mobile: