RenderBuildingSilo -> WithSiloAnimation
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@@ -210,7 +210,10 @@ SILO:
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Range: 4c0
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Bib:
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HasMinibib: Yes
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RenderBuildingSilo:
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RenderSprites:
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WithSpriteBody:
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AutoSelectionSize:
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WithSiloAnimation:
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StoresResources:
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PipCount: 10
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PipColor: Green
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@@ -223,6 +226,7 @@ SILO:
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RequiredForShortGame: false
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SelectionDecorations:
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VisualBounds: 49,30
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-WithMakeAnimation:
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PYLE:
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Inherits: ^BaseBuilding
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@@ -242,11 +242,13 @@ silo:
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RevealsShroud:
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Range: 4c0
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-RenderBuilding:
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RenderBuildingSilo:
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RenderSprites:
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Image: silo.harkonnen
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FactionImages:
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atreides: silo.atreides
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ordos: silo.ordos
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WithSpriteBody:
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WithSiloAnimation:
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StoresResources:
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PipColor: green
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PipCount: 5
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@@ -256,6 +258,7 @@ silo:
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Amount: -5
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MustBeDestroyed:
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RequiredForShortGame: false
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-WithMakeAnimation:
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light:
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Inherits: ^Building
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@@ -982,7 +982,9 @@ SILO:
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Range: 4c0
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Bib:
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HasMinibib: Yes
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RenderBuildingSilo:
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RenderSprites:
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WithSpriteBody:
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WithSiloAnimation:
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StoresResources:
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PipCount: 5
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Capacity: 1500
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@@ -990,6 +992,7 @@ SILO:
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-EmitInfantryOnSell:
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Power:
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Amount: -10
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-WithMakeAnimation:
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HPAD:
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Inherits: ^Building
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@@ -127,11 +127,13 @@ GASILO:
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RevealsShroud:
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Range: 4c0
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-RenderBuilding:
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RenderBuildingSilo:
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RenderSprites:
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Image: gasilo.gdi
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FactionImages:
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gdi: gasilo.gdi
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nod: gasilo.nod
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WithSpriteBody:
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WithSiloAnimation:
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WithIdleOverlay@UNDERLAY:
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Sequence: idle-underlay
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WithIdleOverlay@LIGHTS:
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@@ -143,6 +145,7 @@ GASILO:
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Amount: -10
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SelectionDecorations:
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VisualBounds: 80, 48, -5, 0
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-WithMakeAnimation:
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ANYPOWER:
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AlwaysVisible:
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