RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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@@ -40,7 +40,8 @@ namespace OpenRA.Orders
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}
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public virtual void Tick(World world) { }
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public void Render(World world) { }
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public void RenderAfterWorld(World world) { }
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public void RenderBeforeWorld(World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi) { return world.Map.IsInMap(xy) ? cursor : "generic-blocked"; }
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}
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