RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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@@ -14,9 +14,10 @@ namespace OpenRA
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{
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public interface IOrderGenerator
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{
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IEnumerable<Order> Order( World world, int2 xy, MouseInput mi );
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void Tick( World world );
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void Render( World world );
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string GetCursor( World world, int2 xy, MouseInput mi );
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IEnumerable<Order> Order(World world, int2 xy, MouseInput mi);
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void Tick(World world);
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void RenderBeforeWorld(World world);
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void RenderAfterWorld(World world);
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string GetCursor(World world, int2 xy, MouseInput mi);
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}
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}
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