RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
This commit is contained in:
@@ -61,11 +61,13 @@ namespace OpenRA.Orders
|
||||
Game.controller.CancelInputMode();
|
||||
}
|
||||
|
||||
public void Render( World world )
|
||||
public void RenderAfterWorld( World world )
|
||||
{
|
||||
world.WorldRenderer.uiOverlay.DrawBuildingGrid( world, Building, BuildingInfo );
|
||||
}
|
||||
|
||||
public void RenderBeforeWorld(World world) { }
|
||||
|
||||
public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user