RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.

This commit is contained in:
Chris Forbes
2010-07-26 18:19:39 +12:00
parent 9cf8ac0c3d
commit 69d30ac71b
17 changed files with 59 additions and 31 deletions

View File

@@ -165,7 +165,8 @@ namespace OpenRA.Traits
public interface IBlocksBullets { }
public interface IRenderSelection { void Render(Actor self); }
public interface IPostRenderSelection { void RenderAfterWorld(Actor self); }
public interface IPreRenderSelection { void RenderBeforeWorld(Actor self); }
public struct Target // a target: either an actor, or a fixed location.
{