RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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@@ -165,7 +165,8 @@ namespace OpenRA.Traits
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public interface IBlocksBullets { }
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public interface IRenderSelection { void Render(Actor self); }
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public interface IPostRenderSelection { void RenderAfterWorld(Actor self); }
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public interface IPreRenderSelection { void RenderBeforeWorld(Actor self); }
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public struct Target // a target: either an actor, or a fixed location.
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{
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