RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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@@ -38,7 +38,8 @@ namespace OpenRA.Mods.RA.Orders
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}
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public void Tick(World world) { }
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public void Render(World world) { }
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public void RenderAfterWorld(World world) { }
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public void RenderBeforeWorld(World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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