RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.

This commit is contained in:
Chris Forbes
2010-07-26 18:19:39 +12:00
parent 9cf8ac0c3d
commit 69d30ac71b
17 changed files with 59 additions and 31 deletions

View File

@@ -14,9 +14,9 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class RenderDetectionCircleInfo : TraitInfo<RenderDetectionCircle> { }
class RenderDetectionCircle : IRenderSelection
class RenderDetectionCircle : IPostRenderSelection
{
public void Render(Actor self)
public void RenderAfterWorld(Actor self)
{
if (self.Owner != self.World.LocalPlayer)
return;