RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.
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@@ -93,7 +93,8 @@ namespace OpenRA.Mods.RA
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// TODO: Check if the selected unit is still alive
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}
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public void Render( World world ) { }
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public void RenderAfterWorld( World world ) { }
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public void RenderBeforeWorld(World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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@@ -133,11 +134,13 @@ namespace OpenRA.Mods.RA
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// TODO: Check if the selected unit is still alive
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}
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public void Render(World world)
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public void RenderAfterWorld(World world)
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{
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world.WorldRenderer.DrawSelectionBox(self, Color.Red);
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}
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public void RenderBeforeWorld(World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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@@ -95,7 +95,8 @@ namespace OpenRA.Mods.RA
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Game.controller.CancelInputMode();
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}
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public void Render(World world) { }
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public void RenderAfterWorld(World world) { }
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public void RenderBeforeWorld(World world) { }
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public string GetCursor(World world, int2 xy, MouseInput mi)
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{
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