RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where.

This commit is contained in:
Chris Forbes
2010-07-26 18:19:39 +12:00
parent 9cf8ac0c3d
commit 69d30ac71b
17 changed files with 59 additions and 31 deletions

View File

@@ -93,7 +93,8 @@ namespace OpenRA.Mods.RA
// TODO: Check if the selected unit is still alive
}
public void Render( World world ) { }
public void RenderAfterWorld( World world ) { }
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
@@ -133,11 +134,13 @@ namespace OpenRA.Mods.RA
// TODO: Check if the selected unit is still alive
}
public void Render(World world)
public void RenderAfterWorld(World world)
{
world.WorldRenderer.DrawSelectionBox(self, Color.Red);
}
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
if (!world.LocalPlayer.Shroud.IsExplored(xy))

View File

@@ -95,7 +95,8 @@ namespace OpenRA.Mods.RA
Game.controller.CancelInputMode();
}
public void Render(World world) { }
public void RenderAfterWorld(World world) { }
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{