Unhardcode support power blocked cursor.

This commit is contained in:
Matthias Mailänder
2024-04-14 13:27:46 +02:00
committed by Gustas
parent fc4ebf332d
commit 69d9bbb400
11 changed files with 53 additions and 14 deletions

View File

@@ -47,10 +47,6 @@ namespace OpenRA.Mods.Common.Traits
"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
public readonly string Sequence = "active";
[CursorReference]
[Desc("Cursor to display when there are no units to apply the condition in range.")]
public readonly string BlockedCursor = "move-blocked";
public readonly string FootprintImage = "overlay";
[SequenceReference(nameof(FootprintImage))]