Unhardcode support power blocked cursor.
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Gustas
parent
fc4ebf332d
commit
69d9bbb400
@@ -47,10 +47,6 @@ namespace OpenRA.Mods.Common.Traits
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"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
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public readonly string Sequence = "active";
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[CursorReference]
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[Desc("Cursor to display when there are no units to apply the condition in range.")]
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public readonly string BlockedCursor = "move-blocked";
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public readonly string FootprintImage = "overlay";
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[SequenceReference(nameof(FootprintImage))]
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