fixed 4tnk
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@@ -45,7 +45,7 @@ namespace OpenRa.Game.Effects
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}
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const int MissileCloseEnough = 7;
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const float Scale = .3f;
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const float Scale = .2f;
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public void Tick()
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{
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@@ -71,8 +71,10 @@ namespace OpenRa.Game.Effects
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return;
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}
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var speed = Weapon.Speed * ((targetAltitude > 0 && Weapon.TurboBoost) ? 1.5f : 1f);
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var move = (Scale * speed / dist.Length) * dist;
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var speed = Scale * Weapon.Speed * ((targetAltitude > 0 && Weapon.TurboBoost) ? 1.5f : 1f);
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var angle = Facing / 128f * Math.PI;
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var move = speed * -float2.FromAngle((float)angle);
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Pos += move;
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if (Projectile.Animates)
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