zomg, spinning tank turrets!
zomg, infantry work now! zomg, FASTER git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1201 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -71,11 +71,6 @@ namespace BluntDirectX { namespace Direct3D
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safe_release( device );
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}
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void Clear( int color )
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{
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device->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, (D3DCOLOR)color, 1.0f, 0 );
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}
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void Clear( int color, Surfaces surfaces )
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{
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device->Clear( 0, NULL, (DWORD)surfaces, (D3DCOLOR)color, 1.0f, 0 );
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@@ -124,8 +119,7 @@ namespace BluntDirectX { namespace Direct3D
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pp.BackBufferHeight = height;
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pp.BackBufferFormat = D3DFMT_X8R8G8B8;
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pp.AutoDepthStencilFormat = D3DFMT_D24X8;
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pp.EnableAutoDepthStencil = true;
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pp.EnableAutoDepthStencil = false;
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pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp.Windowed = windowed;
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@@ -52,9 +52,10 @@ namespace OpenRa.Game
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foreach (TreeReference treeReference in map.Trees)
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world.Add(new Tree(treeReference, treeCache, map));
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UnitSheetBuilder.AddUnit("mcv");
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UnitSheetBuilder.AddUnit("1tnk");
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UnitSheetBuilder.AddUnit("2tnk");
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//UnitSheetBuilder.AddUnit("e4");
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//UnitSheetBuilder.AddUnit("mcv");
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//UnitSheetBuilder.AddUnit("1tnk");
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//UnitSheetBuilder.AddUnit("2tnk");
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UnitSheetBuilder.AddUnit("3tnk");
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world.Add(new Mcv(new PointF(24 * 5, 24 * 5), 3));
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@@ -16,14 +16,21 @@ namespace OpenRa.Game
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int GetFacing()
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{
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int x = (Environment.TickCount >> 6) % 64;
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return x < 32 ? x : 63 - x;
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int x = (Environment.TickCount >> 6) % 32;
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return x;
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//return x < 32 ? x : 63 - x;
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}
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public override SheetRectangle<Sheet>[] CurrentImages
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{
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get { return new SheetRectangle<Sheet>[] { UnitSheetBuilder.McvSheet[GetFacing()] }; }
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get
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{
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return new SheetRectangle<Sheet>[]
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{
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UnitSheetBuilder.McvSheet[GetFacing()],
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UnitSheetBuilder.McvSheet[63 - GetFacing()]
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};
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}
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}
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}
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}
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@@ -10,11 +10,22 @@ namespace OpenRa.Game
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static class UnitSheetBuilder
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{
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static readonly Package unitsPackage = new Package( "../../../conquer.mix" );
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static readonly Package otherUnitsPackage = new Package("../../../hires.mix");
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public static readonly List<SheetRectangle<Sheet>> McvSheet = new List<SheetRectangle<Sheet>>();
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static ShpReader Load(string filename)
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{
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foreach( Package p in new Package[] { unitsPackage, otherUnitsPackage } )
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try { return new ShpReader(p.GetContent(filename)); }
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catch { }
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throw new NotImplementedException();
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}
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public static void AddUnit( string name )
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{
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ShpReader reader = new ShpReader( unitsPackage.GetContent( name + ".shp" ) );
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ShpReader reader = Load(name + ".shp");
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foreach (ImageHeader h in reader)
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McvSheet.Add(CoreSheetBuilder.Add(h.Image, reader.Size));
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}
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