Implement ground-level bridge destruction and repair.

This commit is contained in:
Paul Chote
2016-11-11 19:07:12 +00:00
parent 1101218962
commit 69e3c538d9
15 changed files with 648 additions and 156 deletions

View File

@@ -16,27 +16,47 @@ namespace OpenRA.Mods.Common.Activities
{
class RepairBridge : Enter
{
readonly Actor target;
readonly LegacyBridgeHut legacyHut;
readonly BridgeHut hut;
readonly string notification;
public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour, string notification)
: base(self, target, enterBehaviour)
{
legacyHut = target.Trait<LegacyBridgeHut>();
this.target = target;
legacyHut = target.TraitOrDefault<LegacyBridgeHut>();
hut = target.TraitOrDefault<BridgeHut>();
this.notification = notification;
}
protected override bool CanReserve(Actor self)
{
return legacyHut.BridgeDamageState != DamageState.Undamaged && !legacyHut.Repairing && legacyHut.Bridge.GetHut(0) != null && legacyHut.Bridge.GetHut(1) != null;
if (legacyHut != null)
return legacyHut.BridgeDamageState != DamageState.Undamaged && !legacyHut.Repairing && legacyHut.Bridge.GetHut(0) != null && legacyHut.Bridge.GetHut(1) != null;
if (hut != null)
return hut.BridgeDamageState != DamageState.Undamaged && !hut.Repairing;
return false;
}
protected override void OnInside(Actor self)
{
if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.GetHut(0) == null || legacyHut.Bridge.GetHut(1) == null)
return;
if (legacyHut != null)
{
if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.GetHut(0) == null || legacyHut.Bridge.GetHut(1) == null)
return;
legacyHut.Repair(self);
legacyHut.Repair(self);
}
else if (hut != null)
{
if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing)
return;
hut.Repair(target, self);
}
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", notification, self.Owner.Faction.InternalName);
}