Implement ground-level bridge destruction and repair.
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59
OpenRA.Mods.Common/Traits/World/BridgeLayer.cs
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59
OpenRA.Mods.Common/Traits/World/BridgeLayer.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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interface IBridgeSegment
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{
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void Repair(Actor repairer);
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void Demolish(Actor saboteur);
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string Type { get; }
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DamageState DamageState { get; }
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CVec[] NeighbourOffsets { get; }
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bool Valid { get; }
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CPos Location { get; }
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}
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class BridgeLayerInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new BridgeLayer(init.World); }
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}
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class BridgeLayer
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{
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readonly CellLayer<Actor> bridges;
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public BridgeLayer(World world)
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{
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bridges = new CellLayer<Actor>(world.Map);
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}
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public Actor this[CPos cell] { get { return bridges[cell]; } }
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public void Add(Actor b)
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{
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var buildingInfo = b.Info.TraitInfo<BuildingInfo>();
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foreach (var c in FootprintUtils.PathableTiles(b.Info.Name, buildingInfo, b.Location))
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bridges[c] = b;
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}
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public void Remove(Actor b)
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{
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var buildingInfo = b.Info.TraitInfo<BuildingInfo>();
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foreach (var c in FootprintUtils.PathableTiles(b.Info.Name, buildingInfo, b.Location))
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if (bridges[c] == b)
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bridges[c] = null;
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}
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}
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}
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