Implement ground-level bridge destruction and repair.
This commit is contained in:
@@ -16,27 +16,47 @@ namespace OpenRA.Mods.Common.Activities
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{
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{
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class RepairBridge : Enter
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class RepairBridge : Enter
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{
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{
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readonly Actor target;
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readonly LegacyBridgeHut legacyHut;
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readonly LegacyBridgeHut legacyHut;
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readonly BridgeHut hut;
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readonly string notification;
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readonly string notification;
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public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour, string notification)
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public RepairBridge(Actor self, Actor target, EnterBehaviour enterBehaviour, string notification)
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: base(self, target, enterBehaviour)
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: base(self, target, enterBehaviour)
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{
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{
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legacyHut = target.Trait<LegacyBridgeHut>();
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this.target = target;
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legacyHut = target.TraitOrDefault<LegacyBridgeHut>();
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hut = target.TraitOrDefault<BridgeHut>();
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this.notification = notification;
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this.notification = notification;
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}
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}
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protected override bool CanReserve(Actor self)
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protected override bool CanReserve(Actor self)
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{
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{
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return legacyHut.BridgeDamageState != DamageState.Undamaged && !legacyHut.Repairing && legacyHut.Bridge.GetHut(0) != null && legacyHut.Bridge.GetHut(1) != null;
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if (legacyHut != null)
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return legacyHut.BridgeDamageState != DamageState.Undamaged && !legacyHut.Repairing && legacyHut.Bridge.GetHut(0) != null && legacyHut.Bridge.GetHut(1) != null;
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if (hut != null)
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return hut.BridgeDamageState != DamageState.Undamaged && !hut.Repairing;
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return false;
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}
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}
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protected override void OnInside(Actor self)
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protected override void OnInside(Actor self)
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{
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{
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if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.GetHut(0) == null || legacyHut.Bridge.GetHut(1) == null)
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if (legacyHut != null)
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return;
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{
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if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.GetHut(0) == null || legacyHut.Bridge.GetHut(1) == null)
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return;
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legacyHut.Repair(self);
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legacyHut.Repair(self);
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}
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else if (hut != null)
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{
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if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing)
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return;
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hut.Repair(target, self);
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}
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", notification, self.Owner.Faction.InternalName);
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", notification, self.Owner.Faction.InternalName);
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}
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}
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@@ -777,6 +777,10 @@
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<Compile Include="Traits\Upgrades\GrantCondition.cs" />
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<Compile Include="Traits\Upgrades\GrantCondition.cs" />
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<Compile Include="Traits\Upgrades\ExternalConditions.cs" />
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<Compile Include="Traits\Upgrades\ExternalConditions.cs" />
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<Compile Include="Traits\Upgrades\StackedCondition.cs" />
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<Compile Include="Traits\Upgrades\StackedCondition.cs" />
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<Compile Include="Traits\Buildings\BridgeHut.cs" />
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<Compile Include="Traits\Buildings\BridgePlaceholder.cs" />
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<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
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<Compile Include="Traits\World\BridgeLayer.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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223
OpenRA.Mods.Common/Traits/Buildings/BridgeHut.cs
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223
OpenRA.Mods.Common/Traits/Buildings/BridgeHut.cs
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@@ -0,0 +1,223 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Allows bridges to be targeted for demolition and repair.")]
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class BridgeHutInfo : IDemolishableInfo, ITraitInfo
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{
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[Desc("Bridge types to act on")]
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public readonly string[] Types = { "GroundLevelBridge" };
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[Desc("Offsets to look for adjacent bridges to act on")]
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public readonly CVec[] NeighbourOffsets = { };
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[Desc("Delay between each segment repair step")]
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public readonly int RepairPropagationDelay = 20;
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[Desc("Delay between each segment demolish step")]
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public readonly int DemolishPropagationDelay = 5;
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[Desc("Hide the repair cursor if the bridge is only damaged (not destroyed)")]
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public readonly bool RequireForceAttackForHeal = false;
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public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges don't support frozen under fog
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public object Create(ActorInitializer init) { return new BridgeHut(init.World, this); }
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}
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class BridgeHut : INotifyCreated, IDemolishable, ITick
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{
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public readonly BridgeHutInfo Info;
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readonly BridgeLayer bridgeLayer;
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// Fixed at map load
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readonly List<CPos[]> segmentLocations = new List<CPos[]>();
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// Changes as segments are killed and repaired
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readonly Dictionary<CPos, IBridgeSegment> segments = new Dictionary<CPos, IBridgeSegment>();
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readonly HashSet<CPos> dirtyLocations = new HashSet<CPos>();
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// Enabled during a repair action
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int repairStep;
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int repairDelay;
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Actor repairRepairer;
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// Enabled during a demolish action
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int demolishStep;
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int demolishDelay;
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Actor demolishSaboteur;
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public BridgeHut(World world, BridgeHutInfo info)
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{
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Info = info;
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bridgeLayer = world.WorldActor.Trait<BridgeLayer>();
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}
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void INotifyCreated.Created(Actor self)
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{
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self.World.AddFrameEndTask(w =>
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{
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// Bridge segments and huts are expected to be placed in the map
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// editor or spawned during the normal actor loading
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//
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// The number and location of bridge segments are calculated here,
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// and assumed to not change for the remaining lifetime of the world
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//
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// Bridge segment footprints and neighbour offsets are assumed to remain
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// the same when a segment is destroyed or repaired.
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var seed = Info.NeighbourOffsets.Select(v => self.Location + v);
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var processed = new HashSet<CPos>();
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while (true)
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{
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var step = NextNeighbourStep(seed, processed).ToList();
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if (!step.Any())
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break;
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foreach (var s in step)
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segments[s.Location] = s;
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segmentLocations.Add(step.Select(s => s.Location).ToArray());
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seed = step.SelectMany(s => s.NeighbourOffsets.Select(n => s.Location + n)).ToList();
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}
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repairStep = demolishStep = segmentLocations.Count;
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});
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}
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void ITick.Tick(Actor self)
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{
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// Update any dead segments
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dirtyLocations.Clear();
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foreach (var kv in segments)
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if (!kv.Value.Valid)
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dirtyLocations.Add(kv.Key);
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foreach (var c in dirtyLocations)
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segments[c] = bridgeLayer[c].TraitOrDefault<IBridgeSegment>();
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if (repairStep < segmentLocations.Count && --repairDelay <= 0)
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RepairStep();
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if (demolishStep < segmentLocations.Count && --demolishDelay <= 0)
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DemolishStep();
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}
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IEnumerable<IBridgeSegment> NextNeighbourStep(IEnumerable<CPos> seed, HashSet<CPos> processed)
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{
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foreach (var c in seed)
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{
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var bridge = bridgeLayer[c];
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if (bridge == null)
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continue;
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var segment = bridge.TraitOrDefault<IBridgeSegment>();
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if (segment != null && Info.Types.Contains(segment.Type) && processed.Add(segment.Location))
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yield return segment;
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}
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}
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public void Repair(Actor self, Actor repairer)
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{
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if (Info.RepairPropagationDelay > 0)
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{
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repairStep = 0;
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repairRepairer = repairer;
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RepairStep();
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}
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else
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foreach (var s in segments.Values)
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s.Repair(repairer);
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}
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public void RepairStep()
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{
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// Find the next segment that needs to be repaired
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while (repairStep < segmentLocations.Count)
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{
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var stepDamage = segmentLocations[repairStep]
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.Select(c => segments[c])
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.Max(s => s.DamageState);
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if (stepDamage > DamageState.Undamaged)
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break;
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repairStep++;
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}
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if (repairStep < segmentLocations.Count)
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foreach (var c in segmentLocations[repairStep])
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segments[c].Repair(repairRepairer);
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repairDelay = Info.RepairPropagationDelay;
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}
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public void Demolish(Actor self, Actor saboteur)
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{
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if (Info.DemolishPropagationDelay > 0)
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{
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demolishStep = 0;
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demolishSaboteur = saboteur;
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DemolishStep();
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}
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else
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foreach (var s in segments.Values)
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s.Demolish(saboteur);
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}
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public void DemolishStep()
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{
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// Find the next segment to demolish
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while (demolishStep < segmentLocations.Count)
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{
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var stepDamage = segmentLocations[demolishStep]
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.Select(c => segments[c])
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.Max(s => s.DamageState);
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if (stepDamage < DamageState.Dead)
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break;
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demolishStep++;
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}
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if (demolishStep < segmentLocations.Count)
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foreach (var c in segmentLocations[demolishStep])
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segments[c].Demolish(demolishSaboteur);
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demolishDelay = Info.DemolishPropagationDelay;
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// Always advance at least one step (prevents sticking on placeholders)
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demolishStep++;
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}
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public bool IsValidTarget(Actor self, Actor saboteur)
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{
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return true;
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}
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public DamageState BridgeDamageState
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{
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get
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{
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if (!segments.Any())
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return DamageState.Undamaged;
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return segments.Values.Max(s => s.DamageState);
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}
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}
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public bool Repairing { get { return repairStep < segmentLocations.Count; } }
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}
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}
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80
OpenRA.Mods.Common/Traits/Buildings/BridgePlaceholder.cs
Normal file
80
OpenRA.Mods.Common/Traits/Buildings/BridgePlaceholder.cs
Normal file
@@ -0,0 +1,80 @@
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|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
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|
|
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|
using System.Linq;
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|
using OpenRA.Primitives;
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|
using OpenRA.Traits;
|
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|
|
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|
namespace OpenRA.Mods.Common.Traits
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|
{
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[Desc("Placeholder actor that transforms into another actor type when repaired.")]
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class BridgePlaceholderInfo : ITraitInfo
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|
{
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public readonly string Type = "GroundLevelBridge";
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|
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[FieldLoader.Require]
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[Desc("Actor type to replace with on repair.")]
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[ActorReference] public readonly string ReplaceWithActor = null;
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|
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public readonly CVec[] NeighbourOffsets = { };
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|
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public object Create(ActorInitializer init) { return new BridgePlaceholder(init.Self, this); }
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|
}
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|
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|
class BridgePlaceholder : IBridgeSegment, INotifyAddedToWorld, INotifyRemovedFromWorld
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|
{
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|
public readonly BridgePlaceholderInfo Info;
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|
readonly Actor self;
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|
readonly BridgeLayer bridgeLayer;
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|
|
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|
public BridgePlaceholder(Actor self, BridgePlaceholderInfo info)
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|
{
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|
Info = info;
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|
this.self = self;
|
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|
bridgeLayer = self.World.WorldActor.Trait<BridgeLayer>();
|
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|
}
|
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|
|
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|
void INotifyAddedToWorld.AddedToWorld(Actor self)
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|
{
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|
bridgeLayer.Add(self);
|
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|
}
|
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|
|
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|
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
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|
{
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|
bridgeLayer.Remove(self);
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|
}
|
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|
|
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|
void IBridgeSegment.Repair(Actor repairer)
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|
{
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|
self.World.AddFrameEndTask(w =>
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|
{
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|
self.Dispose();
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|
|
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|
w.CreateActor(Info.ReplaceWithActor, new TypeDictionary
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|
{
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|
new LocationInit(self.Location),
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|
new OwnerInit(self.Owner),
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|
});
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|
});
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|
}
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|
|
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|
void IBridgeSegment.Demolish(Actor saboteur)
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|
{
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|
// Do nothing, we're already dead
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|
}
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|
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|
string IBridgeSegment.Type { get { return Info.Type; } }
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|
DamageState IBridgeSegment.DamageState { get { return DamageState.Dead; } }
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|
bool IBridgeSegment.Valid { get { return self.IsInWorld; } }
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|
CVec[] IBridgeSegment.NeighbourOffsets { get { return Info.NeighbourOffsets; } }
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|
CPos IBridgeSegment.Location { get { return self.Location; } }
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|
}
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|
}
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119
OpenRA.Mods.Common/Traits/Buildings/GroundLevelBridge.cs
Normal file
119
OpenRA.Mods.Common/Traits/Buildings/GroundLevelBridge.cs
Normal file
@@ -0,0 +1,119 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.GameRules;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Traits
|
||||||
|
{
|
||||||
|
[Desc("Bridge actor that can't be passed underneath.")]
|
||||||
|
class GroundLevelBridgeInfo : ITraitInfo, IRulesetLoaded, Requires<BuildingInfo>, Requires<HealthInfo>
|
||||||
|
{
|
||||||
|
public readonly string TerrainType = "Bridge";
|
||||||
|
|
||||||
|
public readonly string Type = "GroundLevelBridge";
|
||||||
|
|
||||||
|
public readonly CVec[] NeighbourOffsets = { };
|
||||||
|
|
||||||
|
[Desc("The name of the weapon to use when demolishing the bridge")]
|
||||||
|
[WeaponReference] public readonly string DemolishWeapon = "Demolish";
|
||||||
|
|
||||||
|
public WeaponInfo DemolishWeaponInfo { get; private set; }
|
||||||
|
|
||||||
|
public void RulesetLoaded(Ruleset rules, ActorInfo ai) { DemolishWeaponInfo = rules.Weapons[DemolishWeapon.ToLowerInvariant()]; }
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new GroundLevelBridge(init.Self, this); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class GroundLevelBridge : IBridgeSegment, INotifyAddedToWorld, INotifyRemovedFromWorld
|
||||||
|
{
|
||||||
|
public readonly GroundLevelBridgeInfo Info;
|
||||||
|
readonly Actor self;
|
||||||
|
readonly BridgeLayer bridgeLayer;
|
||||||
|
readonly IEnumerable<CPos> cells;
|
||||||
|
readonly Health health;
|
||||||
|
|
||||||
|
public GroundLevelBridge(Actor self, GroundLevelBridgeInfo info)
|
||||||
|
{
|
||||||
|
Info = info;
|
||||||
|
this.self = self;
|
||||||
|
health = self.Trait<Health>();
|
||||||
|
|
||||||
|
bridgeLayer = self.World.WorldActor.Trait<BridgeLayer>();
|
||||||
|
var buildingInfo = self.Info.TraitInfo<BuildingInfo>();
|
||||||
|
cells = FootprintUtils.PathableTiles(self.Info.Name, buildingInfo, self.Location);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateTerrain(Actor self, byte terrainIndex)
|
||||||
|
{
|
||||||
|
foreach (var cell in cells)
|
||||||
|
self.World.Map.CustomTerrain[cell] = terrainIndex;
|
||||||
|
|
||||||
|
var domainIndex = self.World.WorldActor.TraitOrDefault<DomainIndex>();
|
||||||
|
if (domainIndex != null)
|
||||||
|
domainIndex.UpdateCells(self.World, cells);
|
||||||
|
}
|
||||||
|
|
||||||
|
void INotifyAddedToWorld.AddedToWorld(Actor self)
|
||||||
|
{
|
||||||
|
bridgeLayer.Add(self);
|
||||||
|
|
||||||
|
var tileSet = self.World.Map.Rules.TileSet;
|
||||||
|
var terrainIndex = tileSet.GetTerrainIndex(Info.TerrainType);
|
||||||
|
UpdateTerrain(self, terrainIndex);
|
||||||
|
KillInvalidActorsInFootprint(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
|
||||||
|
{
|
||||||
|
bridgeLayer.Remove(self);
|
||||||
|
|
||||||
|
UpdateTerrain(self, byte.MaxValue);
|
||||||
|
KillInvalidActorsInFootprint(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
void KillInvalidActorsInFootprint(Actor self)
|
||||||
|
{
|
||||||
|
foreach (var c in cells)
|
||||||
|
foreach (var a in self.World.ActorMap.GetActorsAt(c))
|
||||||
|
if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
|
||||||
|
a.Kill(self);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBridgeSegment.Repair(Actor repairer)
|
||||||
|
{
|
||||||
|
health.InflictDamage(self, repairer, new Damage(-health.MaxHP), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void IBridgeSegment.Demolish(Actor saboteur)
|
||||||
|
{
|
||||||
|
self.World.AddFrameEndTask(w =>
|
||||||
|
{
|
||||||
|
if (self.IsDead)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Use .FromPos since this actor is dead. Cannot use Target.FromActor
|
||||||
|
Info.DemolishWeaponInfo.Impact(Target.FromPos(self.CenterPosition), saboteur, Enumerable.Empty<int>());
|
||||||
|
|
||||||
|
self.World.WorldActor.Trait<ScreenShaker>().AddEffect(15, self.CenterPosition, 6);
|
||||||
|
self.Kill(saboteur);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
string IBridgeSegment.Type { get { return Info.Type; } }
|
||||||
|
DamageState IBridgeSegment.DamageState { get { return self.GetDamageState(); } }
|
||||||
|
bool IBridgeSegment.Valid { get { return self.IsInWorld; } }
|
||||||
|
CVec[] IBridgeSegment.NeighbourOffsets { get { return Info.NeighbourOffsets; } }
|
||||||
|
CPos IBridgeSegment.Location { get { return self.Location; } }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -17,7 +17,7 @@ using OpenRA.Traits;
|
|||||||
|
|
||||||
namespace OpenRA.Mods.Common.Traits
|
namespace OpenRA.Mods.Common.Traits
|
||||||
{
|
{
|
||||||
[Desc("Can enter a LegacyBridgeHut to trigger a repair.")]
|
[Desc("Can enter a BridgeHut or LegacyBridgeHut to trigger a repair.")]
|
||||||
class RepairsBridgesInfo : ITraitInfo
|
class RepairsBridgesInfo : ITraitInfo
|
||||||
{
|
{
|
||||||
[VoiceReference] public readonly string Voice = "Action";
|
[VoiceReference] public readonly string Voice = "Action";
|
||||||
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
"Possible values are Exit, Suicide, Dispose.")]
|
"Possible values are Exit, Suicide, Dispose.")]
|
||||||
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
||||||
|
|
||||||
[Desc("Cursor to use when targeting a LegacyBridgeHut of an unrepaired bridge.")]
|
[Desc("Cursor to use when targeting an unrepaired bridge.")]
|
||||||
public readonly string TargetCursor = "goldwrench";
|
public readonly string TargetCursor = "goldwrench";
|
||||||
|
|
||||||
[Desc("Cursor to use when repairing is denied.")]
|
[Desc("Cursor to use when repairing is denied.")]
|
||||||
@@ -66,10 +66,14 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
return null;
|
return null;
|
||||||
|
|
||||||
var legacyHut = order.TargetActor.TraitOrDefault<LegacyBridgeHut>();
|
var legacyHut = order.TargetActor.TraitOrDefault<LegacyBridgeHut>();
|
||||||
if (legacyHut == null)
|
if (legacyHut != null)
|
||||||
return null;
|
return legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.IsDangling ? null : info.Voice;
|
||||||
|
|
||||||
return legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.IsDangling ? null : info.Voice;
|
var hut = order.TargetActor.TraitOrDefault<BridgeHut>();
|
||||||
|
if (hut != null)
|
||||||
|
return hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing ? null : info.Voice;
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResolveOrder(Actor self, Order order)
|
public void ResolveOrder(Actor self, Order order)
|
||||||
@@ -77,10 +81,18 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
if (order.OrderString == "RepairBridge")
|
if (order.OrderString == "RepairBridge")
|
||||||
{
|
{
|
||||||
var legacyHut = order.TargetActor.TraitOrDefault<LegacyBridgeHut>();
|
var legacyHut = order.TargetActor.TraitOrDefault<LegacyBridgeHut>();
|
||||||
if (legacyHut == null)
|
var hut = order.TargetActor.TraitOrDefault<BridgeHut>();
|
||||||
return;
|
if (legacyHut != null)
|
||||||
|
{
|
||||||
if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.IsDangling)
|
if (legacyHut.BridgeDamageState == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.IsDangling)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (hut != null)
|
||||||
|
{
|
||||||
|
if (hut.BridgeDamageState == DamageState.Undamaged || hut.Repairing)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
return;
|
return;
|
||||||
|
|
||||||
self.SetTargetLine(Target.FromOrder(self.World, order), Color.Yellow);
|
self.SetTargetLine(Target.FromOrder(self.World, order), Color.Yellow);
|
||||||
@@ -102,22 +114,36 @@ namespace OpenRA.Mods.Common.Traits
|
|||||||
|
|
||||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||||
{
|
{
|
||||||
var legacyHut = target.TraitOrDefault<LegacyBridgeHut>();
|
|
||||||
if (legacyHut == null)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Require force attack to heal partially damaged bridges to avoid unnecessary cursor noise
|
|
||||||
var damage = legacyHut.BridgeDamageState;
|
|
||||||
if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && damage != DamageState.Dead)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Obey force moving onto bridges
|
// Obey force moving onto bridges
|
||||||
if (modifiers.HasModifier(TargetModifiers.ForceMove))
|
if (modifiers.HasModifier(TargetModifiers.ForceMove))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Can't repair a bridge that is undamaged, already under repair, or dangling
|
var legacyHut = target.TraitOrDefault<LegacyBridgeHut>();
|
||||||
if (damage == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.IsDangling)
|
var hut = target.TraitOrDefault<BridgeHut>();
|
||||||
cursor = info.TargetBlockedCursor;
|
if (legacyHut != null)
|
||||||
|
{
|
||||||
|
// Require force attack to heal partially damaged bridges to avoid unnecessary cursor noise
|
||||||
|
var damage = legacyHut.BridgeDamageState;
|
||||||
|
if (!modifiers.HasModifier(TargetModifiers.ForceAttack) && damage != DamageState.Dead)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Can't repair a bridge that is undamaged, already under repair, or dangling
|
||||||
|
if (damage == DamageState.Undamaged || legacyHut.Repairing || legacyHut.Bridge.IsDangling)
|
||||||
|
cursor = info.TargetBlockedCursor;
|
||||||
|
}
|
||||||
|
else if (hut != null)
|
||||||
|
{
|
||||||
|
// Require force attack to heal partially damaged bridges to avoid unnecessary cursor noise
|
||||||
|
var damage = hut.BridgeDamageState;
|
||||||
|
if (hut.Info.RequireForceAttackForHeal && !modifiers.HasModifier(TargetModifiers.ForceAttack) && damage != DamageState.Dead)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// Can't repair a bridge that is undamaged, already under repair, or dangling
|
||||||
|
if (damage == DamageState.Undamaged || hut.Repairing)
|
||||||
|
cursor = info.TargetBlockedCursor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
59
OpenRA.Mods.Common/Traits/World/BridgeLayer.cs
Normal file
59
OpenRA.Mods.Common/Traits/World/BridgeLayer.cs
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation, either version 3 of
|
||||||
|
* the License, or (at your option) any later version. For more
|
||||||
|
* information, see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.Common.Traits
|
||||||
|
{
|
||||||
|
interface IBridgeSegment
|
||||||
|
{
|
||||||
|
void Repair(Actor repairer);
|
||||||
|
void Demolish(Actor saboteur);
|
||||||
|
|
||||||
|
string Type { get; }
|
||||||
|
DamageState DamageState { get; }
|
||||||
|
CVec[] NeighbourOffsets { get; }
|
||||||
|
bool Valid { get; }
|
||||||
|
CPos Location { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
class BridgeLayerInfo : ITraitInfo
|
||||||
|
{
|
||||||
|
public object Create(ActorInitializer init) { return new BridgeLayer(init.World); }
|
||||||
|
}
|
||||||
|
|
||||||
|
class BridgeLayer
|
||||||
|
{
|
||||||
|
readonly CellLayer<Actor> bridges;
|
||||||
|
|
||||||
|
public BridgeLayer(World world)
|
||||||
|
{
|
||||||
|
bridges = new CellLayer<Actor>(world.Map);
|
||||||
|
}
|
||||||
|
|
||||||
|
public Actor this[CPos cell] { get { return bridges[cell]; } }
|
||||||
|
|
||||||
|
public void Add(Actor b)
|
||||||
|
{
|
||||||
|
var buildingInfo = b.Info.TraitInfo<BuildingInfo>();
|
||||||
|
foreach (var c in FootprintUtils.PathableTiles(b.Info.Name, buildingInfo, b.Location))
|
||||||
|
bridges[c] = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Remove(Actor b)
|
||||||
|
{
|
||||||
|
var buildingInfo = b.Info.TraitInfo<BuildingInfo>();
|
||||||
|
foreach (var c in FootprintUtils.PathableTiles(b.Info.Name, buildingInfo, b.Location))
|
||||||
|
if (bridges[c] == b)
|
||||||
|
bridges[c] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -56,7 +56,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
|
<Compile Include="Activities\VoxelHarvesterDockSequence.cs" />
|
||||||
<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
|
<Compile Include="SpriteLoaders\TmpTSLoader.cs" />
|
||||||
<Compile Include="Traits\Buildings\GroundLevelBridge.cs" />
|
|
||||||
<Compile Include="Traits\Buildings\TiberianSunRefinery.cs" />
|
<Compile Include="Traits\Buildings\TiberianSunRefinery.cs" />
|
||||||
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
|
<Compile Include="Traits\Render\WithDockingOverlay.cs" />
|
||||||
<Compile Include="Traits\Render\WithPermanentInjury.cs" />
|
<Compile Include="Traits\Render\WithPermanentInjury.cs" />
|
||||||
|
|||||||
@@ -1,70 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation, either version 3 of
|
|
||||||
* the License, or (at your option) any later version. For more
|
|
||||||
* information, see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using OpenRA.Mods.Common.Traits;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.TS.Traits
|
|
||||||
{
|
|
||||||
[Desc("Bridge actor that can't be passed underneath.")]
|
|
||||||
class GroundLevelBridgeInfo : ITraitInfo, Requires<BuildingInfo>
|
|
||||||
{
|
|
||||||
public readonly string TerrainType = "Bridge";
|
|
||||||
|
|
||||||
public object Create(ActorInitializer init) { return new GroundLevelBridge(init.Self, this); }
|
|
||||||
}
|
|
||||||
|
|
||||||
class GroundLevelBridge : INotifyAddedToWorld, INotifyRemovedFromWorld
|
|
||||||
{
|
|
||||||
readonly GroundLevelBridgeInfo info;
|
|
||||||
readonly IEnumerable<CPos> cells;
|
|
||||||
|
|
||||||
public GroundLevelBridge(Actor self, GroundLevelBridgeInfo info)
|
|
||||||
{
|
|
||||||
this.info = info;
|
|
||||||
|
|
||||||
var buildingInfo = self.Info.TraitInfo<BuildingInfo>();
|
|
||||||
cells = FootprintUtils.PathableTiles(self.Info.Name, buildingInfo, self.Location);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateTerrain(Actor self, byte terrainIndex)
|
|
||||||
{
|
|
||||||
foreach (var cell in cells)
|
|
||||||
self.World.Map.CustomTerrain[cell] = terrainIndex;
|
|
||||||
|
|
||||||
var domainIndex = self.World.WorldActor.TraitOrDefault<DomainIndex>();
|
|
||||||
if (domainIndex != null)
|
|
||||||
domainIndex.UpdateCells(self.World, cells);
|
|
||||||
}
|
|
||||||
|
|
||||||
void INotifyAddedToWorld.AddedToWorld(Actor self)
|
|
||||||
{
|
|
||||||
var tileSet = self.World.Map.Rules.TileSet;
|
|
||||||
var terrainIndex = tileSet.GetTerrainIndex(info.TerrainType);
|
|
||||||
UpdateTerrain(self, terrainIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
void KillUnitsOnBridge(Actor self)
|
|
||||||
{
|
|
||||||
foreach (var c in cells)
|
|
||||||
foreach (var a in self.World.ActorMap.GetActorsAt(c))
|
|
||||||
if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
|
|
||||||
a.Kill(self);
|
|
||||||
}
|
|
||||||
|
|
||||||
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
|
|
||||||
{
|
|
||||||
UpdateTerrain(self, byte.MaxValue);
|
|
||||||
KillUnitsOnBridge(self);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1247,11 +1247,3 @@ Rules:
|
|||||||
World:
|
World:
|
||||||
GlobalLightingPaletteEffect:
|
GlobalLightingPaletteEffect:
|
||||||
Ambient: 0.75
|
Ambient: 0.75
|
||||||
LOBRDG_A:
|
|
||||||
Targetable:
|
|
||||||
TargetTypes: Ground, Building
|
|
||||||
RequiresForceFire: true
|
|
||||||
Health:
|
|
||||||
HP: 1000
|
|
||||||
Armor:
|
|
||||||
Type: Concrete
|
|
||||||
|
|||||||
@@ -1,8 +1,57 @@
|
|||||||
|
CABHUT:
|
||||||
|
Inherits: ^BasicBuilding
|
||||||
|
Tooltip:
|
||||||
|
Name: Bridge repair hut
|
||||||
|
Building:
|
||||||
|
Adjacent: 0
|
||||||
|
Footprint: x
|
||||||
|
Dimensions: 1, 1
|
||||||
|
BridgeHut:
|
||||||
|
NeighbourOffsets: -1,-1, -1,0, -1,1, 0,-1, 0,1, 1,-1, 1,0, 1,1
|
||||||
|
RenderSprites:
|
||||||
|
Palette: player
|
||||||
|
Targetable:
|
||||||
|
TargetTypes: C4
|
||||||
|
-SelectionDecorations:
|
||||||
|
-Demolishable:
|
||||||
|
|
||||||
|
^LowBridgeRamp:
|
||||||
|
AlwaysVisible:
|
||||||
|
RenderSprites:
|
||||||
|
Palette: terraindecoration
|
||||||
|
WithSpriteBody:
|
||||||
|
AutoSelectionSize:
|
||||||
|
AppearsOnRadar:
|
||||||
|
RadarColorFromTerrain:
|
||||||
|
Terrain: Bridge
|
||||||
|
BodyOrientation:
|
||||||
|
UseClassicPerspectiveFudge: false
|
||||||
|
QuantizedFacings: 1
|
||||||
|
Tooltip:
|
||||||
|
Name: Bridge
|
||||||
|
|
||||||
|
^LowBridge:
|
||||||
|
Inherits: ^LowBridgeRamp
|
||||||
|
Targetable:
|
||||||
|
TargetTypes: Ground, Building
|
||||||
|
RequiresForceFire: true
|
||||||
|
Health:
|
||||||
|
HP: 500
|
||||||
|
Armor:
|
||||||
|
Type: Concrete
|
||||||
|
|
||||||
LOBRDG_A:
|
LOBRDG_A:
|
||||||
Inherits: ^LowBridge_A
|
Inherits: ^LowBridge
|
||||||
|
Building:
|
||||||
|
Footprint: ___
|
||||||
|
Dimensions: 3, 1
|
||||||
|
GroundLevelBridge:
|
||||||
|
NeighbourOffsets: 1,-1, 1,1
|
||||||
|
SpawnActorOnDeath:
|
||||||
|
Actor: lobrdg_a_d
|
||||||
|
|
||||||
LOBRDG_A_D:
|
LOBRDG_A_D:
|
||||||
Inherits: ^LowBridge_A
|
Inherits: LOBRDG_A
|
||||||
-RenderSprites:
|
-RenderSprites:
|
||||||
RenderSpritesEditorOnly:
|
RenderSpritesEditorOnly:
|
||||||
Palette: terrainalpha
|
Palette: terrainalpha
|
||||||
@@ -10,12 +59,22 @@ LOBRDG_A_D:
|
|||||||
Name: Dead Bridge
|
Name: Dead Bridge
|
||||||
-GroundLevelBridge:
|
-GroundLevelBridge:
|
||||||
-AppearsOnRadar:
|
-AppearsOnRadar:
|
||||||
|
BridgePlaceholder:
|
||||||
|
ReplaceWithActor: lobrdg_a
|
||||||
|
NeighbourOffsets: 1,-1, 1,1
|
||||||
|
|
||||||
LOBRDG_B:
|
LOBRDG_B:
|
||||||
Inherits: ^LowBridge_B
|
Inherits: ^LowBridge
|
||||||
|
Building:
|
||||||
|
Footprint: _ _ _
|
||||||
|
Dimensions: 1, 3
|
||||||
|
GroundLevelBridge:
|
||||||
|
NeighbourOffsets: -1,1, 1,1
|
||||||
|
SpawnActorOnDeath:
|
||||||
|
Actor: lobrdg_b_d
|
||||||
|
|
||||||
LOBRDG_B_D:
|
LOBRDG_B_D:
|
||||||
Inherits: ^LowBridge_B
|
Inherits: LOBRDG_B
|
||||||
-RenderSprites:
|
-RenderSprites:
|
||||||
RenderSpritesEditorOnly:
|
RenderSpritesEditorOnly:
|
||||||
Palette: terrainalpha
|
Palette: terrainalpha
|
||||||
@@ -23,27 +82,42 @@ LOBRDG_B_D:
|
|||||||
Name: Dead Bridge
|
Name: Dead Bridge
|
||||||
-GroundLevelBridge:
|
-GroundLevelBridge:
|
||||||
-AppearsOnRadar:
|
-AppearsOnRadar:
|
||||||
|
BridgePlaceholder:
|
||||||
|
ReplaceWithActor: lobrdg_b
|
||||||
|
NeighbourOffsets: -1,1, 1,1
|
||||||
|
|
||||||
LOBRDG_R_SE:
|
LOBRDG_R_SE:
|
||||||
Inherits: ^LowBridge_B
|
Inherits: ^LowBridgeRamp
|
||||||
|
Building:
|
||||||
|
Footprint: _ _ _
|
||||||
|
Dimensions: 1, 3
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: Bridge Ramp
|
Name: Bridge Ramp
|
||||||
Description: South East
|
Description: South East
|
||||||
|
|
||||||
LOBRDG_R_NW:
|
LOBRDG_R_NW:
|
||||||
Inherits: ^LowBridge_B
|
Inherits: ^LowBridgeRamp
|
||||||
|
Building:
|
||||||
|
Footprint: _ _ _
|
||||||
|
Dimensions: 1, 3
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: Bridge Ramp
|
Name: Bridge Ramp
|
||||||
Description: North West
|
Description: North West
|
||||||
|
|
||||||
LOBRDG_R_NE:
|
LOBRDG_R_NE:
|
||||||
Inherits: ^LowBridge_A
|
Inherits: ^LowBridgeRamp
|
||||||
|
Building:
|
||||||
|
Footprint: ___
|
||||||
|
Dimensions: 3, 1
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: Bridge Ramp
|
Name: Bridge Ramp
|
||||||
Description: North East
|
Description: North East
|
||||||
|
|
||||||
LOBRDG_R_SW:
|
LOBRDG_R_SW:
|
||||||
Inherits: ^LowBridge_A
|
Inherits: ^LowBridgeRamp
|
||||||
|
Building:
|
||||||
|
Footprint: ___
|
||||||
|
Dimensions: 3, 1
|
||||||
EditorOnlyTooltip:
|
EditorOnlyTooltip:
|
||||||
Name: Bridge Ramp
|
Name: Bridge Ramp
|
||||||
Description: South West
|
Description: South West
|
||||||
|
|||||||
@@ -645,19 +645,6 @@ CAARMR:
|
|||||||
Prerequisite: barracks.upgraded
|
Prerequisite: barracks.upgraded
|
||||||
Capturable:
|
Capturable:
|
||||||
|
|
||||||
CABHUT:
|
|
||||||
Inherits: ^CivBuilding
|
|
||||||
Tooltip:
|
|
||||||
Name: Bridge repair hut
|
|
||||||
Building:
|
|
||||||
Adjacent: 0
|
|
||||||
Footprint: x
|
|
||||||
Dimensions: 1, 1
|
|
||||||
Health:
|
|
||||||
HP: 2000
|
|
||||||
RenderSprites:
|
|
||||||
Palette: player
|
|
||||||
|
|
||||||
CACRSH01:
|
CACRSH01:
|
||||||
Inherits: ^Decoration
|
Inherits: ^Decoration
|
||||||
Tooltip:
|
Tooltip:
|
||||||
|
|||||||
@@ -901,36 +901,6 @@
|
|||||||
LineBuildNode:
|
LineBuildNode:
|
||||||
Connections: 0,-1, 0,1
|
Connections: 0,-1, 0,1
|
||||||
|
|
||||||
^LowBridge:
|
|
||||||
AlwaysVisible:
|
|
||||||
RenderSprites:
|
|
||||||
Palette: terraindecoration
|
|
||||||
WithSpriteBody:
|
|
||||||
AutoSelectionSize:
|
|
||||||
AppearsOnRadar:
|
|
||||||
RadarColorFromTerrain:
|
|
||||||
Terrain: Bridge
|
|
||||||
BodyOrientation:
|
|
||||||
UseClassicPerspectiveFudge: false
|
|
||||||
QuantizedFacings: 1
|
|
||||||
Tooltip:
|
|
||||||
Name: Bridge
|
|
||||||
Health:
|
|
||||||
|
|
||||||
^LowBridge_A:
|
|
||||||
Inherits: ^LowBridge
|
|
||||||
Building:
|
|
||||||
Footprint: ___
|
|
||||||
Dimensions: 3, 1
|
|
||||||
GroundLevelBridge:
|
|
||||||
|
|
||||||
^LowBridge_B:
|
|
||||||
Inherits: ^LowBridge
|
|
||||||
Building:
|
|
||||||
Footprint: _ _ _
|
|
||||||
Dimensions: 1, 3
|
|
||||||
GroundLevelBridge:
|
|
||||||
|
|
||||||
^HealsOnTiberium:
|
^HealsOnTiberium:
|
||||||
DamagedByTerrain:
|
DamagedByTerrain:
|
||||||
Damage: -2
|
Damage: -2
|
||||||
|
|||||||
@@ -99,6 +99,7 @@ World:
|
|||||||
SmokeType: largesmoke
|
SmokeType: largesmoke
|
||||||
Sequence: largecraters
|
Sequence: largecraters
|
||||||
ResourceLayer:
|
ResourceLayer:
|
||||||
|
BridgeLayer:
|
||||||
CustomTerrainDebugOverlay:
|
CustomTerrainDebugOverlay:
|
||||||
ResourceClaimLayer:
|
ResourceClaimLayer:
|
||||||
WarheadDebugOverlay:
|
WarheadDebugOverlay:
|
||||||
|
|||||||
@@ -78,3 +78,11 @@ LargeDebris:
|
|||||||
Image: dbrislg
|
Image: dbrislg
|
||||||
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
||||||
Shadow: true
|
Shadow: true
|
||||||
|
|
||||||
|
Demolish:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
DamageTypes: DefaultDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosions: large_twlt
|
||||||
|
ExplosionPalette: effectalpha75
|
||||||
|
ImpactSounds: expnew09.aud
|
||||||
Reference in New Issue
Block a user