Make attacking actors/turrets face the targeted position

This commit is contained in:
reaperrr
2017-05-05 14:16:28 +02:00
committed by Oliver Brakmann
parent 7acc6dacbc
commit 6a212eea53
4 changed files with 11 additions and 5 deletions

View File

@@ -130,7 +130,8 @@ namespace OpenRA.Mods.Common.Traits
if (self.IsDisabled())
return false;
var delta = target.CenterPosition - self.CenterPosition;
var pos = self.CenterPosition;
var delta = target.Positions.PositionClosestTo(pos) - pos;
DesiredFacing = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : TurretFacing;
MoveTurret();
return HasAchievedDesiredFacing;