remove many references to Game.world
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@@ -23,14 +23,15 @@ using OpenRA;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Widgets.Delegates
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{
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public class DeveloperModeDelegate : IWidgetDelegate
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{
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public DeveloperModeDelegate ()
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{
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readonly World world;
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[ObjectCreator.UseCtor]
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public DeveloperModeDelegate( [ObjectCreator.Param("world")] World world )
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{
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this.world = world;
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var devmodeBG = Widget.RootWidget.GetWidget("INGAME_ROOT").GetWidget("DEVELOPERMODE_BG");
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var devModeButton = Widget.RootWidget.GetWidget<ButtonWidget>("INGAME_DEVELOPERMODE_BUTTON");
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@@ -41,10 +42,10 @@ namespace OpenRA.Widgets.Delegates
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};
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devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").Checked =
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
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devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevShroud", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor));
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return true;
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};
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@@ -52,51 +53,51 @@ namespace OpenRA.Widgets.Delegates
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() => Game.Settings.Debug.ShowCollisions;
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devmodeBG.GetWidget("CHECKBOX_UNITDEBUG").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevUnitDebug", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor));
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return true;
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};
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devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_PATHDEBUG").Checked =
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
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devmodeBG.GetWidget("CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevPathDebug", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor));
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return true;
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};
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devmodeBG.GetWidget<ButtonWidget>("GIVE_CASH").OnMouseUp = mi =>
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{
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Game.IssueOrder(new Order("DevGiveCash", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor));
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return true;
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};
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devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").Checked =
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
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devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevFastBuild", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor));
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return true;
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};
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devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").Checked =
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
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devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevFastCharge", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor));
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return true;
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};
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devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").Checked =
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() => Game.world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().AllTech;
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().AllTech;
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devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").OnMouseDown = mi =>
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{
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Game.IssueOrder(new Order("DevEnableTech", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor));
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return true;
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};
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devmodeBG.GetWidget<ButtonWidget>("GIVE_EXPLORATION").OnMouseUp = mi =>
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{
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Game.IssueOrder(new Order("DevGiveExploration", Game.world.LocalPlayer.PlayerActor));
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Game.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor));
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return true;
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};
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